TimeSplitters 2 doesn't support Progressive Scan on GC. Boo!![]()
Honestly, why not get both? This is the same type of question that has risen since, say, the NES vs. the SMS. To get a straight answer, it's not 1987-89 anymore. You can afford a GC for about 15 bucks complete and a couple of games, and a PS2 for 30-40 (just because they're still selling them). I hear lots of great things about the GC, but the honest truth is, it is the software that matters. The GC had great games, but most of which you still can play on a Wii or simply weren't exclussives at all. At the same time, I find that the GC is a must have, simply because you can add the Game Boy Player and pretty much expand on the awesome 2D library that all Game Boys brought us. That's basically why I bought my GC in the first place.
As for the PS2. No question about it, it is one of the greatest video game systems ever made. It's backwards compatibility with the PS1 is too awesome, and the library it holds currently is even greater. Why not get it too? I think that in a matter of minutes, you can log onto eBay and purchase both consoles for less than $50, including S&H.![]()
Thanks a lot for all the info. Well feckin shitbeans.. that doesn't sound cool at all.
The more and more I dig into the o so 'compatible' world of Console Gaming, the more and more discrepancies I see in regards to "ease of use" and "total easy plug and play and solid compatibility".
You know... setting up the PCs' hardware was one thing, but at least I didn't have to worry about games running on the system I built except for games pre '00. (not startin anything, just saying)
Sound. Thanks for your input, it's greatly appreciated.
Most definitely will be getting F-Zero GX and also the one for N64... I love the original on SNES.
Shouldn't I be getting the latest compilation on Wii that has all 3 games, and has redone the original 2 games with higher resolution textures and other goodies?
interesting..
I'm going to pass on that one... looks like a 'soso/meh' shooter to me... I've got over 150 FPSs on PC so I'm going to be 'very' selective as to which shooters I try out in the Console world... ESPECIALLY since I'm going to have to bite my lip and attempt to play them with a bloody controller.
I plan on getting a PS2 and a Wii (for Gamecube compatibility)... no reason for me to get a Gamecube though, I don't own 'any' Gameboy hardware of any sort. thks for your post
thks, guys - y'all have been mooooost helpful![]()
Connecting a console to a tv is the easiest thing in the world. If you go with a Wii, get the component cables. Anything that doesn't run in progressive scan will still display, you don't have to worry about "games running on the system". It's plug and play. My 8 year old sister could set it up in five minutes
And in response to an earlier question: as far as I know, all GC software is compatible with the Wii since the hardware is basically the same. It doesn't use software emulation like the Xbox 360. And all controllers work as well.
It makes no sense to me why a PC Gamer wouldn't take the emulation route for
NES, SNES, N64
As those emulators can do everything exactly the same as a console...or better than the console.
ZSNES can disable the muddy sound filter, making everything sound better...
NES Topia has tons of customizable graphical filters, so you can make the games look however much like the TV version you want.
You hook your PC up to your TV...get yourself a NES/SNES/Genesis/GameCube/64 controller to USB adapter, and you're in magic land.
You won't be able to tell the difference. I have my console, and my PC hooked up to my TV, and switching between the two inputs, I notice no difference if I've set everything up right.
I admit the Genesis emulator Fusion is a bit off from perfect, and that the 64 emulator goes on a "by game" basis...but Mario 64, and the Zelda games, and Goldeneye all play perfect.
I'm pretty sure PSX and Genesis emulators are really close enough.
Gameboy Advance emulators on the other hand, they kind of suck.
Regular Gameboy is emulated wonderfully though - with exception to the built into the GBC bios color pallets that are in Metroid 2, Tetris, Zelda, etc.
Comparing interlaced component to interlaced s-video, or 480p component?
Oh and there is a noticeable difference from component and s-video on a SDTV, mainly the color resolution; not as big of a leap from comp to s-video though. Unless of course, you're not really using S-video, but split composite video from one of those crap 3rd party nintendo cables. (which is worse than plain composite video as there's no comb filtering -so horrible full-screen dot crawl)
From my experience the wii drops to native resolution settings in GC mode, so any games without 480p support will display in 480i. (or not at all, in the case of my VGA monitor)The Wii and PS2 support Component, but the PS2 has many games that don't support progressive scan. The Wii will run GC games, but I don't know enough about the system and how it sets up progressive scan for GC titles.
A standard definition television, like the Wega that supports Component.
Yeah, the colors are going to appear a little crisper, but it's not quite as stunning as going from interlaced to progressive scan.Oh and there is a noticeable difference from component and s-video on a SDTV, mainly the color resolution; not as big of a leap from comp to s-video though. Unless of course, you're not really using S-video, but split composite video from one of those crap 3rd party nintendo cables. (which is worse than plain composite video as there's no comb filtering -so horrible full-screen dot crawl)
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
Well I was more or less directing it to anybody in this thread, not just you. I forgot this was your thread.
Also, TimeSplitters 2 was developed by Free Radical Design, a bunch of ex-Rare employees who worked on GoldenEye 007 and Perfect Dark on N64. Both of those games were highly acclaimed for being ahead of their time and being extremely innovative. TimeSplitters 2 in fact got very good praise when it was released.
Simply put you would be a fool to not at the very least check out TS2. If you can't stand the GameCube controller for FPS games, I recommend the Xbox version. As others have said try not to get multi-platform games on PS2. They are almost always better on GC or Xbox.
So does OldSchool play any old consoles? If not, that's just ridiculous. Won't play on original hardware OR emulation.![]()
Oh, wow, that's not good... that means the Dreamcast, Xbox, PS3, and Xbox 360 are the only consoles usable on VGA monitors and HD sets that don't like SD signals passing through VGA. (sucks for Wii users with VGA)
Is it that the games aren't rendered in 480p, or that the consoles were designed to not output the standard render resolution. (ie DC renders in 480p or upscales any lower res stuff, then converts that to 480i -disadvantage is for stuff that could have been 240p/60 fps, but I think those cases are rare)
NES Topia, ZSNES, and Project 64 all sound the same as the actual hardware.
Out of the box no less...
I'm sorry!!!
Fusion (Genesis) has issues with sound, especially if you disable HQ by accident...also has issues with some Sega CD games, and other small stuff.
Sometimes emulation is the only option, like mame, the arcade emulator.
Because where else would you play awesome old arcade games like Robocop (2) and Indiana Jones and the Temple Of Doom???
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