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Thread: N64 FMV tech demo

  1. #31
    ESWAT Veteran Chilly Willy's Avatar
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    Quote Originally Posted by Joe Redifer View Post
    Agreed in full on the modern thing. It's what I use. No need to use anything else. I hardly consider that a problem, however.
    No, it's not a problem. It's a GOOD thing. Sorry about given you a hard time.

  2. #32
    Shining Hero Joe Redifer's Avatar
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    No harm, no foul.

  3. #33
    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by Joe Redifer View Post
    Tom, 4:2:2 is not a codec, it's a color space.
    It's also a form of compression. It's ratio. 4:4:4 would be uncompressed YUV. YUV is decompressed to 4:4:4 (and algo are different depending on the app/codec/etc). Keeping going back and fourth between 4:4:4 and 4:2:2 raw for both and you'll get artifacts - albeit not drastic like mpeg, but still not 100% lossless.

    Gradients can be murder as well, like a shot of the daytime sky.
    That's what higher quantization bit depth is for. Setting it to the max at 10bit, just make sure you have enough bit rate to handle it. Most good encoders have a preprocessor to handle situations and/or make things easier on the encoder. For almost the first half of professional encoded DVD movies, they tended to run a preprocessor with a softening effect. And there were re-releases with sharper image and better encoding (videophiles are such prima donnas :P ).



    I thought my opinion was supposed to be "Holy fuckballs, FMV on a NINTENDO 64!!!! That's impossible!!!!!!!" That's why I became less impressed when I heard that other N64 games already had this like 15 years ago.
    Ever write a video encoder? And something as complex as mpeg? Not to mention he had to first RE the format and understand how it all worked, then write a special encoder for it. That's more impressive than anything else.

    Huh, so the RSP has standard streaming video support? I know the RSP microcode is programmable, and the discription mentions it's HunsonSoft's decoder, so I'd imagine HS wrote a custom microcode for the RSP handling streaming, compressed video.
    No, the RSP is just a MIPS4000 processor with accompanying DSP and a 8bit vector something or other ( integrated with the MIPS processor). 4k code, 4k data. Chilly Willy already stated in another thread, that the term microcode should be used lightly here for this. It's just regular code, and just a small amount of code/data for it (other than it can access the whole rambus range). So yeah, Hudson wrote this decoder for Nintendo. Hudson has done a lot of "inhouse" dev for other companies (For Nintendo, NEC, Sharp, etc). They specialized in dev tools for companies, apparently.

    I wonder if that was used for anything on the N64 commercially. I'd though that Factor 5 did their own work converting RE2, including the video encoding.
    Nintendo used it for Pokemon something or other (says in the video description).

  4. #34
    Road Rasher chrisbid's Avatar
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    pokemon puzzle league had a couple of cartoon clips

    i was impressed in the day

  5. #35
    Wildside Expert E.J.'s Avatar
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    Pretty cool stuff, and I don't see why anyone would complain about it not being live action film.

    I don't see any reason why the N64 would use live action clips in any homebrew games.

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