The low framerate would thus facilitate greater intraframe compression, ie a similar number of key frame as a 30 fps video would mean 2x or 3x the portion of key frames at those framerates. Then there's the lack of movement per screen, which is great for interframe compression. (relativley little changed frame to frame) Especially useful with variable bitrate. (for times with many frames ont he same screen use few key frames with lower bitrate and higher bitrate with more key frames for action scenes)
Another big problem is that a lot of capture devices want to deinterlace the video, no proper 60 fps 240p support, so you end up with combing artifacts and/or missed frames. (screwed up flicker effects looking like drop-out and such)Flygon is right, a fast videogame would be extremely hard to compress. I had a hard time compressing Super Monkey Ball footage to get it online to impress the world. So much moves and so fast.
I'd be more interested in the compression quality and bitrates used compared to the few cases of streaming video on the N64. It's all academic now, but still interesting to see what could have been done in reasonable cart sizes of the time... I don't think this is the case here though. (probably a much higher data rate than RE2 used)Oh, and N64 Resident Evil already has FMV? So why is what this Youtube guy is doing even news? What's next, a thread that says "looooK!!!!! FMV on the Sega CD!!!!!!!!!"
Lower framerate facilitates less intraframe compression (and a greater proportion of key frames), while the cases of minimal on-screen movement greatly facilitate good interframe compression.
With suitably low framerate (and color depth, resolution, etc -albeit framerate is temporal resolution) you could have no compression at all.That's what several of Sega CD games do, no compression, just low resolution and framerate. (Sonic CD used 256x112 at 8 fps with 16-color frames for the intro cutscene -not sure about the endings)
Intraframe only codecs like MJPG eliminate the advantages of limited movement on screen, but framerate is then all the more important. (every frame is a key frame, each frame is compressed independently)
Konker's Bad Fur Day was also that large, not sure if there were others. (several 32 MB carts though)
A lot of space to store the prerendered backgrounds too.I wonder how much of that 64MB is FMV? Half I'm guessing!
I haven't noticed that... THough I'm more keen to framerate variations than some artifacts (microblocking is the most obvious).Ever compressed cartoons to MPEG2 for DVD? They look MUCH worse than live action with the same bitrate.
They look better than analog broadcast TV and VHS for sure. ANd that's from both watching on an SDTV via Y'PbPr and on PC monitors. (most recently The Tick)
Higher compression/low bitrate stuff from online downloads tend to be far more noticeable though. (full downloads, torrents, etc, not talking streaming stuf specifically)


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