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Thread: US TV with SCART

  1. #31
    It's Mathmatics Master of Shinobi 64k's Avatar
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    Scarrt RGB can do 720p easily.

    i agree its obsolete to a degree, but only because modern consoles/media do not exploit it.

  2. #32
    Take it apart! WCPO Agent MEGADRIVE Jeroi's Avatar
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    I wish consoles would use european 100hrz tech but no, they use 50hz wich is 2times more lesser than the full 100hrz. All european tv:s support 50/60/100 so the problem has been the console hrz. This is the reason why natively all europeans would mod the console to run in 60hrz to give the native speed over the lesser 50hz. 50hrz pal is used only in national tv, but tv's does support usually 50/60/100. But tbh, it doesnt matter if it is 50 or 60hrz, because, the human eye cant tell difference in 24.976 or 29.970fps * 2 when interlaced. The matter is where the game is coded. If the game is coded in EU, it usually support full speed in 24.976. But when coded in jp or us, they use 29.970fps and then conversation to lover cause frames to drop or lesser speed. Ultimately neither of the system are better, as human eye cant see the difference on system. But for Mega Drive, a lot of games were coded in JP and later also in USA so a lot of games was coded for 29.975fps so playing with pal 24.976fps causes slowdown, however, if megadrive could had some fine fps converter, the game could have been as fast as in 29.976 but it dont have.

    Sad tho becase Europe was the greatest selling area for Mega Drive, yet tho games were produced in JP or USA. That's a bit funny. The upcoming Mega Drive/Genesis RPG Pier Solar games EU version was sold out first because the huge fan base of mega drive in EU. To me, and a lot of europeans, mega drive were greatest, but for the rest of the world SNES ruled.

  3. #33
    Hero of Algol kool kitty89's Avatar
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    If you're talking SDTV, 50 Hz has the advantage for resolution (many more lines), which also has the side-effect of more vblank DMA time. (important on some consoles and a reason certain MD games play much more smoothly in 50 Hz)

    Anyway, for ED/HDTV that shouldn't matter, if I understand correctly, it's an international standard. Plus, 100Hz display won't mean a higher framerate, just faster refresh rate and possibly a more convenient variable framerate for games taking advantage of it. (games optimized for 60 Hz will still not fit well though, unlike 120 Hz)
    I'm not sure about EU, but 120 Hz HDTVs have been gaining in popularity here: that refresh rate divides neatly for 60 Hz (and all factors thereof) as well as 24 Hz used for cinema (which BD supports).
    I haven't heard much of 100 Hz sets in the US, perhaps 120 Hz is the counterpart given it's 2x the refresh rate of the old NTSC field rate.

    I''s have thought with the standards for HDTV that HD game systems would run identically on EU HD sets as JP/US etc. (except perhaps supporting 576p, which seems to be uncommon regardless -480p/540p being more common)


    The good thing about high refresh rate regardless of framerate is reduced flicker and eye strain.



    Quote Originally Posted by SF78 View Post
    It's funny how Americans want to get their hands on some scart-tv:s and all the Europeans want to have their NTSC/60hz consoles.
    Yes, but PAL TVs tend to support both 50 and 60 Hz, while NTSC ones usually don't... (some PAL sets even support NTSC colorburst for comp/s-video)

    Quote Originally Posted by Christuserloeser View Post
    They don't. In this day and age, SCART is an obsolete connector anyway. It is not capable of transmitting anything other than composite AV and/or RGBS in 240p/480i while HDTVs work best with 480p, 720p or 1080p.
    What about analog Y'PbPr? (SCART is supposed to support that too, especially important as that's the best you can get from a number of platforms normally) How popular is VGA on EU HDTVs? (is it as hit and miss as US ones, or moreso?)

    Quote Originally Posted by 64k View Post
    Scarrt RGB can do 720p easily.

    i agree its obsolete to a degree, but only because modern consoles/media do not exploit it.
    That's odd...
    Last edited by kool kitty89; 04-14-2010 at 06:13 PM.
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  4. #34
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    There is no reason whatsoever for RGB SCART not to support any res other than standard. There's even unofficial YUV support on SCART on some TVs.

    EU (HD)TVs support both 100 and 120Hz. And there is at least one SCART on any TV I've seen and all HDTVs Iäve seen have VGA input too.
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  5. #35
    Hero of Algol kool kitty89's Avatar
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    I know a lot of US HDTVs lack VGA input, pretty much all now have composite+Y'PbPb+HDMI. (S-video is not always present either)

    I think UK sets tend to vary more too -iirc they also tend to feature some RCA inputs and sometimes lack SCART. (I'd imagine France still has SCART on everything given its mandate)
    6 days older than SEGA Genesis
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

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