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Thread: X-Men

  1. #76
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    I guess it's good to see some players have low standards, but X-Men's platforming and hit detection really, really sucks. The game may be comic book accurate, and that's great, but it doesn't make for a fun game. Neither do limited mutant powers, an arbitrary number of in-game character swaps, confusing level design, or outrageous difficulty. The sound is fucking terrible too. This is a game Sega published themselves in 1993. There's no reason it should sound so bad, besides the fact that they hired the same design team that put together that crappy Spider-Man game a year or so later. Christ, listen to the sound effects. They just recycled everything from Chakan and called it good. Playing this, it's kind of obvious everyone involved was going through the motions just trying to get the game out.

    The worst part? Sega recycled Chakan's sound effects again for X-Men 2. Even so, X-Men 2 is better. It doesn't limit mutant powers, the game is more straightforward, and Wolverine isn't punished for using his claws. It's not as good as Mutant Apocalypse on the SNES, but X-Men 2 is a decent game.

    By the way, AVGN hasn't said a word about X-Men. It seems we've formed our own opinions about it, and they haven't been favorable, nor should they be. I honestly don't know how anyone could enjoy anything about this game unless you're just a born and bred masochist or maybe you've got some issues to work out and you hate yourself for one reason or another.
    Last edited by Cornelius Spunkwater; 03-10-2016 at 01:38 AM.

  2. #77
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    Hodor.
    Last edited by Thief; 09-17-2017 at 09:36 AM.

  3. #78
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    Quote Originally Posted by Thief View Post
    I've got no time to post anything in detail right now, but you really didn't make a case against the first X-Men game. Sounds like typical troll talk to me. I'm sorry. And yes, AVGN talked about the X-Men game. Too lazy and tired to find vid for it now. It's 3am for me right now.

    I'm also curious how much time you put into both X-Men games? I know I've owned them both back in the day as they were released. So I've put enough time into both, but mostly part 1. Because replay in X-Men 2 just wasn't that high for me with it's lamer game development design.


    The same team did do that Spiderman TAS later, but the good SNES version. As I doubt they were the ones that finished the much less refined Genesis version (the earliest beta has great controls/gameplay as the SNES, then it all went downhill with later revisions. My guess is a different team took over). I remember renting the SNES version a few times until I beat it and had a really great time with it. Best Spiderman game I've played. Wanted to buy it back then. Wasn't till much later that I found out it was from same team as X-Men. "No wonder is was awesome." I thought.

    Meanwhile the X-Men 2 team also made Taz Escape from Mars. And I doubt it's as good as that SNES Spiderman game, because that dev team really isn't that good from the looks of X-Men 2. But can't say for sure as I haven't player Escape from Mars yet past first level or so.
    Okay, I checked out the AVGN video, and indeed, he talked about it. But he didn't have anything overly negative to say, so don't get carried away with the BS about us aping him. X-Men sucks, and I don't need AVGN to say it for me.

    I've beaten X-Men. Everything about it sucked from beginning to end. I have nothing left to say about it that I didn't already say.

    BTW, Western Technologies did both versions of Spider-Man, and they both sucked. For what it's worth, the Genesis version managed to suck worse, but neither of them are worth playing.

  4. #79
    WCPO Agent cabear's Avatar
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    see i dont think the game sucks, it just needed way more polish. the bones were there but somewhere along the way they dropped and weren't put together very well.

    xmen 2, i don't think i've ever played past the first stage, it took forever and i hated the random xman assignment (i just want to stare at psylocke damn it!)

  5. #80
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    You can just hit reset until you get the character you want; I wouldn't call it anything more than a mild annoyance. Personally, I kinda like how it starts by dropping you straight into the action without any menus, cut scenes or other crap.

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    Sorry but I need to state this: saying that X-Men the game sucks from beginning to end is, well, a suckage in itself.
    It's a masterpiece of platforming and comic book character adaptation.

    Roger 'n out.

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    Hodor.
    Last edited by Thief; 09-17-2017 at 09:36 AM.

  8. #83
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    Quote Originally Posted by Kollision View Post
    Sorry but I need to state this: saying that X-Men the game sucks from beginning to end is, well, a suckage in itself.
    It's a masterpiece of platforming and comic book character adaptation.

    Roger 'n out.
    I fully agree with you. It really is a masterpiece if given the time of day and patience. You don't even have to rush it. Just one attempt every now and then is the best way to tackle this game. How the game slowly grew on me and how I eventually came to conquer it back in the day. Got my moneys worth out of this game way more then any Genesis Sonic game, that's for sure.

  9. #84
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    -Poor hit detection.
    -Bad platforming. Frequently the floor will give out without warning. Many platforms are a bit too specific about where you land.
    -Absurd difficulty.
    -Poor level design overall. Frequent leaps of faith, confusing layouts, and inaccessible portions without foreknowledge are the norm.
    -Jean Grey will frequently drop you right back where she picked you up.
    -Boss battles are far too specific in their conditions for beating the enemy.
    -Limiting mutant power is inconsistent with the X-Men comics, and besides which, it makes for a boring-ass game.
    -Wolverine's claws should always be out. Always. He never fights without them in the comics, he shouldn't fight without them here.
    -Limiting the number of times you can change X-Men is arbitrary.
    -Music is grating and amateurish for a game circa 1993.
    -Beating the game is impossible without Nightcrawler.
    -Nightcrawler's teleport is a crapshoot. Sometimes it works. Sometimes it goes wild and sends you wherever the fuck it feels like.
    -Mojo world has traps that are impossible to escape without Nightcrawler. If you can't switch X-Men, you're fucked.
    -Broken reset button on your Genesis makes accessing the last level impossible.
    -4 playable X-Men, and they're all male. The only ones worth using are Wolverine and Nightcrawler.

    This isn't a classic. It's an annoying, cheap piece of garbage that some people love to look at through rose-colored glasses.
    Last edited by Cornelius Spunkwater; 03-12-2016 at 12:24 AM.

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    Hodor.
    Last edited by Thief; 09-17-2017 at 09:36 AM.

  11. #86
    WCPO Agent cabear's Avatar
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    Well clearly not everyone has the same love for xmen as you do thief. You really are ignoring the faults of the game and keep saying it's better then part 2. That might be but part 1 still has basic collision faults and if you think the music is some of the best then wow. Ok.

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    Hodor.
    Last edited by Thief; 09-17-2017 at 09:37 AM.

  13. #88
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    Hodor.
    Last edited by Thief; 09-17-2017 at 09:37 AM.

  14. #89
    WCPO Agent cabear's Avatar
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    my issue with xmen's collision is that, much like chakan, nothing feels solid in the game. maybe it feels solid to you and it clearly does as you have a lot of love for it. right on man, i feel the same way about Magician Lord. i even said, xmen isn't a bad game, but it definitely has its faults, the most being the collision detection. i can work past all the rest, even *thpbt* and *splat* sound effects

    and if homeboy is trolling well i don't recognize his comments from other threads so i'll leave that between the two of you. i shouldn't have said anything about it to begin with.

    Not sure why you keep bringing up the avgn, i haven't mentioned him and his reviews are entertainment and i treat them as such.

    I love me some castlevania but I DESPISE the knock back, but that is a quirk of the series. it's a solid feel when simon/richter/whoever does get hit and very seldom is a jump missed due to clipping. I wouldn't compare that to gambit or cyclops inability to land on a platform because they clipped through the ledge, or that weird way you can land on ledge and pass through enemy projectiles or even the enemy themselves unharmed. the game isn't bad but has a weird feel to it.

    good discussion !

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    Hodor.
    Last edited by Thief; 09-17-2017 at 09:37 AM.

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