"One very fast central processor would be preferable. I don't think all programmers have the ability to program two CPUs — most can only get about one-and-a-half times the speed you can get from one SH-2. I think that only 1 in 100 programmers are good enough to get this kind of speed [nearly double] out of the Saturn."
—Yu Suzuki reflecting upon Saturn Virtua Fighter development.
The Saturn boasted an amazing amount of processors including it’s dual Hitachi CPU processors. However, this caused problems in game development. Apparently the two CPU’s did not run in tandem, and could not access memory at the same time. The complexity either caused developers to shy away from the Saturn, or develop games in a manner that didn’t fully utilize the systems capabilities (3rd Party developers initially designed games only using a single processor). Eventually developers found away around Saturn’s complexity, but not soon enough.
If you don't believe that we can always have the resident codeheads in here. I love the Saturn but it is not as easy to program for as the PSX was. Look how long it has takin decent Saturn emulation to become available. And even Sega hasn't bothered with porting anything that was on the Saturn. They simply use PC ports.





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