Edit: please see this discussion to continue the home computer topic: http://sega-16.com/forum/showthread.php?t=12845
In that previous thread I mentioned, it was argued that the CPC's choppier scrolling was a disadvantage to the speccy, though I rather disagree honestly.
The CPU on the Speccy is only slightly slower than the CPC's anyway (3.5 MHz vs 4 MHz -and the MSX/SG-1000/Colecovision/SMS's 3.58 MHz though all the latter have hardware sprites and the SMS has hardware scrolling), the sound was mitigated once the Spectrum 128 became popular though.
But yeah, you wouldn't go by hardware, you'd go by how games looked, sounded, and played, or the amount of games it had. (or other software/accessories if you were looking for more than just a games machines)
With the cheaper electronics market in the US, I don't think the Speccy would have necessarily done as well (the closest contemporary would probably be the CoCo in terms of hardware design concept, but that was 1980, not 1982), plus you had a lot of established competition regardless. (then Commodore's price war came in 1983 and had a huge impact)
I think the US economy was stronger at the time too, so cost wasn't as critical. (but as it was there were a lot of affordable consoles and computers -and the VIC-20 too, but that ended up sort of a joke among the computer community of the time -or at least in hindsight it has, and was more or less a diversion tactic from Commodore to get into the retail consumer home computer market before the C64 was ready -and quickly dumped the VIC afterward)
There were no sprites.There's a running joke in Spain about the limitations of the Speccy: "Man, this game is awesome: graphics are lame, sound is awful and it has no replay value, but it includes brown colored sprites!!!" Overall, it's really great to see how programmers got the best of the Speccy to make it the gaming machine of choice in half a continent.Had there been sprites, it could have looked a LOT better. (like an MSX1 with weak sound, somewhat worse/gaudy colors -for most game types- and less choppy scrolling in many cases -but a lot more screen tearing instead)
Huh? Why do you bring up N64 games in the context of 1980s 8-bit computer games??? Why not compare contemporary 8-bit computer games in the US? (C64, A8, Apple II, CoCo, etc -or getting into 16-bit computers you had the ST, Amiga, and eventually PC/Clones becoming more common for games -not including the massive console market, of course)
And obviously there was a lot more than the Spectrum in Europe.(BBC Micro, CPC, MSX, C64 etc -and 16-bit computers; though Acorn botched their chance to get in on the lower-end market with the Electron's launch -in hindsight it seems like it might have been in their interests to not even bother with the Electron but continue focus more on the Micro)
But what's with the Superman 64 comment? What ever gave you the idea it was especially popular? (Cruisin USA, granted, is a pretty common game though always mediocre -I don'r remember it being thought of as anything special at the time and I haven't seen any particularly popular reviews -though that's not often necessarily a good measure, even for popular opinion for console or computer games then or now -I'm reminded of Ashen's Renegade 3 review)
That's extremely arguable and Elite and Elite 2 are totally different kinds of game though. (more like Wing Commander Privateer)
And of course, Frontier was on PC as well (but my previous comments weren't really aimed at PC centric stuff at all... Monkey Island was great on Amiga and fine on ST too from all I've seen -both better than EGA on the PC, and especially PC speaker -lat alone CGA, again that wasn't my point). My point was just some examples of western vs Japanese developed games at the time in response to a previous comment. http://sega-16.com/forum/showpost.ph...5&postcount=25
By no means was I intending to jab against EU/UK developed games, but again, responding to the comment about North American/European vs Japanese games of the time in general. (the time corresponding to the game examples of the topic post)
Wing commander was on the Amiga too, but ran poorly without a 68030, I believe. (even the 1200/CD-32 run it pretty choppy)
That aside, Elite 2 is NOT contemporary to Wing Commander, Elite 2 is contemporary to X-Wing, Wong Commander Privateer, and Doom as it was released in 1993. (Wing Commander III came in 1994, so that's not a fair contemporary)
http://sega-16.com/forum/showthread.php?t=12845The Speccy 48k cost the equivalent of $260 USD when it was released in 1982, and was reduced to $190 not long after. It cost half the price of the C64 and let's not even compare how much an IBM would've cost you in 1982.
I already mentioned we'd gone over this before.
The Speccy didn't really start to become a major game platform until 1984 from what I understand (I'm not sure on the exact details), or any home computer for that matter. (building up a bit before that from what I understand, with some others like the BBC micro being a bit more popular early on -given the older age it makes sense)
But in the US, the 16k Atari 400 was under $200 by the end of 1982 I believe, though the 800 and C64 were still a bit pricier (48k 800 was still around $500 I think and C64 launched at $600) though that dropped fast with Commodore's price war the following year and several others were forced to follow or leave the market. (and that's not including game consoles)
-up to that point, for color home computers in the US you had the Apple II (1977), Atari 400/800 (1979), VIC20 (1981), Tandy CoCo (1980), TI 99/4 (1979), and the new C64. (I'm not sure how all of those were priced in 1982 though)
By '83, the lower-cost Atari 600 and 800XL were released (the 1200XL in '82 isn't really applicable in the low-cost category) with older 400 and 800 being discontinued (800 was dropped under $400 during that time, not sure how the 400 or XL machines corresponded), Commodore dropped the C64 to $200 and the VIC-20 below $100, and direct competition was hit hard, either matching price or leaving -and correspondingly dumping the price while clearing inventory.
I'm also unsure of how the low-end Apple II models compared in price: I know it was initially expensive and later high-end models were pricey (as apple products tended to be with exceptions of student/educational deals), but I'm really not sure of the low-end units. (hardware wise, it and the coco are probably closest to the Spectrum 16k/48k/plus in general terms -the coco had a 6-bit DAC rather than a beeper though so it had volume control at least -I don't think it had hardware timers though, so like the Speccy and Apple II, not even hardware square waves like the PC speaker)
The Apple II wasn't in full direct competition with the C64 though as it had established niches already and was an established platform (atari had that too to some extent but screwed up big time in '82 and '83, plus was more in line with the C64's market as well) The Apple II also had clones appearing on the market, so that would drive prices down for the lowest end stuff at least. (at least for the clones)
The IBM PC was really a non-issue at the time, with a professional/business emphasis, poor hardware for gaming, and (unlike the Spectrum) a very high price tag -plus the common business machines initially opted for MDA graphics, not CGA, so games were practically nil that ran on those machines -aside from text games. (it did get some early games sheerly do to market share, but by far was not a gaming platform -the PC Jr and Tandy 1000 boosted that a lot along with PC clones getting ever cheaper -PCJr and Tandy 1000 still had the best graphics and sound for the PC/clone family up until EGA and Adlib became popular for games around 1987/88 -and still behind the Amiga though not so much the ST anymore)
But leave that for the other dedicated thread I posted if you want to continue it.


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