That depends. Is the guy who did the soundtrack for Last Hope working on this game? Last Hope's music was badass.
That depends. Is the guy who did the soundtrack for Last Hope working on this game? Last Hope's music was badass.
Originally Posted by CMA Death Adder
Gee, could they make the backgrounds just a little more repetitive?
Last Hope was fun, though the repeated re-releasing of that game with tweaks was frustrating (made it seem like people were paying to be game testers by the time "Pink Bullets" showed up). Dux is a game I still haven't tried, and for now, I'll withhold judgment on this game until I see more of it. It's got the bullet visibility thing fixed, but those backgrounds are screaming of lazy design IMO. They look fine visually in terms of color and creating a sense of depth, but it basically looks like a looping animated gif for much of that video... and a rather short one at that.
Currently Reviewing: Desert Strike (SMS), Galaxy Force (SMS)
Coming Up:TF3 Side by Side
Done: Jim Power: The Lost Dimension
I wonder how big this game is for the MVS.
Less talk more action!
I think I read it's 1024 Mbit...
The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.
Then we set about developing killer games.
- Hayao Nakayama, Mega Drive Collected Works (p. 17)
It's not pre-rendered video. The background is made of sprites. And it does run at 60 fps.
http://shmups.system11.org/viewtopic.php?f=1&t=29984
4 classic video game reviews every week - IMPLANTgames on YouTube
http://shmups.system11.org/viewtopic...550519#p550519
MAN!AC: Amongst other things, you can see a three-dimensional looking city as a background graphic. How does that work?
Timm Hellwig: That’s a rendered 3-d animation. There are 120 frames, that repeat themselve after one circle. As far as memory concerns, this takes up 64 to 128 magebit per background.
The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.
Then we set about developing killer games.
- Hayao Nakayama, Mega Drive Collected Works (p. 17)
Made me remeber dodonpachi i mean its almost the same game, and that probably is what makes it great. XD
A review by one of the beta testers: http://shmups.system11.org/viewtopic...591239#p591239
Originally Posted by ave
The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.
Then we set about developing killer games.
- Hayao Nakayama, Mega Drive Collected Works (p. 17)
What is impressive of this game is how they managed to get the Neo Geo to run a pre-rendered 3D background during gameplay. They said in their homepage the cart is a 1560Mbit cart, not 1024. Divide that by 8 and that equals 195Megabytes! Not surprising they added the pre-rendered graphics given the cart size, because the humbly powered Neo Geo (for today's standards) would never be able to pull it off otherwise. I feel a good portion of that space is occupied with those pre-rendered imagery as well as 25odd mins of soundtrack. Ohwell, seen as it's just another shooter to add to the DC/NG library, of course they'd add all the !bling! to the graphics to spice up the old formula.
All said and done, the MVS version is stupid expensive, further compounded by likely limited print run. The Dreamcast version is great as a more economical choice.
Last edited by Jasper061992; 09-01-2010 at 06:50 PM.
Stupendous! I can't wait! I still need to get Rush Rush Rally Racing!
When is the rom going to be released?
EDIT: I didn't see that there's an MVS version available. This joke isn't nearly as funny now.![]()
Who's bitching or moaning? All I said is why did it have to be another shumup game?.
Let's have a look at how many shumups there are on DC:
- Ikaruga
- Mars Matrix
- Border Down
- Castle of Shikigami II
- Psyvariar II
- Bangai O
- Trizeal
- Chaos Field
- Gunbird 2
- Zero Gunner 2
- GigaWing
- GigaWing 2
- Twinkle Star Sprites
- Radilgy
- Under Defeat
- Drill
- Last Hope
- Dux
- Sturmwind
With a majority of these being released after the Dreamcast's demise, I think as a fellow Dreamcast collector, I have the right to "bitch" when it comes down to a new game being a shumup.
I have nothing agaisnt the genre, I just find it very unimaginative for them to release mostly only shumups. If you like them, fine, but I just wanted a change is all...
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