Quantcast

Page 7 of 19 FirstFirst ... 3456789101117 ... LastLast
Results 91 to 105 of 281

Thread: Your personal hate in the gaming world.

  1. #91
    Outrunner ItellYaHuat's Avatar
    Join Date
    Jun 2010
    Location
    Last seen at the local "hauto-zone."
    Posts
    645
    Rep Power
    20

    Default

    Quote Originally Posted by Ecco View Post
    ...one of the best 3D Sonic games
    Sonic Robo Blast 2 ftw.
    "I can't hold it!" - Vapor Trail Pilot

  2. #92
    WCPO Agent JRedmond3's Avatar
    Join Date
    Jun 2009
    Posts
    861
    Rep Power
    22

    Default

    Quote Originally Posted by M4R14NO94 View Post
    I hate it when your friends and/or cousins say that you're "weird" (for them) because you like retro gaming, and that I should play newer games. Seriously, I'd take FPS games like Doom and Duke Nukem 3D over your war games these days (although Battlefield: Bad Company 2 was pretty good)
    I've been playing through Duke Nukem 3D for the first time in like 10 years and it's just as good as I remember. Much better than garbage like Halo's campaign(I do like the multiplayer though). I might have to spring for a modern console when Duke Nukem Forever comes out.

    Quote Originally Posted by TrekkiesUnite118 View Post
    I hate how extra controllers cost over $50 this generation.
    This. Ridiculous. $20-30 I can handle but $50 is stupid.

  3. #93
    Jizzed in my pants... NOT Raging in the Streets M4R14NO94's Avatar
    Join Date
    Jan 2010
    Location
    Buenos Aires, Argentina
    Age
    29
    Posts
    2,819
    Rep Power
    36

    Default

    Quote Originally Posted by JRedmond3 View Post
    I've been playing through Duke Nukem 3D for the first time in like 10 years and it's just as good as I remember. Much better than garbage like Halo's campaign(I do like the multiplayer though). I might have to spring for a modern console when Duke Nukem Forever comes out.
    Regarding Halo, I never understood the appeal everybody has for the series. I only played Halo 2 and 3 and I really didn't like them. Overrated

    Which brings me to the following:

    The overratedness of the Halo series
    Links and stuffz:

    http://steamcommunity.com/id/LanceBoyle94
    www.youtube.com/user/M4R14NO94
    http://lanceboyles.tumblr.com/

    Quote Originally Posted by "Weird Al" Yankovic (on the AL-TV "interview" with Kevin Federline)
    Really? You mean like if someone got right up on your face and said that you're an IGNORANT, NO-TALENT WHITE TRASH, FORTUNE SQUANDERING VANILLA ICE WANNABE LOSER, you'd be okay with that?

  4. #94
    Grandmaster's Reckoning ESWAT Veteran Knuckle Duster's Avatar
    Join Date
    Dec 2005
    Location
    Canada
    Posts
    5,166
    Rep Power
    87

    Default

    Quote Originally Posted by M4R14NO94 View Post
    Regarding Halo, I never understood the appeal everybody has for the series. I only played Halo 2 and 3 and I really didn't like them. Overrated

    Which brings me to the following:

    The overratedness of the Halo series
    HaloCE was good. It was like being in a cheesy sci-fi movie.

    Halo 2 was hyped to hell and back, tried to 'be' a cheesy sci-fi movie, and forgot to include an ending. If Xbox Live wasn't up and running, the game would have tanked.

  5. #95
    End of line.. Shining Hero gamevet's Avatar
    Join Date
    Jan 2008
    Location
    Dallas, Texas
    Posts
    10,401
    Rep Power
    143

    Default

    Yeah, the first Halo had an excellent single player campaign. I never finished Halo 2, because the story and levels weren't all that great.
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



  6. #96
    Angry Liberal Arts Major Hero of Algol Iron Lizard's Avatar
    Join Date
    Mar 2007
    Location
    Bisbee, AZ
    Age
    44
    Posts
    7,861
    Rep Power
    113

    Default

    I hated Halo 2. They took everything that good about Halo ,good balance interesting story, and made it more complicated. I hate the dual wielding, the multi player levels blew, the story was lame, playing as the bad guys is annoying, My friends and I had Halo night for least 2 years every Sunday. 3 Xboxes linked together and all that fun stuff. Halo 2 killed it. All we really wanted was more of the same, just new levels and fun campaign. We just stopped playing. I tried to play through the campaign and the same thing happened. It just does not compare to the first one.

  7. #97
    WCPO Agent JRedmond3's Avatar
    Join Date
    Jun 2009
    Posts
    861
    Rep Power
    22

    Default

    Halo 2 multiplayer had some decent levels I thought. They reduced the skill level considerably though, much less auto-aim in Halo 1.

  8. #98
    Still not afraid of Y2K Shining Hero Rusty Venture's Avatar
    Join Date
    Oct 2006
    Location
    Vereinigte Staaten!
    Posts
    13,154
    Rep Power
    112

    Default

    I've only played "Marathon 2".


    Join the USA/NZ strike force team!
    Quote Originally Posted by Phantar View Post
    a swedish android, awakened by the touch of Raúl Julia...

  9. #99
    Master of Shinobi
    Join Date
    Apr 2010
    Posts
    2,190
    Rep Power
    24

    Default

    Companies that not only make a game digital only, but makes it retail price.

    It's bad enough when this happens with console games, but It's a nightmare when this is done to PC games.


    I want RPG Maker VX pretty bad(I developed a sick RPG with the RPG maker on the PS1, imagine what I can do with a RPG maker on the PC, which of course is far more flexable, not to mention allows you to have a true overworld map), but It's a DL only program, for a whopping 60 bucks.

    Unlike consoles that can last decades fairly easily, as long as you don't abuse them, PCs will never last as long, even if the hardware its self Isn't damaged, you'll still likely have to reformat every so often. That's not a problem generally, because you just need to reinstall your stuff from the original CDs/backups, however due to piracy, most programs/games can't be put on a normal CD to back it up anymore, so you are utterly screwed, if anything happens to your PC(60 bucks down the drain).

  10. #100
    Grandmaster's Reckoning ESWAT Veteran Knuckle Duster's Avatar
    Join Date
    Dec 2005
    Location
    Canada
    Posts
    5,166
    Rep Power
    87

    Default

    Quote Originally Posted by Iron Lizard View Post
    I hated Halo 2. They took everything that good about Halo ,good balance interesting story, and made it more complicated. I hate the dual wielding, the multi player levels blew, the story was lame, playing as the bad guys is annoying, My friends and I had Halo night for least 2 years every Sunday. 3 Xboxes linked together and all that fun stuff. Halo 2 killed it. All we really wanted was more of the same, just new levels and fun campaign. We just stopped playing. I tried to play through the campaign and the same thing happened. It just does not compare to the first one.
    It was the same for me, but we discovered Unreal Championship 2.

    That was better than H2 for LAN parties.

  11. #101
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    34
    Posts
    9,724
    Rep Power
    67

    Default

    Quote Originally Posted by Ecco View Post
    I hate the wimpy, nasally voice of Sonic in much / all of his games after the Genesis era, starting with Sonic Adventure on Dreamcast. I know it's one of the best 3D Sonic games, as well as the 1st one, but personally I can't stand poor Sonic's voice. Regrettably I also played thru Sonic Heroes on PS2 & can't stand his voice there either. I haven't followed his later games but AFAIK his voice is always similar and awful lol

    It wasn't great in the old Sonic cartoons either IMO. I generally disliked the Saturday morning one & didn't watch it, but I did like the slapstick weekday morn cartoon. It was awesome before school. His voice wasn't great in either cartoon IMO but it worked at least for the weekday one, because it was so comical and slapstick.
    Urkel Sonic FOEVER!!!!!!!!!!!!!!!11111111111111

    As for the games, I personally think SOnic Adventure 2 had the most decent English voice acting all around. (I prefer many of them to the later ones used by 4kids and re-cycled in the games)
    Sonic Adventure 1's were not that good... some fo the voices fit but the voice acting itself was often rather awkward or forced, and besides the voices there was the annoying jumping face animations in the cutscenes. (especially Sonic's epileptic spaz face)









    Quote Originally Posted by Bablefish View Post
    The people who ran Atari after Nolan Bushnell departed. They killed what could of been some amazing stuff. Just check out any prototype sites. It's enough to make anyone sick.
    Get your history right man! Nolan wan't in charge for any of the big successful times and when he had been, Atari was constantly on the verge of bankrupsy. He was (and is) a good salesman (especially good at selling himself), very skilled at persuasion, and a good motivator in some respects, but was never a good businessman. (while Atari was only on the verge of bankruptsy, some of his later ventures did avtually go bankrupt -Atari Inc, Atari Games, and Atari Corp never ever underwent bankruptcy of any kind)

    It's not a simple story at all, but I's look at Atari museum and Wikipedia in particular (sever dedicated Atari Historians edit and monitor the content of the Atari Wiki pages, and much of the stuff is very good). Some stuff is still missing though, and there's other stuff that's come up on atariage, but especially books in the works from historians Curt Vendel and Marty Goldman which really set the story straight on atari history. (so much so that they gleaned enough added information to merit a separate book dedicated to the history of the coin-op business)

    In brief (starting at the VCS), Bushnell sold Atari Inc to Warner Communications who had the necessary funds and infrastructure to market the VCS. They launched it, and later on Bushnell and Warner disagreed about the direction of certain projects (namely that the VCS needed a replacement by 79 iirc -that was before they got the space invader license) and Bushnell ended up leaving and was replaced by Ray Kassar. (granted, not really versed in the electronics business -experienced in textiles by trade iirc)
    Atari Inc followed to its greatest heights of success after that with their 1982 peak, but there were several managemetn problems due to Warner (in many cases even overriding Kassar -like the decision to pay an inordinate amount for the ET license and on top of that tie in the Christmas deadline requested by Spielberg -the only reason they made so many was that was the minimum that needed to be sold to turn a profit from the licensing fee).

    There was a whole mess of dual management conflicts and bureaucratic red tape destabilizing the company (and the industry along with it), which came to a head in the crash of '83, in large part toppled by Commodore's price war that year. (one big issue tied to the "glut" and other contributions to the immediate pre-crash market was a poorly regulated distribution system used with inaccurate and often inflated sales figures for games -part of the problem was Warner's refusal to utilize their established and quite successful record distribution network with Atari)

    However, in mid 1983 Kassar was caught in a stock scandal and ended up resigning from Atari to be replaced by James Morgan. Morgan was brought in to address the significant flaws in Atari that Warner finally managed to notice, and it was definitely overdue, but there were some hickups. After Morgan became president of Atari Inc in late Summer 1983 he decided that a total review of Atari's situation was necessary and put a global hold on all Atari operations through late 1983. (in hindsight, that is easily seen as a critical mistake as it opened the holiday market to Commodore basically unimpeded by Atari Consoles or computers -especially unfortunate as Atari had just released its new, streamlined, cost-reduced 600 and 800 XL machines)
    Otherwise Morgan was a godsend. And even through the crash he kept hard at work reorganizing Atari in a most promising manner (with th eoutlook of a lean, clean, efficient Atari), but then came a fateful decision in the Summer of 1984:
    Without notifying any Atari Inc personnel (including Morgan), Warner had been actively seeking a buyer to offload Atari with and they found it in Jack Tramiel's TTL (Trammel Technology Ltd.) formed by Tramiel after his departure from Commodore.

    It went down just after 4th of July weekend 1984, one of the worst possible times (as you'll see), with James Morgan asked into a meeting literally minutes before being asked to sign over the contract for TTL's ownership of Atari Inc's consumer properties (Warner was to keep the coin-op business as Atari Games while TTL would become Atari Corp. and Atari Inc would live on for a time as a corporate shell for legal purposes).
    It was a total mess. With employees coming back from a long holiday weekend to find that the company they'd worked for no longer existed! (or rather had become a shell and all employees had been terminated -with pending reinstatement at Atari Corp and Atari Games) Due to the confusion induced by the terrible timing and total lack of warning or any sort of preparation of Warner's part, any chance of a smooth transition was lost along with many key personnel, prototypes, documents, research, etc. On top of that, many employees sued Atari Inc (not Corp) over broken contracts and promises integral to the reorganization effort. It was a complete and utter mess from all directions. (of course the 7800's release was halted, all pending games, and the work on the corrected 5200 controllers and cost-reduced 5200 Jr hardware)

    So, while many like to blame Tramiel as the one who screwed things up, it was really Warner who was to blame. Indeed, had it not been for the truly awful transition, there would most definitely have been several extremely useful prototype computers that would have been of particular interest. (fully prototyped and quite advanced vs the ST then being engineered at a feverish pace -some hardware was ahead of the Amiga in several areas, from some advanced low-cost optimized hardware to high-end workstations -including dual 68000 based machines)
    That was all lost due to poor planning on Warner's part.
    Likewise the delay with the 7800 was mainly due to legal issues over ownership: the contract with GCC for the 7800 and games had been with Warner, not Atari Inc, and TTL had only taken the Atari Inc consumer properties. It took until mid 1985 to finally settle on the terms and for things to start rolling again. interesting to note that, in spite of the crash, the 1984 7800 test market had been quite positive -granted California seems to have been one of the less severely impacted regions -some of the central states seemed to get it worst)


    Of course, we an only Speculate what might have happened had Warner not sold Atari consumer at all and let Morgan complete his plans.
    (not getting into some other things like the Amiga and Nintendo deals -often misunderstood and taken WAY out of context, or the later management under Tramiel -or after his son took over ~88)


    But basically, Warner both made Atari into the giant it was in the late 70s/early 80s, and also ruined it with faulty management. (of course Commodore's actions in 1983 didn't help one bit, and the fact Atari grew so fast and had a virtual monopoly on the industry -thus dragging it down with it vs stronger competition keeping things more stable)
    Last edited by kool kitty89; 09-09-2010 at 06:02 AM.
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  12. #102
    Master of Shinobi Smii's Avatar
    Join Date
    Nov 2007
    Location
    Englandia
    Posts
    2,318
    Rep Power
    44

    Default

    My personal hate in the gaming world is walking into a Game store, then immediately being accosted by someone who works there asking me if I want any help.

    Another hate would be failing to find anything good enough to purchase in the Game store. Sigh! :P

  13. #103
    Wildside Expert morcar's Avatar
    Join Date
    Aug 2010
    Location
    UK
    Age
    48
    Posts
    167
    Rep Power
    14

    Default

    There is another hate i have and its the death of the Amiga I mean comoen the 1200 was good but it wasnt a massive improvment on the A500 which i think was its downfall. Then of course Escom had the amiga name and did f**k all with it. They didnt even make a new machine to try and carry on the Amiga name they just kept on pushing out 1200's.

    It was a great machine but the management and marketing was total crap.

  14. #104
    Jizzed in my pants... NOT Raging in the Streets M4R14NO94's Avatar
    Join Date
    Jan 2010
    Location
    Buenos Aires, Argentina
    Age
    29
    Posts
    2,819
    Rep Power
    36

    Default

    Quote Originally Posted by Rusty Venture View Post
    I've only played "Marathon 2".
    That's the other Bungie game I have ever played, although it was the Xbox Live Arcade version. I kinda liked it

    Quote Originally Posted by Knuckle Duster View Post
    Halo 2 was hyped to hell and back, tried to 'be' a cheesy sci-fi movie, and forgot to include an ending. If Xbox Live wasn't up and running, the game would have tanked.
    I remember that the Mexican videogame magazine Atomix (which I think is still around) reviewed Halo 2 and gave it a 9.7, saying that it's the best Xbox game ever made (during that moment). Maybe Microsoft Mexico bribed them, since they also mention the Latin American Spanish dub that MS Mexico made for the game. Still, after all this years, I think the mag wasn't that good, and they were hardcore Nintendo fans (in a review of the Game Boy Advance Video series the reviewer says at the end "I've never given such a low score to anything Nintendo-related)
    Links and stuffz:

    http://steamcommunity.com/id/LanceBoyle94
    www.youtube.com/user/M4R14NO94
    http://lanceboyles.tumblr.com/

    Quote Originally Posted by "Weird Al" Yankovic (on the AL-TV "interview" with Kevin Federline)
    Really? You mean like if someone got right up on your face and said that you're an IGNORANT, NO-TALENT WHITE TRASH, FORTUNE SQUANDERING VANILLA ICE WANNABE LOSER, you'd be okay with that?

  15. #105
    Master of Shinobi Smii's Avatar
    Join Date
    Nov 2007
    Location
    Englandia
    Posts
    2,318
    Rep Power
    44

    Default

    Quote Originally Posted by morcar View Post
    Then of course Escom had the amiga name and did f**k all with it.
    To be fair, it is a stupid name.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •