I've been playing through Duke Nukem 3D for the first time in like 10 years and it's just as good as I remember. Much better than garbage like Halo's campaign(I do like the multiplayer though). I might have to spring for a modern console when Duke Nukem Forever comes out.
This. Ridiculous. $20-30 I can handle but $50 is stupid.
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Originally Posted by "Weird Al" Yankovic (on the AL-TV "interview" with Kevin Federline)
Yeah, the first Halo had an excellent single player campaign. I never finished Halo 2, because the story and levels weren't all that great.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
I hated Halo 2. They took everything that good about Halo ,good balance interesting story, and made it more complicated. I hate the dual wielding, the multi player levels blew, the story was lame, playing as the bad guys is annoying, My friends and I had Halo night for least 2 years every Sunday. 3 Xboxes linked together and all that fun stuff. Halo 2 killed it. All we really wanted was more of the same, just new levels and fun campaign. We just stopped playing. I tried to play through the campaign and the same thing happened. It just does not compare to the first one.
Halo 2 multiplayer had some decent levels I thought. They reduced the skill level considerably though, much less auto-aim in Halo 1.
Companies that not only make a game digital only, but makes it retail price.
It's bad enough when this happens with console games, but It's a nightmare when this is done to PC games.
I want RPG Maker VX pretty bad(I developed a sick RPG with the RPG maker on the PS1, imagine what I can do with a RPG maker on the PC, which of course is far more flexable, not to mention allows you to have a true overworld map), but It's a DL only program, for a whopping 60 bucks.
Unlike consoles that can last decades fairly easily, as long as you don't abuse them, PCs will never last as long, even if the hardware its self Isn't damaged, you'll still likely have to reformat every so often. That's not a problem generally, because you just need to reinstall your stuff from the original CDs/backups, however due to piracy, most programs/games can't be put on a normal CD to back it up anymore, so you are utterly screwed, if anything happens to your PC(60 bucks down the drain).
Urkel Sonic FOEVER!!!!!!!!!!!!!!!11111111111111
As for the games, I personally think SOnic Adventure 2 had the most decent English voice acting all around. (I prefer many of them to the later ones used by 4kids and re-cycled in the games)
Sonic Adventure 1's were not that good... some fo the voices fit but the voice acting itself was often rather awkward or forced, and besides the voices there was the annoying jumping face animations in the cutscenes. (especially Sonic's epileptic spaz face)
Get your history right man! Nolan wan't in charge for any of the big successful times and when he had been, Atari was constantly on the verge of bankrupsy. He was (and is) a good salesman (especially good at selling himself), very skilled at persuasion, and a good motivator in some respects, but was never a good businessman. (while Atari was only on the verge of bankruptsy, some of his later ventures did avtually go bankrupt -Atari Inc, Atari Games, and Atari Corp never ever underwent bankruptcy of any kind)
It's not a simple story at all, but I's look at Atari museum and Wikipedia in particular (sever dedicated Atari Historians edit and monitor the content of the Atari Wiki pages, and much of the stuff is very good). Some stuff is still missing though, and there's other stuff that's come up on atariage, but especially books in the works from historians Curt Vendel and Marty Goldman which really set the story straight on atari history. (so much so that they gleaned enough added information to merit a separate book dedicated to the history of the coin-op business)
In brief (starting at the VCS), Bushnell sold Atari Inc to Warner Communications who had the necessary funds and infrastructure to market the VCS. They launched it, and later on Bushnell and Warner disagreed about the direction of certain projects (namely that the VCS needed a replacement by 79 iirc -that was before they got the space invader license) and Bushnell ended up leaving and was replaced by Ray Kassar. (granted, not really versed in the electronics business -experienced in textiles by trade iirc)
Atari Inc followed to its greatest heights of success after that with their 1982 peak, but there were several managemetn problems due to Warner (in many cases even overriding Kassar -like the decision to pay an inordinate amount for the ET license and on top of that tie in the Christmas deadline requested by Spielberg -the only reason they made so many was that was the minimum that needed to be sold to turn a profit from the licensing fee).
There was a whole mess of dual management conflicts and bureaucratic red tape destabilizing the company (and the industry along with it), which came to a head in the crash of '83, in large part toppled by Commodore's price war that year. (one big issue tied to the "glut" and other contributions to the immediate pre-crash market was a poorly regulated distribution system used with inaccurate and often inflated sales figures for games -part of the problem was Warner's refusal to utilize their established and quite successful record distribution network with Atari)
However, in mid 1983 Kassar was caught in a stock scandal and ended up resigning from Atari to be replaced by James Morgan. Morgan was brought in to address the significant flaws in Atari that Warner finally managed to notice, and it was definitely overdue, but there were some hickups. After Morgan became president of Atari Inc in late Summer 1983 he decided that a total review of Atari's situation was necessary and put a global hold on all Atari operations through late 1983. (in hindsight, that is easily seen as a critical mistake as it opened the holiday market to Commodore basically unimpeded by Atari Consoles or computers -especially unfortunate as Atari had just released its new, streamlined, cost-reduced 600 and 800 XL machines)
Otherwise Morgan was a godsend. And even through the crash he kept hard at work reorganizing Atari in a most promising manner (with th eoutlook of a lean, clean, efficient Atari), but then came a fateful decision in the Summer of 1984:
Without notifying any Atari Inc personnel (including Morgan), Warner had been actively seeking a buyer to offload Atari with and they found it in Jack Tramiel's TTL (Trammel Technology Ltd.) formed by Tramiel after his departure from Commodore.
It went down just after 4th of July weekend 1984, one of the worst possible times (as you'll see), with James Morgan asked into a meeting literally minutes before being asked to sign over the contract for TTL's ownership of Atari Inc's consumer properties (Warner was to keep the coin-op business as Atari Games while TTL would become Atari Corp. and Atari Inc would live on for a time as a corporate shell for legal purposes).
It was a total mess. With employees coming back from a long holiday weekend to find that the company they'd worked for no longer existed! (or rather had become a shell and all employees had been terminated -with pending reinstatement at Atari Corp and Atari Games) Due to the confusion induced by the terrible timing and total lack of warning or any sort of preparation of Warner's part, any chance of a smooth transition was lost along with many key personnel, prototypes, documents, research, etc. On top of that, many employees sued Atari Inc (not Corp) over broken contracts and promises integral to the reorganization effort. It was a complete and utter mess from all directions. (of course the 7800's release was halted, all pending games, and the work on the corrected 5200 controllers and cost-reduced 5200 Jr hardware)
So, while many like to blame Tramiel as the one who screwed things up, it was really Warner who was to blame. Indeed, had it not been for the truly awful transition, there would most definitely have been several extremely useful prototype computers that would have been of particular interest. (fully prototyped and quite advanced vs the ST then being engineered at a feverish pace -some hardware was ahead of the Amiga in several areas, from some advanced low-cost optimized hardware to high-end workstations -including dual 68000 based machines)
That was all lost due to poor planning on Warner's part.
Likewise the delay with the 7800 was mainly due to legal issues over ownership: the contract with GCC for the 7800 and games had been with Warner, not Atari Inc, and TTL had only taken the Atari Inc consumer properties. It took until mid 1985 to finally settle on the terms and for things to start rolling again. interesting to note that, in spite of the crash, the 1984 7800 test market had been quite positive -granted California seems to have been one of the less severely impacted regions -some of the central states seemed to get it worst)
Of course, we an only Speculate what might have happened had Warner not sold Atari consumer at all and let Morgan complete his plans.
(not getting into some other things like the Amiga and Nintendo deals -often misunderstood and taken WAY out of context, or the later management under Tramiel -or after his son took over ~88)
But basically, Warner both made Atari into the giant it was in the late 70s/early 80s, and also ruined it with faulty management. (of course Commodore's actions in 1983 didn't help one bit, and the fact Atari grew so fast and had a virtual monopoly on the industry -thus dragging it down with it vs stronger competition keeping things more stable)
My personal hate in the gaming world is walking into a Game store, then immediately being accosted by someone who works there asking me if I want any help.
Another hate would be failing to find anything good enough to purchase in the Game store. Sigh! :P
There is another hate i have and its the death of the Amiga I mean comoen the 1200 was good but it wasnt a massive improvment on the A500 which i think was its downfall. Then of course Escom had the amiga name and did f**k all with it. They didnt even make a new machine to try and carry on the Amiga name they just kept on pushing out 1200's.
It was a great machine but the management and marketing was total crap.
That's the other Bungie game I have ever played, although it was the Xbox Live Arcade version. I kinda liked it
I remember that the Mexican videogame magazine Atomix (which I think is still around) reviewed Halo 2 and gave it a 9.7, saying that it's the best Xbox game ever made (during that moment). Maybe Microsoft Mexico bribed them, since they also mention the Latin American Spanish dub that MS Mexico made for the game. Still, after all this years, I think the mag wasn't that good, and they were hardcore Nintendo fans (in a review of the Game Boy Advance Video series the reviewer says at the end "I've never given such a low score to anything Nintendo-related)
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Originally Posted by "Weird Al" Yankovic (on the AL-TV "interview" with Kevin Federline)
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