That's highly debatable... that's a trade-off all games make: you can have more detail (draw distance and/or complex models) or a higher framerate with the same hardware limits, and even more trade-offs with different hardware. (Sonic Adventure DX on the GC generally looks better, plays similarly well, but has some frame dropping at times compared to the DC version -granted it's more powerful hardware so the graphical difference is considerably more significant than simply trading complexity for framerate).
And it's more or less the difference of 30 FPS to 20 FPS iirc. But poly/second count is closer than that I think.
Umm, how many of those were published by Sega? Otherwise that makes no sense. (Sega wouldn't be paying for it), especially since we're talking about ~20fps on PS1 here. And yeah, Sega must have paid an awesome amount of cash for games like Toshinden, Wipeout and Destruction Derby being ported to Saturn.
And again, I was talking 2097, not the original Wipeout.
If you want competitive contemporaries in 1996 try the original Saturn vesion of Tomb Raider vs the slightly later PSX port. (really parallel/multiplatform development) There's trade-offs, but neither is clearly better than the other and both are very competitive.
The reason people know about the PSX game more was due to marketing funds, but almost certainly more likely due to Sony's subsequent buy out for Tomb Raider II as a PSX exclusive the following year and the addition to Laura Croft to Sony's band of mascots.
Back in 1996 when both versions came out, the publicity was almost certainly more even, if still skewed towards the PSX.
[qutote]And yeah, like you suspected, in 1997 Saturn practically didn't exist anymore in Europe. Not 110% sure how things were in the US.[/QUOTE]
That's also the year Sega fell way behind in Japan in terms of hardware sales/market share with a steep decline continuing in 98 to the point of being behind the N64 iirc.
I know that commonly posted Japanese market share charts video on YT depicts that but I've seen other sources addressing that too. (I can't remember where though, mainly in the context of the N64 vs Saturn market share -not user base mind you, but Market Share -The Saturn's big head start with strong 1994-1997 sales was significant)


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