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Thread: Biggest graphics jump and gameplay

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    Cheese sandwich Wildside Expert Tsar's Avatar
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    heart Biggest graphics jump and gameplay

    What would be your biggest graphics jumpand game play. I would say the nes to sega look at this






    Well to me that has been the most amazing evolution in games so far. I know games look amazing now but it is not leaps or bounds compared to the nes to sega jump. I am glad I lived through that and really was an amazing time to game.

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    Zebbe's Avatar
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    SMB. 3 -> Altered Beast would have been more fair...



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    Master of Shinobi GeckoYamori's Avatar
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    The first generation of 3D accelerated GPUs for PC. Going from a pixely 320x240 Quake to a filtered GLQuake at 640x480, improved lighting and better framerate was pretty mindblowing. My first 3DFX Voodoo card couldn't do 2D rendering like the Windows desktop so you still needed a card for that, and when you launched a 3D accelerated game the card would kick into gear with a "click" noise and the splash logo appearing, which felt pretty special.


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    The special-needs snowman Raging in the Streets Olls's Avatar
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    Going from Sega 16-bit to Playstation in 1996 was the biggest jump for me, graphics and audio-wise.
    Also, your example is a bit off, OP. You're comparing a 1988 NES game to a 1995 genesis game, which is basically like saying that you've been living under a rock for those 7 years. As Zebbe said, SMB 3 vs AB or any early Genesis title isn't such a big deal.
    Last edited by Olls; 10-10-2010 at 01:43 PM.

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    Cheese sandwich Wildside Expert Tsar's Avatar
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    Quote Originally Posted by Olls View Post
    Going from Sega 16-bit to Playstation in 1996 was the biggest jump for me, graphics and audio-wise.
    Also, your example is a bit off, OP. You're comparing a 1988 NES game to a 1995 genesis game, which is basically like saying that you've been living under a rock for those 7 years. As Zebbe said, SMB 3 vs AB or any early Genesis title isn't such a big deal.
    I should have stated that our country only got the nes in the early 90s and ours was a pirated version. Well those were the games I played any ways and was blown away. I was really young.

    Ok so I was a little harried about this thread been thinking about it and this is what really blew me away and yes I played from the one to the other so don't go saying not fair to compare this is just my view. I did not really play the latest and greatest games for sega. I got games that sparked my parents bought me. And yes that was the first pc game I owned.



    Last edited by Tsar; 10-10-2010 at 02:23 PM.

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    The Cat in the Hat Shining Hero NeoVamp's Avatar
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    ESWAT Veteran Chilly Willy's Avatar
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    Going from a Pong machine to the PS3 was the biggest jump.

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    Master of Shinobi
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    Quote Originally Posted by Olls View Post
    Going from Sega 16-bit to Playstation in 1996 was the biggest jump for me, graphics and audio-wise.
    Also, your example is a bit off, OP. You're comparing a 1988 NES game to a 1995 genesis game, which is basically like saying that you've been living under a rock for those 7 years. As Zebbe said, SMB 3 vs AB or any early Genesis title isn't such a big deal.

    Mine is simular, SNES to Playstation(although bought it in 97) basically just for FF7 at the time. Although going from the 2600 to the NES was pretty huge as well.

    From a gameplay aspect though, pobally DW 4 vs DW 7(at the time, a fan tranlation didn't exist for DQ6.
    Last edited by Zoltor; 10-10-2010 at 04:32 PM.

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    Rogue Master of Shinobi Pulstar's Avatar
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    The jump from Model 1 to 2 was great indeed, with texture mapping proving jaw-dropping at the time. However Model 3 wasn't that impressive in comparison. As for early PC 3D cards they weren't that groundbreaking, though I did crave a Voodoo addon at the time. By 1999 the Dreamcast with its Soulcalibur and Shenmue reached the peak of the graphical spectrum. In 2001 Max Payne groped for cinematic levels and things have been only gradually improving since then. Interesting to note that in the past ten years progress in discernable visual fidelity has significantly slown down compared to the 90s.
    Last edited by Pulstar; 10-10-2010 at 05:08 PM.

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    Any 16 biter or previous to Super Mario 64.

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    Systemwars vs Sega-16 Master of Shinobi gamegenie's Avatar
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    Genesis > PSX
    PSX > PS2
    "Fires of purgatory, coalesce and incinerate my enemies."

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    The Cat in the Hat Shining Hero NeoVamp's Avatar
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    Always felt this was a nice big jump.


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    Rogue Master of Shinobi Pulstar's Avatar
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    Quote Originally Posted by Red Ranger View Post
    Any 16 biter or previous to Super Mario 64.
    I was among the few who weren't impressed by SM64. Turok on the other hand did look impressive in promotional videos, but its texturing was pretty weak. Unreal on the PC made the N64 practically irrelevant, graphics-wise. I'd also like to think that Max Payne made the Dreamcast technically redundant, some cite Giants: Citizen Kabuto but its art direction was worse than most highly-rated DC games at the time.

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    Master of Shinobi GeckoYamori's Avatar
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    As for early PC 3D cards they weren't that groundbreaking, though I did crave a Voodoo addon at the time. By 1999 the Dreamcast with its Soulcalibur and Shenmue reached the peak of the graphical spectrum. In 2001 Max Payne groped for cinematic levels and things have been only gradually improving since then. Interesting to note that in the past ten years progress in discernable visual fidelity has significantly slown down compared to the 90s.
    Stuff like GLQuake wasn't individually that groundbreaking yeah, but by the time stuff like Unreal and Outcast showed up PC gaming was pretty much a good generation ahead of consoles.

    And I've also noticed the slowdown of graphical progress. A 2010 game compared to a 2005 game is far from as significant as 2000 vs 1995. Things like polycount aren't as relevant anymore, and some things like good animation isn't something that directly benefits from technical advances.

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    Rogue Master of Shinobi Pulstar's Avatar
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    Quote Originally Posted by GeckoYamori View Post
    but by the time stuff like Unreal and Outcast showed up PC gaming was pretty much a good generation ahead of consoles.
    I did mention Unreal in my 2nd post, it easily outdid anything the N64 had to offer. What I find really interesting is the Dreamcast and its PowerVR2. I didn't get a Dreamcast at launch, but I recall gawking at Soulcalibur and Shenmue and even though my Voodoo3 had twice the video RAM of the PVR2 nothing on the PC looked as good. Maybe it was a combination of hardware features and art direction that gave the Dreamcast its (debatable) 18-24 month edge?

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