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Thread: Biggest graphics jump and gameplay

  1. #31
    ToeJam is a wiener Hero of Algol Guntz's Avatar
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    Quote Originally Posted by sheath View Post
    Guntz, I don't get it. Is that small screen on the bottom left of the FPS pic supposed to be pong? Is there an FPS that lets me play pong at the same time!!?
    Actually, there are suppose to be two individual images. The Pong one didn't load (it goes on top). I've been noticing those pictures having trouble loading on some occasions. Try reloading the page, both will probably come up.

    Thanks for the rep btw!

  2. #32
    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    Honestly it wasn't much different from the jump from late N64 and PSX games to PS2 and Dreamcast games, albeit there was no jump at all if you included PCs and from the mid 90s onward PCs were a buffer between formal generations: with average gaming PCs well behind the curve of the best new consoles but well ahead of the curve by the time those consoles are more than 1/2 way through the generation. (ie by 1997/98 PCs were well ahead of contemporary consoles in most respects) Prior to the mid 90s there were some pretty massive trade-offs as PCs weren't particularly strong at 2D and even though 2D accelerators (for windows mainly) were becoming common, I don't think any games used hardware acceleration prior to the mid 90s with 3D stuff.
    Honestly this last statement was the only one I felt motivated to comment on. That is the way we operate nowadays right?

    Why is it that it is generally considered normal for companies A, B and C to experiment in the game console market, even while companies X, Y, Z and L are all battling it out on different fronts on "Computers"? Look at that for a second, and compare the logic to the "common knowledge" that company C shouldn't "split their market" with more peripherals, add-ons, or consoles.

    Something is definitely not right with the established norm, but the "common knowledge" of "split markets" is incredible.

  3. #33
    Cheese sandwich Wildside Expert Tsar's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    Hmm, that's not a very fair comparison... early generation last gen title vs mid/late generation next gen game...

    If you want to see an exact counterpart:
    http://www.youtube.com/watch?v=0YYIPn_06Uo






    Hmm
    http://www.youtube.com/watch?v=fHAK5DDNF3k





    But really, there's rather few examples of such leaps without a good deal of intermittent steps, both in hardware and software: from pushing the capabilities to the max to late/early entries to each generation. You had the Pong/dedicated consoles, Channel F, RCA Studio 2, VCS, Astrocade, then the Intellivision followed by the Colecovision, 5200, Famicom and SG-1000, 7800, Mk.III/SMS, then the PC Engine, Mega Drive, SNES, Sega CD, 3DO, Jaguar, CD-32, Saturn, PSX, N64, Dreamcast, PS2, etc, etc.

    And that's not addressing home computers or the Arcade.... you have the Apple II, Atari 8-bit, BBC Micro, VIC-20, PC-8801, TI99/4A, CGA PC, C64, ZX-Spectrum, CPC, Tandy 1000 and PC Jr, ST, Amiga, EGA PC, X68000, FM Towns, VGA PC games, then finally the start of hardware accelerated 3D on the PC in 1995 with the Rage, Edge (NV-1), and Stealth 3D (S3 ViRGE) chipsets followed by the Voodoo in 1996, though all the while you also had software rendering pushing more and more for both DOS and Windows games. You even had a few late games that didn't offer any acceleration like Outcast due to the renderer needing flexibility that GPUs of the time didn't offer. (and it wasn't until 3D coming on the scene that PCs really got good at 2D stuff as well)

    In the case of 3D arcade games you had the 1988 Hard Drivin' board (also used for Race Drivin', STUNN Runner, Steel Talons, etc), Namco's System 21, Sega's model 1, Namco's System 22, Sega's model 2, Midway V, Sega's Model 3, etc.

    Yes I know it was not fair but thats how it happened for me.
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  4. #34

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    From a system perspective, Super Mario 64 its great as the biggest graphics leap over Nintendo systems. Concerning Playstation, probably Gran Turismo or Metal Gear Solid set the best on that system. But summing it up (excluding pcs) possibly SM64 was the first memorable graphics jump.

  5. #35
    Retrovertigo Wildside Expert hashiriya1's Avatar
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  6. #36
    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by Guntz View Post
    Actually, there are suppose to be two individual images. The Pong one didn't load (it goes on top). I've been noticing those pictures having trouble loading on some occasions. Try reloading the page, both will probably come up.

    Thanks for the rep btw!
    Dang, another failed joke. I was referring to the radar block in the FPS pic as Pong.

  7. #37
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by hashiriya1 View Post
    If you're going to do that, at least show it at the proper resolution... Not some crappy 400x300 scaled jpg.

    But really you should compare GT4 if you wanted to be fair about direct generational leaps.
    Last edited by kool kitty89; 10-15-2010 at 11:40 PM.
    6 days older than SEGA Genesis
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

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