Quantcast

Results 1 to 12 of 12

Thread: Genesis games with campy characters

  1. #1
    Master of Shinobi
    Join Date
    Sep 2008
    Posts
    2,213
    Rep Power
    45

    Default Genesis games with campy characters

    Did anyone else notice (and I'm sure they did) how the Genesis, especially the early titles, had so many campy and ugly designs? What is ironic is that these games were the ones that more often than not took advantage of the system's high-res capabilities so we can see the campiness in all its ugly glory. Fighting Masters for instance is like the poster child of Genesis campy monster games. Valis and some of the WolfTeam/Renovation games, while being entertaining, had some really cheesy monster and ship designs. It's like something out of a bad 80's cartoon or anime, which I assume influenced much of those designs.

  2. #2
    Road Rasher TheFace's Avatar
    Join Date
    Oct 2010
    Posts
    296
    Rep Power
    15

    Default

    I think that when you're talking late 80s and early 90s, you're talking abou a LOT of campiness. It was a weird time in that way.

  3. #3
    The Cat in the Hat Shining Hero NeoVamp's Avatar
    Join Date
    Nov 2008
    Posts
    10,706
    Rep Power
    208

    Default

    I wouldn't say it was weird, it was just the reigning style at the time.

    I mean, in 20 years they are going to look back on the 2000's and ask "what was with all the uninspired cookie cutter fps games?

    Back in the late 80's/early 90's nobody noticed, because what we now feel is campy was the norm back then.

  4. #4
    I remain nonsequitur Shining Hero sheath's Avatar
    Join Date
    Jul 2010
    Location
    Texas
    Age
    46
    Posts
    13,331
    Rep Power
    134

    Default

    I really miss the days when a new game character design could come out every month and could be based on *anything*. Bronze age barbarians and dwarves? Sure, futuristic super soldier, yup. Urban themed thug, you betcha. Bad ass ninjas, oh yeah. Teenage anime chick, yessir. It goes on and on, I could play as any kind of abstract warrior I wanted.

    Ah the days before the mandatory WWII/Modern warrior/Urban Anti-hero.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

  5. #5
    Road Rasher fatboy's Avatar
    Join Date
    Nov 2009
    Location
    USA, SE Wisconsin
    Posts
    345
    Rep Power
    19

    Default

    Quote Originally Posted by sheath View Post
    I really miss the days when a new game character design could come out every month and could be based on *anything*. Bronze age barbarians and dwarves? Sure, futuristic super soldier, yup. Urban themed thug, you betcha. Bad ass ninjas, oh yeah. Teenage anime chick, yessir. It goes on and on, I could play as any kind of abstract warrior I wanted.

    Ah the days before the mandatory WWII/Modern warrior/Urban Anti-hero.
    Amen to that! I loved how off the wall, but not completely stupid, the character designs were back then. Look at Valis: You take a blue-haired schoolgirl, stick Her in an outfit no schoolgirl should be wearing, give Her a sword, and stick Her in a magical fantasy world full of gooy monsters. Pure. Fucking. Gold.
    Of course, there are still some neat designs in modern games. Take Touch Detective on the Nintendo DS, Very cool, Very cartoony, but by no means dumb looking.
    Open WIIIIIIIIIIIDE For chunky!

  6. #6
    Outrunner
    Join Date
    Oct 2010
    Location
    London
    Posts
    544
    Rep Power
    23

    Default

    or when every company, dies to have a mascot.....

  7. #7
    Murder Victim Master of Shinobi Why-Disciple's Avatar
    Join Date
    Jun 2009
    Age
    33
    Posts
    1,266
    Rep Power
    25

    Default

    I think it had a lot to do with the fact that games weren't taken as seriously back then (games were all about fun, less about plot like Metal Gear or Resident Evil), and that they were trying to make characters to impress the kids. I thought Clayfighter was so cool and interesting back in the day, now it just seems silly. Eternal Champions has some really dumbass looking characters as well, but I'm sure the green fishman was something that 11 year olds thought was original. Then again, maybe it's just that characters like these didn't get a chance to develop because of the console restrictions and all the series not continuing onto 5th gen consoles.

  8. #8
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    34
    Posts
    9,724
    Rep Power
    67

    Default

    Quote Originally Posted by 5233 View Post
    Did anyone else notice (and I'm sure they did) how the Genesis, especially the early titles, had so many campy and ugly designs? What is ironic is that these games were the ones that more often than not took advantage of the system's high-res capabilities so we can see the campiness in all its ugly glory. Fighting Masters for instance is like the poster child of Genesis campy monster games. Valis and some of the WolfTeam/Renovation games, while being entertaining, had some really cheesy monster and ship designs. It's like something out of a bad 80's cartoon or anime, which I assume influenced much of those designs.
    High-res? The majority of MD games ran in H40 (320 wide) mode though a fair number did use the lower res H32 (256 wide), so that's not really saying much at all.


    Quote Originally Posted by sheath View Post
    I really miss the days when a new game character design could come out every month and could be based on *anything*. Bronze age barbarians and dwarves? Sure, futuristic super soldier, yup. Urban themed thug, you betcha. Bad ass ninjas, oh yeah. Teenage anime chick, yessir. It goes on and on, I could play as any kind of abstract warrior I wanted.

    Ah the days before the mandatory WWII/Modern warrior/Urban Anti-hero.
    IDK, there's a lot fo that other stuff in more recent games too, just not the norm. (ie not in the majority, but still a significant portion of the overall market, especially including download only and handheld stuff) Hell, who would have thought Giana Sisters would ever make a commercial comeback... on a Nintendo platform no less.

    Granted it was certainly more common to have such open-ended character/game themes/designs back in the 70s though the 90s (and a fair amount in the early 2000s even). Hell, fi some were dubious about the marketability of a hedgehog mascot, how about a bandicoot?
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  9. #9
    The Cat in the Hat Shining Hero NeoVamp's Avatar
    Join Date
    Nov 2008
    Posts
    10,706
    Rep Power
    208

    Default

    Quote Originally Posted by combofriend View Post
    Metal Gear is from back then!
    Yeah funny how he mentioned Metal Gear, aka Kyle Reese from Terminator who's mission is to defeat Sean Connery Big Boss.
    if only it wasn't for that damn Tom Berenger Gray Fox getting in his way all the time, luckily Kyle's Snake's radio contact is Colonel Trautman Colonel Campbell.

    Metal Gear was the 80's Personified, It was pretty much Escape from New York with 80's actors.

  10. #10
    Banned by Administrators
    Join Date
    Jan 2010
    Location
    USA
    Posts
    2,317
    Rep Power
    0

    Default

    Quote Originally Posted by NeoVamp View Post
    I wouldn't say it was weird, it was just the reigning style at the time.

    I mean, in 20 years they are going to look back on the 2000's and ask "what was with all the uninspired cookie cutter fps games?

    Back in the late 80's/early 90's nobody noticed, because what we now feel is campy was the norm back then.
    Nail Meet Head

    Quote Originally Posted by Why-Disciple View Post
    I think it had a lot to do with the fact that games weren't taken as seriously back then (games were all about fun, less about plot like Metal Gear or Resident Evil), and that they were trying to make characters to impress the kids. I thought Clayfighter was so cool and interesting back in the day, now it just seems silly. Eternal Champions has some really dumbass looking characters as well, but I'm sure the green fishman was something that 11 year olds thought was original. Then again, maybe it's just that characters like these didn't get a chance to develop because of the console restrictions and all the series not continuing onto 5th gen consoles.
    2nded ^



    In response to the thread... I guess simply put... 'times are different'.



    things change

  11. #11
    Antiquing Hedgehog Lord QuickSciFi's Avatar
    Join Date
    Jul 2009
    Location
    Miami, FL
    Age
    44
    Posts
    19,227
    Rep Power
    211

    heart

    Some of these titles did start-out much earlier on in 80s computers, like Valis. I personally love the cheesiness of Valis (the entire series). Even on the Genny it stands out to me as those average-to-good series ports that never lived-up to their originals (except Valis III), but still were really enjoyable.

    I personally lean towards that style of platforming and/or sidescrolling gameplay; cheesy, average-to-good, yet rather enjoyable games like:

    1. the Valis series
    2. Jewel Master
    3. Atomic Runner
    4. Two Crude Dudes
    5. The Revenge of Shinobi
    6. Shadow Blasters
    7. Technocop
    8. James Bond 007: The Duel
    9. Ghouls 'N Ghosts (Although this one, by far, constitutes one of the best gameplays on the Genny).
    10. Mystic Defender
    11. Strider (Sames as Ghouls 'N Ghosts, but campy nonetheless; though in a gorgeous kind of way).
    12. Altered Beast
    13. Last Battle
    14. Beware the Ultimate Evil of Warlock
    15. Jurassic Park (Surprisingly enough, not to be considered an early Genny title ).
    16. Flashback
    17. Out of this World
    18. Forgotten Worlds
    19. Cyborg Justice
    20. Golden Axe Series (Also tremendously awesome gameplay)
    21. Greendog: The Beached Surfer Dude
    22. Robocop Vs. The Terminator (The awesomeness of this title is too great to divulge in just once sentence ).
    23. Rolling Thunder 2 (A must-have classic)
    24. the Shadow of the Beast series
    25. etc...


    also including titles beyond the side-scrolling genre:
    1. Space Harrier II
    2. Sword of Vermilion
    3. Dungeons & Dragons: Warriors of the Eternal Sun
    4. The Faery Tale Adventure
    5. etc...


    P.S.> In other words, these are, to me, what usually constitute a "HIDDEN GEM". There are always exceptions on either end of the spectrum, of course (like Golden Axe, The Revenge of Shinobi, Strider and Ghouls 'N Ghosts, for instance, on the more mainstream and acceptable end; and others like Robocop Vs. The Terminator, Two Crude Dudes, Greendog, Atomic Runner, Shadow Blasters and Mystic Defender rising up as the truly under-represented underdogs of their respective genres ).
    Last edited by QuickSciFi; 10-26-2010 at 03:27 AM.

  12. #12
    I remain nonsequitur Shining Hero sheath's Avatar
    Join Date
    Jul 2010
    Location
    Texas
    Age
    46
    Posts
    13,331
    Rep Power
    134

    Default

    Quote Originally Posted by QuickSciFi View Post
    Some of these titles did start-out much earlier on in 80s computers, like Valis. I personally love the cheesiness of Valis (the entire series). Even on the Genny it stands out to me as those average-to-good series ports that never lived-up to their originals (except Valis III), but still were really enjoyable.

    I personally lean towards that style of platforming and/or sidescrolling gameplay; cheesy, average-to-good, yet rather enjoyable games like:
    I would actually include all of the NES, SNES, PCE-CD, Computer, and Genesis Castlevania games in this list. Valis III plays way too similarly to Castlevania III.
    "... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.

    "We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment

    "Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •