A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
Rogue leader was the first game I fired up, when I got my component cables. It's pretty sweet in progressive scan mode.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
I got bored with some of the more tedious escort-oriented levels of RSII... the ground levels of most of RSII kept me interested most of the time, either short and simple (like Geonosis), or just plain fun for me. I think I ended up just using cheats to get to the later levels of RSII originally, but it wasn't until the co-op modes that it was really fun.
If you really don't like the on-foot levels, just use the cheats and skip them, there's a reason Lucas Arts games usually have significant cheats built into the games. (I need to go back to Super Star Wars and try some... never did that bitd -the only one I finished was RoTJ, ESB was way too hard, and SSW lacked the save system or continues)
Plus there's bonus unlockable ships with cheats too, always fun for that. (in the PC version of the original RS, there were some extras that came via patch actually, like the Naboo Starfighter, not in the N64 game at all)
It's odd, but the escort/defensive stuff frustrates me more in RSII than the X-Wing games... maybe it's the arcade style gameplay that makes that feel off, but I'm really not sure.
I've gotten stuck in X-Wing before (actually going back to the original I'm stalled on one mission), but it generally didn't seem to bother me in the same way.
The fact that enemies are really hard to see sometimes and the fact that you have to hold down the targeting scope did get on my nerves in RSII, something they fixed in RSIII.
But the 2 player dogfights are great... I just wish I had more people who wanted to play them though. (still not nearly as fun as XvT/XWA LAN play though, full open space free 3D dogfights or more complex competitive missions as well, no boundaries, sim style gameplay, etc)
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