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Thread: Best "Lucas" Games

  1. #46
    End of line.. Shining Hero gamevet's Avatar
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    Quote Originally Posted by kokujin View Post
    Rebel Strike looks even better, but it has a lot of bad levels.
    I didn't see anything about that game that would make me think it did look better. The ground levels were pretty generic looking and the space battles did nothing beyond Rogue Leader.
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



  2. #47
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by gamevet View Post
    I didn't see anything about that game that would make me think it did look better. The ground levels were pretty generic looking and the space battles did nothing beyond Rogue Leader.
    I found the space battles more details and doing some things that RL didn't, but I'm not positive on some things. It certainly didn't look any worse.

    Does RSII support progressive scan? (I'm to lazy to check right now, but I know RSIII does)
    6 days older than SEGA Genesis
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  3. #48
    Let's Go Away Master of Shinobi kokujin's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    Does RSII support progressive scan? (I'm to lazy to check right now, but I know RSIII does)
    Yes it does.

    Less talk more action!

  4. #49
    End of line.. Shining Hero gamevet's Avatar
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    Rogue leader was the first game I fired up, when I got my component cables. It's pretty sweet in progressive scan mode.
    A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."



  5. #50
    Rebel scum Shining Hero MrMatthews's Avatar
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    Quote Originally Posted by gamevet View Post
    I didn't see anything about that game that would make me think it did look better. The ground levels were pretty generic looking and the space battles did nothing beyond Rogue Leader.
    It's subtle, but I think Rebel Strike at the very least improves on the number of enemies on screen. I only noticed it on the Rogue Leader levels, though.

    As for the actual RS campaign, I never made it past the first ground level, myself. I got bored.

  6. #51
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by gamevet View Post
    Rogue leader was the first game I fired up, when I got my component cables. It's pretty sweet in progressive scan mode.
    The first time I played either at home I'm almost sure it was through component, but not in progressive scan, just on our SDTV. (it does support anamorphic display though, and that's how it's set most of the time -and for almost all games that support it)
    Last edited by kool kitty89; 10-31-2010 at 03:39 AM.
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  7. #52
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by MrMatthews View Post
    It's subtle, but I think Rebel Strike at the very least improves on the number of enemies on screen. I only noticed it on the Rogue Leader levels, though.

    As for the actual RS campaign, I never made it past the first ground level, myself. I got bored.
    I got bored with some of the more tedious escort-oriented levels of RSII... the ground levels of most of RSII kept me interested most of the time, either short and simple (like Geonosis), or just plain fun for me. I think I ended up just using cheats to get to the later levels of RSII originally, but it wasn't until the co-op modes that it was really fun.
    If you really don't like the on-foot levels, just use the cheats and skip them , there's a reason Lucas Arts games usually have significant cheats built into the games. (I need to go back to Super Star Wars and try some... never did that bitd -the only one I finished was RoTJ, ESB was way too hard, and SSW lacked the save system or continues)

    Plus there's bonus unlockable ships with cheats too, always fun for that. (in the PC version of the original RS, there were some extras that came via patch actually, like the Naboo Starfighter, not in the N64 game at all)

    It's odd, but the escort/defensive stuff frustrates me more in RSII than the X-Wing games... maybe it's the arcade style gameplay that makes that feel off, but I'm really not sure.
    I've gotten stuck in X-Wing before (actually going back to the original I'm stalled on one mission), but it generally didn't seem to bother me in the same way.

    The fact that enemies are really hard to see sometimes and the fact that you have to hold down the targeting scope did get on my nerves in RSII, something they fixed in RSIII.
    But the 2 player dogfights are great... I just wish I had more people who wanted to play them though. (still not nearly as fun as XvT/XWA LAN play though, full open space free 3D dogfights or more complex competitive missions as well, no boundaries, sim style gameplay, etc)
    6 days older than SEGA Genesis
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

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