Blinx the time sweeper is i think?
Xbox live gamertag: Markss720
Blinx (thanks to Markss for that EDIT: And gamesvet too)
Blinx 2
Fable
Fable: The Lost Chapters
Doom 3
Doom 3: Limited Edition
Doom 3: Resurrection of Evil
Outrun 2
The Elder Scrolls: Morrowind
Morrowind - Game of the Year Edition
Malice
Oddworld: Munch's Oddysee
Oddworld: Stranger's Wrath
Shame on all of you for neglecting one of the best dungeon crawlers on consoles:
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I need to check that out Melf.
And why is Markss getting credit for Blinx: The time sweeper? I had that on my list.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
Thread title says, "exclusive original xbox games".
Um, that's incorrect.
I don't know where you got the notion that IDTech 4 was designed for the XBox. The notion that ID Software designed that engine for a console is silly... we'll leave it at that.
I'd love to read what you're quoting because I'm sure it's being taken sorely out of context. The Xbox 'Port' of Doom 3 looks terrible compared to it on the PC. It's impressive that it even runs on the Xbox, but to say there's no significant changes between the console Port and the PC original is like saying there's no differences between Super Mario Bros and Super Mario World.
http://en.wikipedia.org/wiki/Doom_3
*edit*
"Doom 3 is a science fiction horror video game developed by id Software and published by Activision. An example of the first-person shooter genre, Doom 3 was first released for Microsoft Windows on August 3, 2004. The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac OS X. Developer Vicarious Visions ported the game to the Xbox console, releasing it on April 3, 2005. British developers Splash Damage also assisted in design for the multiplayer elements of the game."
first paragraph dude![]()
Last edited by OldSchool; 11-04-2010 at 08:15 PM.
It was pretty clear he was talking about consoles, because he had mentioned Halo, also on PC.
The game was targeted for the capabilities of the Geforce 3 on PC and the tweaked GF3 used in the XBox.Um, that's incorrect.
I don't know where you got the notion that IDTech 4 was designed for the XBox. The notion that ID Software designed that engine for a console is silly... we'll leave it at that.
I'd love to read what you're quoting because I'm sure it's being taken sorely out of context. The Xbox 'Port' of Doom 3 looks terrible compared to it on the PC. It's impressive that it even runs on the Xbox, but to say there's no significant changes between the console Port and the PC original is like saying there's no differences between Super Mario Bros and Super Mario World.
http://en.wikipedia.org/wiki/Doom_3
*edit*
"Doom 3 is a science fiction horror video game developed by id Software and published by Activision. An example of the first-person shooter genre, Doom 3 was first released for Microsoft Windows on August 3, 2004. The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac OS X. Developer Vicarious Visions ported the game to the Xbox console, releasing it on April 3, 2005. British developers Splash Damage also assisted in design for the multiplayer elements of the game."
first paragraph dude![]()
http://www.maximumpc.com/article/fea...tails_and_more
John Carmack: id Tech 5 is the next major technology generation after the Doom 3 [engine]. Doom 3 was targeted at high-end PCs and the original Xbox.
http://www.xboxaddict.com/forums/arc...hp/t-3944.html
Yeah, the game would run better on a Geforce 4, or cards later than that, but it was being designed for GF3 technology.Although the rumors of Doom III appearing on the Microsoft Xbox has been ongoing for some time, at QuakeCon, id Software CEO John Carmack spoke specifically on the subject. According to Carmack, Doom III can be transferred over to the XBOX without any graphical changes. He further claimed that currently the Sony PlayStation 2 isn't powerful enough to handle Doom III, without making serious graphical sacrifices. It's undoubtedly the most demanding game that id has ever designed. The game was born to take full advantage of the GeForce 3's graphical strengths. Carmack confirmed that there are no current plans to release Doom III on the PS2 and if at a later date a version is announced the project will be handed over to an outside developer.
CaptainStarMac (Carmac) send out some quotes regarding the upcoming Doom game about Doom Engine Performance. Obviously, any game done with the new Doom engine is going to run slower than a game done with Q3 technology. You can make some of it back up by going to the simpler lighting model and running at a lower resolution, but you just won't be able to hit 60+ fps on a GF2. The low end of our supported platforms will be a GF1 / 64 bit GF2Go / Radeon, and it is expected to chug a bit there, even with everything cut down.
There are several more Q3 engine games in the works that will continue to run great on existing systems, and Doom is still a long ways off in any case, so there will be a lot more upgrades and new systems. We are aiming to have a GF3 run Doom with all features enabled at 30 fps.
This game is going to be brilliant...
Last edited by gamevet; 11-05-2010 at 12:15 AM.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
Xyanide, and there were 'director's cut' versions of Fatal Frame 1 & 2 that were XB exclusive.
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