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View Poll Results: Choose One

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  • Revamped Playstation 2

    8 33.33%
  • Playstation 4

    3 12.50%
  • doesn't matter to me, I'll buy anything

    1 4.17%
  • neither, I only play older Consoles

    12 50.00%
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Thread: Choose One

  1. #16
    WCPO Agent doomguy's Avatar
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    Quote Originally Posted by OldSchool View Post
    They can? Why is it then that both systems have suffered from odd V-Sync and AA related issues over a range of titles... don't answer that. I've heard enough excuses in the other thread. These two systems have barely made it. There are a few gems to be had in their libraries, but the choices are limited.



    You'd honestly pick a newer console 'knowing' full and well that it wasn't capable of AA & V-Sync 100% of the time?


    Why settle for mediocrity?

    Excuses? you were proven stupid as usual you Pc ultimate fanboy.

    You mean people might not care if the odd game doesnt have AA or V-Sync? omg they care about how fun a game is! these fools.

    Back on topic i would buy any game system im into games full stop not any time period or anything like that
    Last edited by doomguy; 11-19-2010 at 07:02 AM.

  2. #17
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    Quote Originally Posted by Chilly Willy View Post
    No system can GUARANTEE AA and vsync 100% of the time. Some games simply can't do it without serious limits being put on the engine. You yourself even complain about those games and say that they should can them instead of shipping without AA and vsync. I gave situations where no vsync might be preferable, depending on the user, so I'd rather have a system capable of not using vsync than to be required to ALWAYS use it.
    I don't even know where to start with you. I'm not going to bother.

  3. #18
    I remain nonsequitur Shining Hero sheath's Avatar
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    You must realize that you just implied that you know more than one of the more technical people any of us will ever talk to.

  4. #19
    Murder Victim Master of Shinobi Why-Disciple's Avatar
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    I choose PS4 because I much prefer 7th generation games over 6th generation games. Am I alone on this? I just feel that gaming started dying when it went mainstream in the early 2000s and now games are a bit higher quality overall and companies are working a little harder to improve their series- case in point: Mortal Kombat.

  5. #20
    ESWAT Veteran Chilly Willy's Avatar
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    All games having AA and vsync 100% of the time would be a MANAGERIAL decision, not something to do with the hardware. Maybe OldSchool was speaking about the former - I was speaking about the latter. Such decisions shouldn't be up to managers. However, I do think that regardless of what the devs prefer, ALL games should include options for those things. Let the devs set the default to what they think will be best for the game, but allow the user to turn on/off those settings as they prefer. So OldSchool can run Call of Duty 57 at a rock-steady, no-tear, 60 Hz, and the rest of us can run it at 277 FPS on our new PS4.

  6. #21
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    Quote Originally Posted by Chilly Willy View Post
    All games having AA and vsync 100% of the time would be a MANAGERIAL decision, not something to do with the hardware. Maybe OldSchool was speaking about the former - I was speaking about the latter. Such decisions shouldn't be up to managers. However, I do think that regardless of what the devs prefer, ALL games should include options for those things. Let the devs set the default to what they think will be best for the game, but allow the user to turn on/off those settings as they prefer. So OldSchool can run Call of Duty 57 at a rock-steady, no-tear, 60 Hz, and the rest of us can run it at 277 FPS on our new PS4.
    I comletely misunderstood what you were saying in the previous post and for that I apologize. I'm sorry.


    What you've layed out there ^ is in line with what KoolKitty has been stressing all along. I agree, options would work... but only so well. If a game runs horrible with V-Sync enabled, it doesn't much difference to have the option to turn it off/on - because for the users that would want it on, they'd have to put up with horrid framerates/etc.

    The bottom line is that poorly designed games shouldn't make it to market anymore. There needs to be some kind of stringent Review service that does nothing but chastize Devs/Pubs when they put out horrible software.

    That, and Customers need to NOT support mediocre games in the first place.

  7. #22
    I remain nonsequitur Shining Hero sheath's Avatar
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    Quote Originally Posted by OldSchool View Post
    That, and Customers need to NOT support mediocre games in the first place.
    I have fought that good fight for long enough, I know customers cannot be educated to buy better products. If any cause in the history of the earth has ever been more hopeless than trying to get consumers to think I have not found one.

  8. #23
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by sheath View Post
    Pentium 4s can't handle 1080i games, much less higher. Close this thread.
    Yeah they can and at good framerate too and software rendering! But I didn't specify the color depth, polygon count (or if the game's even 3D), etc, etc.

    A Pentium III/celeron for that matter should easily run Duke Nukem 3D at the maximum 1280x1024. And probably Tomb Raider 2 at the max 1440x900 in the 256 color software renderer.
    And that's not getting into what 8-12 year old graphics cards could do on top of that.

    The Xbox should easily have been capable of HD (resolution) gaming, just like the Wii should... but obviously NOT with the sort of graphics as the 360 or PS3. (and with lower polycount -etc- than at the normal 640x480 or 720x480 -iirc there are a couple games that support 1080i and 720p)
    Hmm, so there you go ~2000 class Pentium III PC doing 1080i.


    Quote Originally Posted by OldSchool View Post
    A revamped PS2 with the following features for its' entire Library including P1 titles:

    1. 4xAA
    2. V-Sync 100% of the time (would be nice on the P1 games)
    3. 480P
    *edit*
    4. 16:9/10
    Name 1 PS1 game that doesn't force Vsync. (I think the GPU may force it in hardware, but I'm not sure -I know the 32x does and I think the Saturn does too)

    And no, a revamped PS2 would suck... they got lucky with their circumstances the first time around and managed to win big in spite of screwing up the hardware pretty bad. (though gamers weren't so lucky with graphics not nearly as good in the vast majoirty of cases as contemporaries -or if Sony had designed the PS2 in the manner they had the PS1 or the same way Sega did the DreamCast but with 2 year newer tech than the DC and 6 year newer than the PSX -given they were tacking on the R3000 for compatibility there was no reason to even stick with the MIPS CPU architecture necessarily -Power PC should have been rather attractive, though MIPS stuff might have been more favorable to license for Sony, not sure)




    Quote Originally Posted by OldSchool View Post
    I comletely misunderstood what you were saying in the previous post and for that I apologize. I'm sorry.


    What you've layed out there ^ is in line with what KoolKitty has been stressing all along. I agree, options would work... but only so well. If a game runs horrible with V-Sync enabled, it doesn't much difference to have the option to turn it off/on - because for the users that would want it on, they'd have to put up with horrid framerates/etc.

    The bottom line is that poorly designed games shouldn't make it to market anymore. There needs to be some kind of stringent Review service that does nothing but chastize Devs/Pubs when they put out horrible software.

    That, and Customers need to NOT support mediocre games in the first place.
    But Vsync wouldn't ever do that unless there's something horribly wrong with the hardware/software. Vsync is very simple: it just frame skips/limits to avoid tearing, it limits the framebuffer to only being refreshed when vsync hits, nothing that would be intensive in the remotest sense and should have asolutely no impact whatsoever on rendering speed or performance. The only difference is whether you have tearing with no dropped frames, or no tearing and limit the framerate to fit the TV/monitor you're using without tearing.
    Whether triple buffering is used is a separate issue as double buffering+vsync is just as possible and was standard for the 32x/Saturn/PSX/3DO/Jaguar/N64 and most if not all PC games at the time. (the only exception would be late DOS games run on PCs with old/slow VGA cards, and even then it would be avoided on all games going beyond 320x200 with normal 256 kB VGA cards, and pretty much any SVGA specific mode should avoid tearing in any case)
    Last edited by kool kitty89; 11-20-2010 at 02:16 AM.
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  9. #24
    Nameless One KALuther's Avatar
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    What's with your v-sync obsession man? Screw a revamped ps2, I'd rather have the ps4. Why the hell would you want them to release a new system to play old games on, when they could release a brand new system to play a bunch of all new games on? Even if ALL of them aren't using V-Sync, you can still enjoy the ones that are. Since V-sync apparently will make or break a game for you. It doesn't have anything to do with gameplay, or story, or anything like that...

  10. #25
    WCPO Agent KillerBean2's Avatar
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    Neither.

    Give me a revamped MegaDrive with a new VPU that outputs perfectly scaled 1080p + pefect CRT filter/emulation to HDMI, and I'll pick that
    Bare Knuckle III rules! Also, the music in this game is freakin awesome.

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