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Thread: Interview: "Bandit" (Sega VR helmet engineer)

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    Blast processor Melf's Avatar
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    Default Interview: "Bandit" (Sega VR helmet engineer)

    Our latest interview is with a former Sega VR helmet engineer (who has chosen to remain anonymous). In it, he details some interesting aspects of just why the fabled technology never made it to market, and he shows just how close they actually were to a viable product. It's a ray of light on this otherwise dark patch in the history of the Genesis, so check it out!
    Last edited by Melf; 09-29-2011 at 11:11 PM.

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    Benjamin's Avatar
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    I don't understand why the headset would cause eye damage that could not have been adopted from those crummy VR arcade games. The only thing I could think of is that perhaps it is because the home consumer would play the games a lot longer than the few minutes those arcade sets averaged?

    I wanted that thing so bad. I'll never forgive EGM for making the device sound like such a sure thing, pasting a picture of Mansion of Hidden Souls and making people think this was the future for Sega. I guess it was at some point.

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    Proud 16-bit War Veteran ESWAT Veteran David J.'s Avatar
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    I guess the price has scared more people away?
    The smell of scorched oil hangs in the air as a premonition of danger, while the engine gloriously shouts its war cry...

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    Video Ninja Sports Talker RaveFury's Avatar
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    I don't think I can blame Sega for worrying about eye damage if what Bandit says is true.

    It's actually kind of creepy to me, becasue I know I'd be one of those kids to destroy his eyes with that thing. I cringed pretty hard when I read it.

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    I DON'T LIKE POKEMON Hero of Algol j_factor's Avatar
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    Very interesting piece of history, but I'm glad it never came out.


    You just can't handle my jawusumness responces.

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    Road Rasher djtwok's Avatar
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    There are some vr headsets for pc at about 200€ available @ the www. are they worth the price ?
    1 XB360, 1 md2, 1 mcd2, 1 snes, 1 ms adapter, 1 Nes, 2Gamegears (for playing sor co op)
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    Devil In A Midnight Mass WCPO Agent Flash1087's Avatar
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    Some of them are, I've heard good things about a few of those headsets.

    And does anyone else love how 'barfogenic' is an accepted scientific term?


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    Death Adder's minion
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    Great article, though one thing has me confused - were all the comments in (parens) from the interviewee?

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    What? Shir is gone? Raging in the Streets StarMist's Avatar
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    Good, thorough interview. Would the attempt to develop this tech be why Sega didn't push 3D glasses for the MD after the SMS?

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    The GamesMaster Master of Shinobi JDB's Avatar
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    I approve of this interview
    Cyber-Razor cut sir? - To be this good takes AGES - Raúl be with you.

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    Blast processor Melf's Avatar
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    Quote Originally Posted by StarMist View Post
    Good, thorough interview. Would the attempt to develop this tech be why Sega didn't push 3D glasses for the MD after the SMS?
    I think it was because the peripherals for the MS didn't really sell that well, and didn't sell well in general, on any console. It wasn't considered to be worth the cost.

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    will hog your hedges... Raging in the Streets djshok's Avatar
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    Uhmmm this interview states that the guy worked at Ono Sendai... you guys realize that's not a real company right, it's a fictional tech developer that appears in the cyberpunk novels by William Gibson. Unless this mysterious company is really good at staying off the internet. Googling this Ono Sendai only produces results that have to do with the Gibson novels... Was this a little inside joke in the article or something?
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    Blast processor Melf's Avatar
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    It was an actual company, named after the one fictional one. It was founded by Marc Pesce.

    In 1991, Pesce founded the Ono-Sendai Corporation, named after a fictitious company in the William Gibson novel Neuromancer. Ono-Sendai was a first-generation Virtual Reality (VR) start-up, chartered to create inexpensive, home-based networked VR systems. The company developed a key technology, which earned Pesce his first patent for a "Sourceless Orientation Sensor," which is used to track the motion of persons in virtual environments. Sega Corporation of America would use the technology on the design of the Sega Virtua VR, a consumer head-mounted display (HMD).

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    The medium-sized mang. Raging in the Streets Lastcallhall's Avatar
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    Nice quote, Melf! For a minute there I thought you were going to Pettus it and just make up your own assumptions.

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    will hog your hedges... Raging in the Streets djshok's Avatar
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    Quote Originally Posted by Melf View Post
    It was an actual company, named after the one fictional one. It was founded by Marc Pesce.

    [/URL]
    Ha! That's pretty cool! I thought maybe because the interviewee didn't want to give his real name, perhaps he wanted to conceal the company he worked for as well and filled it in with a Gibson reference, but this is actually cooler.
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