Date posted: 05-13-2010
Date posted: 02-24-2010
Make up your fucking mind guy. If you want some suggestions from people who are more knowledgeable, go here:
http://www.avsforum.com/avs-vb/
Date posted: 05-13-2010
Date posted: 02-24-2010
Make up your fucking mind guy. If you want some suggestions from people who are more knowledgeable, go here:
http://www.avsforum.com/avs-vb/
http://www.sega-16.com/forum/showthread.php?t=15073
Judging from your new topic, you're not looking for a new TV, you're just looking for another reason to whine like a little bitch. That's what we need, you polluting this forum with yet another whiny ass diatribe against game developers.
Older LCDs use a lot more power than newer ones (especially LED lit ones)...
LCDs were behind CRT HD/SDTVs for quite a while in power efficiency (for better CRTs at least... some cheap-o CRTs are more power hungry). CRTs haven't changed much in power consumption over the last 20-30 years (a better modern 25" CRT SDTV pushes ~60 watts vs 90-100 watts in the late 80s), any good 32" SD or HD CRT from the last few years should be below 100 watts peak power consumption. (our ~2005 27" flat screen Sanyo set is 75 watts peak consumption) Comparatively our ~2006 17" LCD SDTV is also rated at 75 watts and gets considerably warmer to the touch.
That's changed rapidly with newer LCDs though and even more so with LED lighting, unless you turn the set up super bright on a floro-tube lit LCD.(ie far brighter than the CRT would ever do) Plasmas have always been very power hungry (including the little monochome ones used on some portable displays back in the 80s) and the main thing that's improved is burn-in and pixel size, but that's still limited too.
OLED based displays are even lower power than LCD and have extremely high contrast ratios, but that's still a developing technology and has yet to becom common. (and I think there's also a more limited lifespan currently)
A good LCD set is definitely the way to go... if they'd actually pushed CRT HDTVs more, that might be an attractive option but:
AFIK there have been no proper multi-sync HDTVs with native 240p/480i SD support, 480p, 540p/1080i, 720p, and 1080p support. (some 720p/1080i multisync sets exist, but the only 1080p and SDTV support comes from scaling and interlacing or deinterlacing depending on the case)
They never got pushed into the quality range of good VGA monitors... and also note that some early VGA/SVGA monitors (late 80s/early 90s) DID actually support SDTV resolutions for CGA/EGA compatibility.(I believe some later Atari ST/TT/Falcon monitors also supported multi-sync as such)
And of course, CRTs fell out of fashion due to percieved inferiority to LCD and Plasma, which is false, of course. (the only integral disadvantage is size/bulk, and newer CRTs have still come a long way in that regard -but you won't be able to slit them flush with a wall)
There's also the issue with any sets supporting interlacing natively (480/1080i) will either have to have flicker for interlaced modes, or stick with high-persistence phosphors to avoid flicker (and limit the effectiveness of 60Hz progressive modes due to that), though offering deinterlacing support for those modes would solve the issue as well. (allowing flickery native modes or flicker-fixed deinterlaced modes -for 240p stuff you'd leave it native too, and 480i native for older light gun games -not sure if any such games work with the consoles running in 480p native) From what I've seen, high-end PC LCD monitors still haven't matched the best high-end CRT monitors from a few years ago. (kind of a shame CRTs aren't still advancing as such, or being commonly sold at all)
Again, that's all what should have happened, but it didn't... and HD CRTs don't have a better track record for SD support, so that's not a good option either.
I can't suggest any specific model for HD sets. However, once you have a list of possibilities together, you should definitely test them before making a final decision. (including testing for SDTV and composite video decoding support)
Oh shit son the AA and V-Sync just kicked in yo.
The smell of scorched oil hangs in the air as a premonition of danger, while the engine gloriously shouts its war cry...
Throughout history, suspicion has always bred conflict. The real conflict, though, resides in people's hearts. This conflict has just begun.
nes x-men nes x-men nes x-men
Because there almost is none. Your only hope period, is a Samsung Plasma TV(they're the only ones who know what the **** they are doing).
Short from that, say screw it, and just stick to a CRT.
Yes Oldschool, that's exactly how it is, LCDs suck to no end for classic gaming(it doesn't matter what company you buy one from, LCDs just plainly suck for classic gaming).
Last edited by Zoltor; 12-03-2010 at 02:02 AM.
Kinda... Though that more involves classic consoles having bad output quality. LCDs don't so much make them look worse, as CRTs hide distortion already there. Retro visuals fed to an LCD from clean sources like a PC look fine.
Emulators clean up the images.
Even a console hooked up to VGA monitor, via a converter can't hide the ugly truth that these low-res games look horrible in higher resolutions. When my 32" Wega was in the repair shop, I used a s-video to VGA adaptor to run my older consoles on a 17" VGA monitor. Most of the games were blurry looking.
The 32" Wega I had in the shop supports 480i/480p/720p/1080i. My consoles looked pretty good on that set.
Last edited by gamevet; 12-03-2010 at 12:56 PM.
A Black Falcon: no, computer games and video games are NOT the same thing. Video games are on consoles, computer games are on PC. The two kinds of games are different, and have significantly different design styles, distribution methods, and game genre selections. Computer gaming and console (video) gaming are NOT the same thing."
Oh, and looking back I realized by first statement could be misenterpreted: I meant that LED lit screens are even more efficient compared to older LCDs than newer LCDs in general. (and of course all newer sets have pushed ahead with better contrast, viewing angle, etc -and LED set have dynamic lighting aiding contrast further)
Plus LEDs will last practically forever barring any odd power surges or such, so no dealing with replacement backlight tubes.
But for SD support it's definitely more of a craps shoot AFIK, and as long as you're willing to feel a bit awakward, testing your old consoles (and other SD stuff) at the store is a good option.
wow
I've waited over 5 years to get an LCD tv and there still isn't a "clear" choice after all these years... how can there not be a couple "go to" contenders that all Gamers use for their SD-HD Gaming needs... I just don't get it.
I guess I'll simply need to take my NES into the store to check it out... what would you recommend to try out Mr. Kool? Does it even matter? Should I test out something in the 8 bit range or 16? I suppose it doesn't matter...?
thks again for chiming in, you've been most helpful![]()
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