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Thread: PC Engine 3 Button Pad

  1. #1
    Raging in the Streets KnightWarrior's Avatar
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    Default PC Engine 3 Button Pad

    I never heard of it, what games in Japan uses it..anyone have a pic of it too

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    The Best Genesis Master of Shinobi GohanX's Avatar
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    It was designed for Forgotton Worlds, but it can be used for pretty much any game. It doesn't really add a button, but the extra button is mapped to either select or run, which can be handy for any games that used one of them as an action button. I always wanted one, but I never got my hands on it.
    Quote Originally Posted by CMA Death Adder
    Recently I sold the majority of my 32X games for a measly 18 bucks. With it, I bought some tacos. Definitely a more pleasing choice.

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    Do you have TP??? Raging in the Streets Cornholio857's Avatar
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    Like this one?


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    Isolated Warrior Master of Shinobi Dirt Ball Gamer's Avatar
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    There is a 6 button pad also.

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    Raging in the Streets KnightWarrior's Avatar
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    Thanks for the pics & info guys....

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    Retrovertigo Wildside Expert hashiriya1's Avatar
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    I have one for my SuperGrafx. I don't have any games that require it, so I use it as the START button.

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    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Yeah, the 3 button one maps either start or select.

    The 6 button controller is actually two gamepad devices/logics in one. When you read the input, you randomly get one or the other device. You can tell the difference only by the fact than the 'directional' read part of the second set, is always set to 1111% (all directions pressed at once). This is how you identify which set of buttons you are reading. This is also why some game control code that doesn't trap for this impossible directional combination (all directions pressed at once, which isn't possible on a real pad), glitch out. Anyway, figured the curious minded might be interested in that. Which leads to another interesting fact about the turbo pads; they're made with off the shelf TTL parts. You can makes your own DIY 6 button controllers if you wanted.

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    Can anyone confirm that the US version of Forgotten Worlds functions with the 3-button pad.

    I have an official 3-button pad and it didn't work when I played Forgotten Worlds. ...though I don't clearly remember what the problem was.
    Maybe it was that I expected it to do more than remap the Start or Select button?

  9. #9
    The Best Genesis Master of Shinobi GohanX's Avatar
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    It should work... Forgotten Realms maps left turn to the start button, and the NEC Ave 3 will map the button to start.

    Off topic, but the 6 button post above reminds me, I need to make a PCE cable for my arcade stick. Sapphire with sanwa controls :drool:
    Quote Originally Posted by CMA Death Adder
    Recently I sold the majority of my 32X games for a measly 18 bucks. With it, I bought some tacos. Definitely a more pleasing choice.

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    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by tomaitheous View Post
    Yeah, the 3 button one maps either start or select.

    The 6 button controller is actually two gamepad devices/logics in one. When you read the input, you randomly get one or the other device. You can tell the difference only by the fact than the 'directional' read part of the second set, is always set to 1111% (all directions pressed at once). This is how you identify which set of buttons you are reading. This is also why some game control code that doesn't trap for this impossible directional combination (all directions pressed at once, which isn't possible on a real pad), glitch out. Anyway, figured the curious minded might be interested in that. Which leads to another interesting fact about the turbo pads; they're made with off the shelf TTL parts. You can makes your own DIY 6 button controllers if you wanted.
    So it's a multiplexing scheme somewhat like the MD except it uses a specific input value to select the 2nd button bank rather than a dedicated control/select line. (which also means you can't multiplex any of the directional input switch lines -had they only used up+down or L+R, it would have allowed 2 more lines to multiples into the 2nd bank... up+down might have been good as it would also reduce the number of buggy games -probably more games that ignore up/dn than L/R)
    6 days older than SEGA Genesis
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

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    BALLZ buster Outrunner bohokii's Avatar
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    Quote Originally Posted by Cornholio857 View Post
    Like this one?


    amazing it looks just like my genesis controller


    make sure and visit my album

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    ding-doaw Raging in the Streets tomaitheous's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    So it's a multiplexing scheme somewhat like the MD except it uses a specific input value to select the 2nd button bank rather than a dedicated control/select line. (which also means you can't multiplex any of the directional input switch lines -had they only used up+down or L+R, it would have allowed 2 more lines to multiples into the 2nd bank... up+down might have been good as it would also reduce the number of buggy games -probably more games that ignore up/dn than L/R)
    That's right. The original 8bit data is already multiplexed into two 4bit reads. So you have a total of four 4bit reads on the six button controller.

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