Really ?The weak Japanese launch lineup wasn't that big of a surprise (I'm sure Chilly WIlly understands the nature of JP launches... especially with that example since he had a Japanese PSX prior to the US launch that his boss had brought back from a business trip to Japan
Yes thanks to the 32X , were like I said split SEGA development and PR support . And rushing the Saturn out was not any more madness than going toe to toe with SONY in September really. After the 32X Cock Up SEGA had to act.THe REAL surprise was the poor/weak US launch lineup and the rushed mess the Saturn was in the US with the idiotic decision to launch it so early
If the Saturn had Launched with VF, VR Delux, Star Wars Arcade, Doom, Panzer Dragoon ECT, it would have been in a much stronger position no...? that's overlooking how poor the Cube, PS2 and even PS and Wii western launches were in terms of decent software worth buying or a strong line up of games ...
No we just need a Interview with the man in charge of all SEGA R&D & Console development.we need proper historical doccumentation that cuts through false memories and gets to the truth.
It happens and all the Major corps do it. And Microsoft is losing massive sales to SONY in Japan and parts of Europe, yet its still more focused on the USA. Not that great if MS are really serious about turning the X-Box Project from a loss into a Profit.That's bad business though... they most definitely should not have put Japan over US or EU
What the 32X sold ever more than 2 Million units ?. Aren't you the one that said Saturn and PS sales were pretty close for a while; and SEGA should have supported the Saturn for longer ???Saturn sold even worse. (albeit we don't have any proper breakdowns to really compare the 2)
I tell you this much.... for a while SEGA Rally was the best selling 32 bit game in the UK charts and broke records , something which no 32X game, could ever boast
TOM is speaking total and utter bullshit. If SONY went to SEGA with it plans on what the Japanese R&D team could offer them, then SEGA would have known what to do to beat those spec's if it refused the hardware .you're still not even reading what I summarized or what Kalinske claimed.
It is plain common sense .
So let me get this straight .160 to you in cash, is somehow different to me having 160 in cash (if one doesn't include the Exchange rate)Nope
PS2 and and PS3 were way more expensive than their rivals. And I though the PS2 was the launched at much the same price as the PSPS2 wasn't really that expensive, it was significantly cheaper than the PSX had launched at
What just some 4 million behind, despite shipping a year latter ?. Not bad if you ask me. Even with the High price its still sold millionsit probably would have been far more competitive.
Some teams slit didn't the Amiga Team slit from Atari to go Commodore . Didn't ArtX split from SGI and go for the Cube tech with ATIor rather an independent small company -former Sinclair engineers from the Loki project- had the design and got contracted by Konix before splitting up and doing contracting which led to 2 of the 3 teaming back up at Atari to design the Jaguar
You have, and I've got a bit bored of need to scans to show SEGA America knew full of the Saturn and how it was due to ship at the end of 1994.Never claimed otherwise, I only claimed that SoA and SoJ may not have understood eachothers plans as such
So like I've always said, and will say for the last time. It was very clear, very early in the Saturn was coming and was due to launch in 1994 . And if showing the Saturn off in January 1994, the full official unveil of the Saturn to the Press and Public in April 1994, were not enough, then the June 1994 Toyko game show should have been the nail in the coffin of the 32X project.
And SEGA with just one machine to back; develop for and to Market would have been a far better SEGA to take the fight to SONY and NCL imo

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