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Thread: What happened to TMNT: Hyperstone Heist???

  1. #16
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    Quote Originally Posted by Aarzak View Post
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    The Mega Drive was far inferior to the NES in terms of diffusion rate and sales in the Japanese market, though there were ardent Sega users. But in the US and Europe, we knew Sega could challenge Nintendo. We aimed at dominating those markets, hiring experienced staff for our overseas department in Japan, and revitalising Sega of America and the ailing Virgin group in Europe.

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    Mastering your Systems Shining Hero TmEE's Avatar
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    Quote Originally Posted by Orchid87 View Post
    That's because both the arcade and genny versions use FM music. Although arcade YM2151 is more powerful than genesis' YM2612, they can sound similar (the same case is about SFII also).
    2612 and 2151 will sound near identical, there's nearly no effort needed when converting the instruments. Chips have different register layouts but all parameters have same accuracy and work in identical manner. There's some stuff one chip does that other cannot, but those are more of the quirky and and mostly unused aspects (like SSG-EG of 2612)
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    Raging in the Streets Aarzak's Avatar
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    Quote Originally Posted by Christuserloeser View Post
    no source no rep =P
    Ha! Seeing as the same questions on Capcom and Konami's relations with Nintendo and Sega come up often, and as I keep kicking my trademarked brand of knowledge almost every time, I automatically deserve rep dammit!

    J/K, but seriously, there's a treasure trove of past topics on this, so use the search function people!

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    The Shadow knows Road Rasher Allard's Avatar
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    Quote Originally Posted by Ecco View Post
    ^Ouch. lol

    No they're not the same game, but they're based on the same arcade game, which makes them fair enough to compare to each other... especially that TiT is a close port and Hyperstone is severely lacking...
    Ugh. "Port" again. It's not. TiT is a port of arcade game. HH is a different game, sorta "inspired by" the TiT and TMNT arcade game, but still too different to be called "port" or "version" of the TiT.

  5. #20
    The special-needs snowman Raging in the Streets Olls's Avatar
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    Whatever it is, it's a halfassed game. Probably the worst turtles sidescrolling beat em up.

  6. #21
    Raging in the Streets Aarzak's Avatar
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    Quote Originally Posted by Olls View Post
    Whatever it is, it's a halfassed game. Probably the worst turtles sidescrolling beat em up.
    That would be TMNT2 for NES. Gimped port of the first coin-op with HORRIBLE collision detection that ruins the gameplay.

  7. #22
    Sports Talker masterturk's Avatar
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    This wasn't halfbad I mean the storys mish mashed but who cares at least ur heroes in a half shell! The nes ones looked crap I never played them tho I had a SMS thank god

  8. #23
    Road Rasher TheFace's Avatar
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    Yeah, TMNT2 on the NES was horrible. Hyperstone Heist wasn't remarkable, but it wasn't terrible either. A fun play.

  9. #24
    The special-needs snowman Raging in the Streets Olls's Avatar
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    All three NES games are far more entertaining and none of them feel like a cheap ripoff. I think it's mostly lack of variety, game length and uninspired boss fights (as well as constantly being compared to TiT) that kills HH.

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    Road Rasher TheFace's Avatar
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    I think that it's extreme amounts of hyperbole that kill vehement arguments. Little was fun about the NES games... and I don't care about TiT in reference to this. On an island, HSH is a fun enough game to play. Not spectacular, but certainly not terrible.

  11. #26
    The special-needs snowman Raging in the Streets Olls's Avatar
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    Are you on one?

  12. #27
    Road Rasher TheFace's Avatar
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    iseewatudidthar!

  13. #28
    Japanese Sonic CD FTW!!! Master of Shinobi Ecco's Avatar
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    Quote Originally Posted by TheFace View Post
    I think that it's extreme amounts of hyperbole that kill vehement arguments. Little was fun about the NES games... and I don't care about TiT in reference to this. On an island, HSH is a fun enough game to play. Not spectacular, but certainly not terrible.
    ^Well sure it's a pretty good or OK game if you're on an island i.e. you don't compare it to the arcade game it was (loosely) based on, or the far superior SNES port of the same arcade game...

    OK on an island it's alright, but the lack of water-splashing effects would still annoy me and make the game appear incomplete... Sonic 1 had nice water-splashing, and there's just no excuse for the characters to be walking ON TOP of the water, as if it was solid... unless the game was about Jesus, which HH is not. Also on an island, the storyline is still not really a storyline, and the blimp-picture still sucks, etc.

  14. #29
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    Quote Originally Posted by -RT View Post
    Ugh. "Port" again. It's not. TiT is a port of arcade game. HH is a different game, sorta "inspired by" the TiT and TMNT arcade game, but still too different to be called "port" or "version" of the TiT.
    ....And things come back to Konami again.

    They probably did what they could with the time they had, but they didn't do enough to make HH stand apart from TiT.

    They reused the galleon/ship from TiT, but they chopped off the end to make it a "ghost ship". I could see reusing the turtles, enemies, some bosses, but hacking up some levels? Bad form Konami.


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    Hero of Algol TrekkiesUnite118's Avatar
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    I fail to see why it's a halfassed game. My friends and I had much more fun playing Hyperstone Heist than we did playing Turtles in Time on the SNES.

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