Love it:
I picked up the Capcom Classics Collection (Reloaded) and I'm curious why there are some games that don't have an option to "stretch" the screen to make the game fit the entire screen..? Mercs and 1942/3/3* for instance
Namco Museum Battle Collection has an option to stretch the screen, and the Genesis Collection also has the same "stretch" feature. Imo, they look fine when stretched out and I truly enjoy having the option. Playing Mercs with half the real estate is rough and I feel slighted by the Pub/Dev for this oversight.
I'd experienced the same thing with the PS2 Capcom Compilationss (didn't get it then), and I really don't understand it being the same case with the PSP. Did this come about from the Pubs/Devs decision to perhaps 'prohibit' the player from experiencing the game in a forced resolution that in their minds might compromise the players opinion of the games graphics? Or is this an actual 'coding' issue?
I don't see how it could be a coding rode block seeing as 1942/3 were both released in normal fullscreen on the NES.
thks

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