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Thread: bought a PSP 3000

  1. #1
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    Question bought a PSP 3000

    Love it:

    I picked up the Capcom Classics Collection (Reloaded) and I'm curious why there are some games that don't have an option to "stretch" the screen to make the game fit the entire screen..? Mercs and 1942/3/3* for instance

    Namco Museum Battle Collection has an option to stretch the screen, and the Genesis Collection also has the same "stretch" feature. Imo, they look fine when stretched out and I truly enjoy having the option. Playing Mercs with half the real estate is rough and I feel slighted by the Pub/Dev for this oversight.

    I'd experienced the same thing with the PS2 Capcom Compilationss (didn't get it then), and I really don't understand it being the same case with the PSP. Did this come about from the Pubs/Devs decision to perhaps 'prohibit' the player from experiencing the game in a forced resolution that in their minds might compromise the players opinion of the games graphics? Or is this an actual 'coding' issue?

    I don't see how it could be a coding rode block seeing as 1942/3 were both released in normal fullscreen on the NES.


    thks

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    Or did I? Outrunner Vyse of Arcadia's Avatar
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    If I was a betting man, I would put my money on lazy port/emulation. Clearly honest-to-god widescreen is too much work. Apparently so is stretching.

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    Quote Originally Posted by Vyse of Arcadia View Post
    If I was a betting man, I would put my money on lazy port/emulation. Clearly honest-to-god widescreen is too much work. Apparently so is stretching.
    I would love to know how something like that could be considered too much work when the project of porting a compilation of games from an old system to a new system is just that... a "port", not a recreation, or an adaptation of the original games which would require all kinds of crazy coding I imagine.

    We're instead talking about a port which means that the focus should be on getting the old game to be fully utilized on the newer hardware... in this case, making the old game fit the widescreen of the PSP.


    Am I missing something here

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    Cue 'technical gurus'... Kool Kitty, tmee, c'mon nerds... if this has something to do with coding I'm sure y'all can explain no?

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    bump

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    ESWAT Veteran Chilly Willy's Avatar
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    There's no SOFTWARE or HARDWARE reason any old game or emulation can't stretch the display to fullscreen. It's just laziness on the part of the programmers... or perhaps a fanatic about "preserving the original artwork" on the team who bizarrely believes that stretching the screen is heresy and you should be burned alive for even suggesting such a thing.

    Any good emulator for the PSP (including Sony's own PS1 emulation) allows you to stretch the display to fullscreen.

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    Quote Originally Posted by combofriend View Post
    Well I haven't like actually looked at the PSP SDK or anything so I'm talking out of my ass, but...

    Yes you would need to program the stretching yourself. As opposed to telling it to "output in a different resolution" or whatever. So it is a coding issue. But it would be a very simple thing to do, so in a way no it's not a real coding issue.

    Either they just didn't think of it or they want you to play the game in the "correct" aspect ratio.
    Quote Originally Posted by Chilly Willy View Post
    There's no SOFTWARE or HARDWARE reason any old game or emulation can't stretch the display to fullscreen. It's just laziness on the part of the programmers... or perhaps a fanatic about "preserving the original artwork" on the team who bizarrely believes that stretching the screen is heresy and you should be burned alive for even suggesting such a thing.

    Any good emulator for the PSP (including Sony's own PS1 emulation) allows you to stretch the display to fullscreen.
    Thks, guys. I figured so much. Has to be laziness because I find this unbelievable.


    Nothing left to do but scream at Capcom I suppose.

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    Why would you want to stretch the screen of an arcade conversion.
    The games on the compilation are not intended to be reinventions of the original games, they are ports of arcade games.

    The original screen proportions should always be maintained.
    Now not including vertical orientation for games which were designed for vertical monitors is certainly unacceptable.

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    Quote Originally Posted by Zz Badnusty View Post
    Why would you want to stretch the screen of an arcade conversion.
    The games on the compilation are not intended to be reinventions of the original games, they are ports of arcade games.

    The original screen proportions should always be maintained.
    Now not including vertical orientation for games which were designed for vertical monitors is certainly unacceptable.
    Here's an idea... maybe I'd like the entire area of the already pathetically small screen of the PSP to be utilized to the fullest... 'that' ever come to mind? In general though, having 100% of one's monitor filled is usually the ummm... thing to do.

    No: they should not!

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