Everything... it looks no better than 1280x1024 on a decent 40-50" monitor.
It's a wasteful resolution and if 720P had been the sole aim for the P3&360, there'd be a lot less Variable V-Sync games and more MSAA on P3 titles I imagine... not to mention the amount of time saved on Programmers having to ensure steady framerates for 1080P, time they could spend on getting the games to run better or have more post processing fx, or just be better games with more content.
Where you're wrong is that 1080P will only satisfy the needs of todays hardware manufacturers (CPUs & GPUs) for so long... eventually they'll want to kick out even newer hardware that'll "supposedly" be capable of even crazier resolutions and once again the newer console generation will come out gimped in exactly the same manner that his generation has been.
Nintendo will come out with something that outputs in 720P with their next console... and both Sony & M. will attempt rezes above 1080P I'm sure but the games will be the
same
DX9 (minus what a powerful PC can do in DX9 mind you, draw distances, same quality textures for instance)
looking games but yyyyyyyyyyyyyyyyaaaaaaaaaaaaaaay
in rezes of
2500x2000 or whatever lame rezes they think of tackling next 'all' at the expense of options that are way more important than a silly big resolution.
That's what's wrong with 1080P.
Case in point: IDTech 4 maxed w/4xMSaa and V-Sync at 1280x1024 easily looks as good if not better than most Console games in "Glorious" 1080P... and you know what... that's not just sad, that's plain pathetic.
How in the world is it that technology from 2004 in a resolution comparable to 720P looks better than most of todays console games rendered in 1080P (taking into account that most console games don't actually render anything in any rez even close to true 1080P, but still you get the point)...


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