
Originally Posted by
Kamahl
Actualy, hardware wise, the TG-16 is the system that, theoretically, could have the best animation. It's not a processor limitation but a VRAM bus limitation, and although the TG-16 bus is weaker, it can be used while the screen is being drawn.
It also requires a lot of cartrige space that the TG-16 didn't have (since it used small hucards) or a lot of ram (that it only had with the arcade card), so all games have less animation, even though they could have much more.
So that's another point for the genny. The SNES bus is particularly bad, it's about the same as the TG-16 bus but without the ability to use it while the screen is being drawn.
You could also shutdown the screen drawing a bit earlier (sacrificing a few scanlines) to get about twice (or even more) bandwidth. It's used in soulstar for example, and doing so the genny completely humiliates both the TG-16 and the SNES in animation.
Animation like what you see in Gunstar Heroes, Alien Soldier, and other games that make bosses and stuff out of a bunch of sprite IS something only the genesis was fast enough to do, and they do look awesome.