I think it was a bad analogy because of the typical 2600 game expectation. Memory was a key factor in the complexity of a game more so than the processor. That hardware collision (I can only assume the usefulness of it, if it's anything like the A8 computers) is applicable to other type of genres. Giving just as much benefit to them as a typical and extremely simplistic 'shooter' would on the 2600. And given the hardware arch, there's just soo many other influencing factors that need to be taken into consideration. You can't compare the 2600 strengths and weaknesses relative to the shooter in comparison to another type of genre, in the context of these three systems from the 16bit era. There's just waaaaay to many variables.
If you had made the analogy of C64, then that would a little better. C64 in simplistic terms is more like the consoles we're talking about now. It's not exact, but it's closer than trying to use the 2600 as an comparison. And I'll definitely give you that Shmups often have directly exploitable areas in higher level game logic that extend down into lower level optimization. But then again, if you really look past all the fluff of the C64 'FX' and dynamic tiles and sprite register reloads mid frame - these games themselves are rather simplistic in design. Heh - we had a similar discussion on spriteminds in the context of 'pushing around sprites' and the perception that it took cpu 'muscle' to do this. It was in the context that the Genesis could push around more sprites or scrolls because it had a faster cpu. Anything can be scripted or compiled, with just simple relative transforms to screen positions. And I took the counter argument that such 'fluff', while impressive looking, didn't take up much at all in the relative to real game logic attached to sprites or objects. There was no collision detection to other objects or background maps.
Hmm, I was gonna bring this around back into point... but now I forget were I was going with this

I'll just sit here and drink some coffee. Maybe it'll come back to me >_>
Anyway, come on Chilly Willy. We can't have this conversation without you

I've never done sport type titles or games that require AI (without cheating or 'real' AI). I have the feeling you do, though. Spill the beans!