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Thread: Best AV possible on various systems?

  1. #16
    urusei yatsura Master of Shinobi lumclaw's Avatar
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    Oh, right. Your list being EU models has minor differences. I don't recall NTSC Wii doing RGB.

  2. #17
    Bite my shiny, metal ***! Hero of Algol retrospiel's Avatar
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    From what I remember my brother had a US NTSC Wii for a short while and it did support RGB.

    EDIT: Okay, must have been a UK machine. I read the NTSC Wiis do not support RGB and instead output S-Video.
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  3. #18
    The Best Genesis Master of Shinobi GohanX's Avatar
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    The 3do's best output is S-video unfortunately. I have heard of RGB mods but I have no idea how to do it.
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    Recently I sold the majority of my 32X games for a measly 18 bucks. With it, I bought some tacos. Definitely a more pleasing choice.

  4. #19
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by lumclaw View Post
    Huh? I'd like to hear more about that. I thought SNES 2 was not only never released in Europe, but had no PAL model issued at all?
    Right, forgot about that, so ignore the comment on the SNES2.

    Quote Originally Posted by Christuserloeser View Post
    From what I remember my brother had a US NTSC Wii for a short while and it did support RGB.

    EDIT: Okay, must have been a UK machine. I read the NTSC Wiis do not support RGB and instead output S-Video.
    The Wii has to output RGB on NTSC models (hence the VGA cable ). I think RGB lines may be multiplexed to the analog component video lines but I'm not positive.

    Ah, here:
    http://www.gamesx.com/wiki/doku.php?...ulti_av_pinout

    http://www.hardwarebook.info/Wii_A/V#Pinout

    So it not onl multiplexes RGB and YPbPr, but also multiplexes S-video onto the R/G or Y/Pb lines (granted S-video luma should be identical to Y/luma from component).
    There's no dedicated composite video line either, so the composite cable probably merges Y/C (for S-video) externally with a simple coupling capacitor. (technically you usually don't even need that for >99% of TV/monitors, but you're *supposed* to do it)

    What's also interesting is that the one of the "mode" lines allows selecting for 525, 750, or 1125 lines of vertical resolution, so the Wii technically supports HDTV modes. (there's a separate mode line that selects interlaced vs progressive modes -and 59.94/60 Hz, so presumably all of those resolutions also support interlaced and progressive versions -thus normal NTSC video would be 525/59.94i -the resolution includes overscan, so that's 480i, or 448i on most SD sets while 750 would be 720p/i, and 1125 would be 1080p/i)
    I wonder if that mode signal is ever used. (if it is, I assume it's just for native upscaling to an external source -rather than relying on the TV/monitor to scale)
    Last edited by kool kitty89; 01-30-2011 at 05:32 AM.
    6 days older than SEGA Genesis
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  5. #20
    urusei yatsura Master of Shinobi lumclaw's Avatar
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    Yeah I believe the NTSC Wii does internally support PAL. Except if so there is no system menu setting to enable it. Good question to find out...

  6. #21
    Real Gamers Wear Monocles Master of Shinobi mick_aka's Avatar
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    Just to note, It's cheaper to buy a 2nd hand Wii and a component cable for gamecube gaming than it is to buy the GameCube component cable.

    Also not many gamecube games have progressive scan support AND the digital port for the gamecube component cable was removed from the later consoles.


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  7. #22
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by lumclaw View Post
    Yeah I believe the NTSC Wii does internally support PAL. Except if so there is no system menu setting to enable it. Good question to find out...
    Whether it supports 50 Hz and PAL colorburst (S-video/Composite) are totally separate issues from RGB. (the VGA cable works for NTSC, thus the Wii has RGB in NTSC -the video output mode is enabled via select/mode lines on the cable itself)
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

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