Originally Posted by CMA Death Adder
Also the original PS1 through early Dual SHock models had the expansion port on the back that could be used for a hardware Game Shark. Similar to the disc-based version but you can program in your own codes and save them to internal game shark memory.
I don't hate YOU, I hate that nonsense that videos/cds wear out a drive quicker. To be fair, it's hard to tell when you're being sarcastic, and in this case, I've heard that info you were posting repeated by all sorts of people as if it were true, so I thought for a moment there you just had a brain seizure.
Sorry if there was a misunderstanding.![]()
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For those with early model PS1's there's a very easy way to test the audio quality of the system itself to be sure it's the system making that sound and not your stereo set up. Hook your PS1 into your line in port on your PC and record a Song off a CD in Audacity and compare it to other players.
I personally did this recently as a person was going on about how the Sega Saturn was the best CD player ever, even better than newer models. So I tested my Saturn, 360, and PS2 and found Saturn and 360 produced the same quality of audio while the PS2 produced some badly distorted audio. On the PS2 it sounded like the volume on the mic was too high even though it wasn't.
Last edited by TrekkiesUnite118; 01-30-2011 at 04:46 AM.
Yeah, seeking and running at high speeds would wear the drive more (seeking especially -hence why burned DC games can put more hurt on the drive -repacked data to fit in less space with less redundancy and less linearity requiring more seeking)
Like the Sega CD, CD-DA and FMV at a solid 1x rate without seeking (or minimal seeking -for looping and occasional track change) is not very hard on the drive.
The laser thing also makes no sense since the CD laser is separate from the DVD laser (as the BluRay laser is from CD and DVD), 2 separate laser diodes (3 on BD/HDDVD drives) for the different media.
It's like saying playing CD games in a DVD drive on your PC will wear it out faster, or VCDs/SVCDs in your DVD player, or either on a BD drive.
On the DVD movie thing though: seeking is also a problem (or can be depending how the video/data is arranged). Most DVDs are far below the 1x data rate (in the extreme you have some stuff all the way down to 3 Mb/s or 240 kB/s -ie less than 2x CD-ROM), so you could end up with a LOT of buffering and re-seeking:
one way to avoid that would be to configure multiple parallel data streams at lower bitrates to allow continuous 1x streaming that "throws out" the undesired data and keeps the desired chunk (same thing I mused on with 8-bit PCM on the Sega CD) and only seeking when you need to start at the beginning of a new track.
I'm not sure if it was common practice to do that, but it would be a logical option to reduce drive wear and ease stable streaming/buffering.
Of course, a highly variable bitrate throws that out the window and you thus only have the option of re-seek perodically. (more limited varying bitrates could probably still use the parallel stream method -with less freedom- as long as you had enough room to buffer into -not sure what the standard buffer/RAM size is for the DVD video standard)
My original Playstation I got for my birthday in '97 stopped working a good number of years later (about 2004-ish). It would power on and the screen would just stay black. It wouldn't even go to the splash screen. My cousin's Playstation had a laser-related problem. As for the PSOne, I don't know anyone who had one that broke on them. Of course, these are merely two cases in which an original Playstation failed.
"I can't hold it!" - Vapor Trail Pilot
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