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Thread: Is anyone really interested in anything Sega's coming-out with these days?

  1. #46
    Systemwars vs Sega-16 Master of Shinobi gamegenie's Avatar
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    Quote Originally Posted by Christuserloeser View Post
    How would Microsoft be a better parent company than Sammy ?
    Look where Xbox 360 is at today and ask yourself that question again.
    "Fires of purgatory, coalesce and incinerate my enemies."

  2. #47
    Let's Go Away Master of Shinobi kokujin's Avatar
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    Quote Originally Posted by gamevet View Post
    I don't know how you could have played it, since it was just a movie clip played at a gaming convention. It could be a turn based RPG, for all we know.
    I didn't say it played bad, or good for that matter, it could a puzzle game for all we know.All I said was the art style was very generic, and I still think he should be making another F-Zero GX.

    Less talk more action!

  3. #48
    Road Rasher TheFace's Avatar
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    Quote Originally Posted by jerry coeurl View Post
    Panzer Dragoon Orta came out like almost a decade ago dude. The last time we saw anything to do with Project Rub (which was a decent collection of minigames, nothing more) was in 2006. How are these representative of "current" Sega games?

    Now I haven't played Bayonetta or MadWorld yet but I have heard good things, and whereas I am personally not a fan of Phantasy Star Universe I'm willing to accept that it might be a good game if you're into that sort of thing. But come on dude, even you have to admit that that's a rather poor showing considering the sheer amount of great games Sega used to put out. You were reaching and you could still barely list 10.
    Sega abandoned too many franchises that were solid. Where Nintendo still puts out Metroid, Mario, Zelda, etc... what happened to Golden Axe? Shinobi? The Shining series? Streets of Rage? Ecco? Why no more JRPG style Phantasy Star games? These and plenty more... some that Sega did themselves, some that Sega mere published... they just disappeared. Many of series didn't even warrant a Saturn and/or Dreamcast appearance.

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    WCPO Agent havok666's Avatar
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    The only SEGA games I've purchased this gen have been Outrun and Afterburner Climax on XBLA. I don't consider Bayonetta, Vanquish, MadWorld, Alpha Protocol, etc as "SEGA" games since these were developed by external non-Sega studios.

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    Coyote Road Rasher snotmaw's Avatar
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    Quote Originally Posted by TheFace View Post
    Sega abandoned too many franchises that were solid. Where Nintendo still puts out Metroid, Mario, Zelda, etc... what happened to Golden Axe? Shinobi? The Shining series? Streets of Rage? Ecco? Why no more JRPG style Phantasy Star games? These and plenty more... some that Sega did themselves, some that Sega mere published... they just disappeared. Many of series didn't even warrant a Saturn and/or Dreamcast appearance.
    This is true, but ecco, golden axe, and shinobi were all translated to more modern consoles. There is the terrible golden axe game for ps3, a pretty good shinobi game for ps2, ecco for ps2 of which I know nothing about, and there was 3d streets of rage in development for the dreamcast that wasn't released. so they didn't really drop those series as much as just screw them over

  6. #51
    Banned by Administrators Kogen's Avatar
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    Quote Originally Posted by havok666 View Post
    The only SEGA games I've purchased this gen have been Outrun and Afterburner Climax on XBLA. I don't consider Bayonetta, Vanquish, MadWorld, Alpha Protocol, etc as "SEGA" games since these were developed by external non-Sega studios.
    SEGA actually owns all those franchises. Bayonetta has Outrun segments and both Bayonetta and Vanquish have Space Harrier parts.

  7. #52
    Road Rasher TheFace's Avatar
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    And Nintendo farmed out series like Metroid, but that hasn't been a problem for them.

    A game here or there doesn't count against the series being abandoned. Ecco was on DC but not Saturn (to my knowledge)... Shining Force has appeared here in there, but not in force and not with any notice. The Shinobi game was only on that system - not Saturn and DC... Golden Axe was, as you say, terrible.

    Why didn't Sega have a launch or 2nd wave lineup of games like these for the Saturn and the Dreamcast? That's the problem. It's like they forgot.

  8. #53
    Systemwars vs Sega-16 Master of Shinobi gamegenie's Avatar
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    SEGA biggest mistake was dropping out of the hardware industry. Their games suffered as a result.

    I think a lot of close SEGA developers knew this and why a lot of them abandoned SEGA during the demise of the Dreamcast.
    "Fires of purgatory, coalesce and incinerate my enemies."

  9. #54
    Raging in the Streets
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    Quote Originally Posted by gamegenie View Post
    SEGA biggest mistake was dropping out of the hardware industry. Their games suffered as a result.
    And continued propping up the Dreamcast whilst facing financial ruin, yes? Good luck selling that one to your shareholders.

  10. #55
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by Elusive View Post
    And continued propping up the Dreamcast whilst facing financial ruin, yes? Good luck selling that one to your shareholders.
    Of course, stock prices plummeted when they announced the discontinuation of the DC and it took quite a while to recover from that. (more so stock wise than otherwise -they managed to stabilize things financially with the arcade division's much better success than the previous generation -party due to their high cost/performance ratio compared to the model 1/2/3 hardware- on top of modest sales as a 3rd party)

    It could definitely be argued that they way they dropped the Dramcast was a bad move though. At very least they could have supported it mainly in the US (pulled back to token support in other regions with very limited marketing but a reasonable amount of software support -at least for non translation-heavy stuff) while making provisions for a more controlled shift to 3rd party if necessary. (one thing the missed was a strong push into the PC market -they missed that for the Saturn days as well, no idea why they didn't start pushing most/all of their prominent arcade/home titles on PC from 1996 onward -they missed out on tons of Sega published stuff from the MD to CD to 32x to Saturn to Dreamcast both during and after the active lives of those systems -especially with the surge in PC gaming from the mid 90s through early 2000s)

    Depending on how things went after emerging from the stifling PS2 hype, the DC might have had a very good change on the mass market against the GC and Xbox. (lowest price, strong back-library, very reasonable graphical performance -nominally better than the PS2, and ease of development facilitating cross platform PC/DC/GC/Xbox games thus increasing the attraction to 3rd parties and making even lower-priority ports likely of reasonably good quality graphics/gameplay -especially compared to PS2 contemporaries with the exception of games specifically designed for the PS2 with developers killing themselves on the difficult architecture)





    Quote Originally Posted by Guntz View Post
    You know, if I wanted to be REALLY specific as to which company really should have been consulted when Activision started producing Wii GoldenEye, I should have mentioned Free Radical Design. However, FRD no longer exists as a company, they were bought by Crytek and the company is now called Crytek UK. If nobody knows what FRD/Crytek UK ever did, the guys who formed that company were prominent N64 GoldenEye developers. If anybody wants to know how to make a fun FPS game, just ask them. I mentioned Rare only because they own the rights to the original game.
    RARE doesn't own the license, Nintendo does as with Donkey Kong Country and any other Nintendo published title/franchise regardless of being developed in-house or not. (with the exception of games licensed from third parties for release on a specific platform under the Nintendo label, but that's rather uncommon -at least compared to MS, Sony, or formerly Sega)

    Same for various RARE developed games that were commissions for others. (like several Acclaim/LJN games on the NES)

    Opposed to Perfect Dark, Banjo, and several other RARE IPs. (I think Battle Toads is still owned by RARE too )






    Quote Originally Posted by Guntz View Post
    Yeah, I'd prefer to not give Activision money. They'll just turn around and start making more crappy games.

    Though I suppose it's more correct to say, I really don't care to buy Wii GoldenEye anyways. But I guess it doesn't hurt to ask: Does it use the infrared tracking for controlling the camera/gun crosshairs? If so, is it reasonably accurate?
    The classic controls are preferred: there's no melee attack with the wiimote/chuck control oddly enough.

    Classic controller pro works OK, but I think the gamecube controls are a good bit better. (I absolutely hare the normal classic controller -uncomfortable with an inconvenient layout- but I'm not positive the GC controls map out preverably compared to the CC pro -I don't own it and didn't have a GC controller to play it with when I was at a friend's place)

    It feels more like a modern warfare II rip-off than a goldeneye remake though. (it's an OK game, but nothing mindblowing)
    At very least it's got local multiplayer: that's the main reason I lost all interest in The Conduit. (not sure if it's got co-op, but at least 4 player vs local -co op is awesome though and one of the better features of FPSs from this generation and the last -and a handful of 5th gen games)






    Quote Originally Posted by Christuserloeser View Post
    From what I have seen, this recent Wii game (Sonic Colors) looked like a really good game to me.
    If you liked Unleashed's day time levels, then you'll probably line Colors. However, if you were disappointed by the day levels and/or actually preferred the werehog stages (let alone some of the previous 3D Sonic games -SA1/2 especially), it very well may end up a disappointment. (albeit probably not as big as the on-rails Wii games )

    That's the reason my brother is totally disinterested: hated the day levels but liked the night ones OK (I know Tiido likes the werehog stages too -I forget if ie prefers them to the day levels though). And I for one don't care for either aspect of the game but love SA1 and 2, like Heroes OK on the GC (a bit annoying at times but a reasonable 3D platformer), and like Shadow a fair bit more than Heroes (seems more like a proper -albeit less polished- successor to SA2), but I don't like what Unleashed did with the day levels. (the werehog stages have annoyign camera angles at times too and the gameplay is OK, but feels a bit odd -sort of like an odd hybrid of knuckles and ristar with an added beat-em-up element made into 3D)



    Don't you think there were reasons why they didn't want to merge with Microsoft when the opportunity presented itself a decade ago ?

    How would Microsoft be a better parent company than Sammy ?
    Heh, I get to use this quote again:

    Quote Originally Posted by Chilly Willy View Post
    NO ONE has EVER survived making a deal with Microsoft. They either get absorbed completely, or run into the ground. In either case, the company is gone for good. MS is like the Borg in that respect.

    It's a shame Nintendo couldn't fight off MS's takeover of RARE. (or beat them to the punch by buying the controlling share in RARE stock -which they were less than 2% away from as it was)

    RARE is a big part of why the N64 did as well as it did (along with some fairly tactful US marketing and Nintendo's own titles and a few other 2nd parties -3rd party support was admittedly mediocre compared to Sony or PC games).
    It makes you wonder what impact having RARE onboard for the GC could have had. (OTOH, many significant members of RARE had already left in the Nintendo 2nd party days -including the Free Radical guys)

    It also makes you wonder if CORE could have been a bit like that for Sega had Sega bought a controlling share in that company before it got bought-out. (imagine if the Tomb Raider games were Sega exclusives, among others ) They, somewhat like Game Arts, were already boarderline 2nd party with Sega in the 4th gen, so that's not unthinkable.
    Last edited by kool kitty89; 01-31-2011 at 06:43 PM.
    6 days older than SEGA Genesis
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

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    Outrunner Defolto's Avatar
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    PS3

    I keep up with all of the news in the gaming industry, but I do not buy any newer game systems.
    http://www.sega-16.com/forum/image.php?type=sigpic&userid=26764&dateline=128258  8271

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    Road Rasher Sega Uranus's Avatar
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    I am not surprised that people dislike many of SEGA's actions lately, but I am constantly startled to learn that many people do not like the company at all anymore, especially coming from people who actually liked them before and do not lie about playing a Genesis when it came out.

    While it is easier to point to a publisher like 2K or even as of late, EA for a constant stream of quality games, the fact remains that SEGA does still make a lot of fantastic titles. AM2 is the most obvious one, but many other exist, Kogen pointed out Yakuza, which is easily one of their best going and my personal favorite RPG series of all time. Saying Bayonetta should not count because SEGA only published the game is weird, especially when a lot of SEGA people worked on the textures, music, physics and overall production of the game, as with all of PG's titles. They also entirely own the IP and can do anything they want with it.

    While I think their mobile games are really starting to become a wonderful niche for them, SEGA's arcade division is still their best overall, but that is because SEGA has always been and always will be an arcade developer first and foremost. I understand it is hard for many of you to see most of these games, but to just curse away the entire company is ignorant.

  13. #58
    Raging in the Streets
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    Quote Originally Posted by Sega Uranus View Post
    I am not surprised that people dislike many of SEGA's actions lately, but I am constantly startled to learn that many people do not like the company at all anymore, especially coming from people who actually liked them before and do not lie about playing a Genesis when it came out.

    While it is easier to point to a publisher like 2K or even as of late, EA for a constant stream of quality games, the fact remains that SEGA does still make a lot of fantastic titles. AM2 is the most obvious one, but many other exist, Kogen pointed out Yakuza, which is easily one of their best going and my personal favorite RPG series of all time. Saying Bayonetta should not count because SEGA only published the game is weird, especially when a lot of SEGA people worked on the textures, music, physics and overall production of the game, as with all of PG's titles. They also entirely own the IP and can do anything they want with it.

    INSERTED NOTE: it is interesting how people can dismiss Bayonetta in the way you mention, saying 'Sega only published the game' (despite being incorrect!), and then say in the same breath how Sonic games with little involvement other than the company logo are a sign unto the end times of Sega as we know them.

    While I think their mobile games are really starting to become a wonderful niche for them, SEGA's arcade division is still their best overall, but that is because SEGA has always been and always will be an arcade developer first and foremost. I understand it is hard for many of you to see most of these games, but to just curse away the entire company is ignorant.
    I've got to catch up on this forum rep business, because every time I see someone whinging about how Sonic Heroes means no more Sega or something, my head hurts. Thumbs-up.

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