There's also at least 3 Ninja games on NEO-GEO, for what it's worth.
Ninja Combat
Ninja Commando
Ninja Master's (yes, it's spelled that way)
There's also at least 3 Ninja games on NEO-GEO, for what it's worth.
Ninja Combat
Ninja Commando
Ninja Master's (yes, it's spelled that way)
That system was labeled as being 24-bit if memory serves, though. So it really wouldn't count (not to mention it was WAY past "affordable").
But then again, the TG-16 was basically an 8-bit machine, so who knows what direction Game Sack's whacky duo would have gone in on the matter.
Currently Reviewing: Desert Strike (SMS), Galaxy Force (SMS)
Coming Up:TF3 Side by Side
Done: Jim Power: The Lost Dimension
The 24-Bit NEO-GEO comes from the same marketing department as Sega's blast processing.![]()
I didn't realize that video was talking only about 16-bit and affordable Ninja games. I thought it was an all 4th gen encompassing video.
I consider the Neo Geo from the same generation. I didn't include those games because I don't have 'em. I need a Neo Geo Everdrive or something. We have mentioned in a past episode somewhere that the Neo Geo is 16-bit, not 24-bit. Screw that nonsense!
If money is an issue (never seemed like it since I saw SVC Chaos AES in one Game Sack intro), just get into MVS. Everything but some of the very early NEO-GEO releases are very inexpensive in comparison to the AES. Those odd games out on MVS (like Magician Lord) are sought after and hard to find, therefore making them more valuable than the AES counterparts.
You might have missed the thread, but I made a Supergun for playing JAMMA boards, including MVS. It's by far the cheapest way to play NEO-GEO.
Nah, a guy I know owns most decent Neo Geo games I think. I'll borrow them from him.
You're not serious about the Neo Geo 24bit thing, and it not "really counting"... right? You know that was just marketing bullshit, right? And how was the TG16 "basically" an 8bit machine? I mean, in your opinion. It is specifically because of the CPU? Would putting a 16bit processor in the TG16 change anything, other than a label for the processor for people to talk about and to categorize a console? Deep thought provoking questions that really have nothing to do with this thread :P
I wish I had a Neo Geo....
@Redifier: Well, I ain't got no money either, so these mitts haven't ever touched a snap-lock case before...
@Tomaitheous: Buy an MVS man! It's very easy to make a Supergun and 1-slot boards can be had for good prices.
However, if it's a home system you want... Well, I've seen them sell below usual market values every now and then, be it on eBay or forums. Usually this is for unmodified, mid to high serial Japanese systems. If you fish long enough you can definitely snag one for something between $100 and $150. Unfortunately the home system library is rather slim pickings for thin wallets, there's still some decent early Neo games that are pretty fun, such as Magician Lord, Samurai Shodown 1 / 2, King of the Monsters, Fatal Fury / 2 / Special, World Heroes / 2 / Jet, Cyber Lip, Blue's Journey, Thrash Rally, NAM-1975 and several others.
tomaitheous, the TG-16 was a 24-bit machine because it had an 8-bit CPU and a 16-bit PPU. Don't you know anything?
Yeah, the home and MVS carts are not interchangeable, although adapters exist to play most MVS carts on the home system. Also, I hear if you put a Neo AES, MVS, CD, and Neo Geo Pocket Color in the same place they form Neo Voltron, the ultimate 80-bit machine.
Originally Posted by CMA Death Adder
bleh, MD+MCD+32X is 104bits, no need for 80bit less-ultimate machine for me :P
(unless I want 184bits hahahahahaha)
Death To MP3,
:3
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