Go read my other post on this page to see evidence of dvelopers keeping shittier old TV connections in mind when making Genesis videogame graphics. But nope, some folks here won't be satisfied with this until all other Genesis devs are interviewed on this matter and all answer yes to this too. Like every other dev out there is too stupid to figure this out on their own back in the day?
"Hey Mac, I just brought home a sample of that game we're working on to my son, and... it's looked much more different on a tele then on our monitors?"
"Lay of the crack/cocaine spiked with LSD, Fred."
"But also the testers..."
"Fred, lets get this crap game done already & get paid. I got no time to hear about your tripping out adventures. Haven't ordered an escort in ages."
Then there's the matter of using your own head and analizing Genesis games you play. Pyron is into graphic colour hacks, and he sure figured it out. Because I'm so sure every dev out there designed these old Genesis games to look like the Lego vision emulators provide us today. And all folks going through the trouble to create these CRT filters for at least one emulator of every retro console out there, are just plumb dumb crazy folk. Yep, yep, yep.
Heck, all the Sega compilations Sega released don't make sense either then, because they got lousy filters too. I mean, why would Sega & other companies include them if pixel perfect is the look they were going for from the very start? Why? As practically every retro game I've bought on XBLA/PSN have filters. Even Arcade games like both the first two Contra games. I mean, why would they want to detroy the image in it's purist form when this is the definitive look, Assman? Why?