"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
Why wasn't Nexzr mentioned? I am guessing you guys don't own it.
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Watch your back, shoot straight, and never cut a deal with the dragon. (from Shadowrun)
I find it favorable that you find Spriggan Mark 2 favorable. But really, play the game on hard or super hard. That's where the fun is at![]()
Spriggan Mark 2 is hard enough on normal for now.
Which Spriggan was most like MUSHA?
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
I think you guys did a good job choosing games that featured the Turbo Grafx-16's graphical capabilities. As an onlooker, I am quite impressed with the level of polish some of those games exhibited. Even though that console is from my childhood, I've never considered exploring it's library. This video has made me reconsider that decision.
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"There's nothing to fear, except fear itself"
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Awesome episode, guys.
That final section with all the other games sent (good) chills down my spine.![]()
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
Links and stuffz:
http://steamcommunity.com/id/LanceBoyle94
www.youtube.com/user/M4R14NO94
http://lanceboyles.tumblr.com/
Originally Posted by "Weird Al" Yankovic (on the AL-TV "interview" with Kevin Federline)
Great episode. How did these games allow for parallax with only one BG layer?
My Collection: http://vgcollect.com/zetastrikeOriginally Posted by A Black Falcon
Clever use of sprites and other programming methods. For example, it can do parallax scrolling vertically with just one BG layer by moving it into itself. Genesis can do that as well, but they never really needed to use programming tricks like that. Turbo programmers had to be more creative.
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