Quantcast

Page 1 of 13 1234511 ... LastLast
Results 1 to 15 of 189

Thread: Genesis vs TurboGrafx Parallax. How do they compare?

  1. #1
    Death Bringer ESWAT Veteran Black_Tiger's Avatar
    Join Date
    Oct 2006
    Location
    Vancouver
    Age
    46
    Posts
    5,148
    Rep Power
    125

    Genesis Genesis vs TurboGrafx Parallax. How do they compare?

    The Genesis wins!

  2. #2
    Death Adder's minion
    Join Date
    Apr 2011
    Posts
    16
    Rep Power
    0

    Default

    Exactly, the Turbographx can't do Aladdin or Alien Soldier, the system needed upgrades its whole life, no other argument could hold up in court. The system was 8BIT and couldn't compare to the 16BIT generation. Just quit trying, your only making yourself look stupid.
    Last edited by Stellar Jetman; 04-26-2011 at 08:35 PM.

  3. #3
    Hero of Algol Kamahl's Avatar
    Join Date
    Jan 2011
    Location
    Belgium
    Age
    33
    Posts
    8,637
    Rep Power
    145

    Default

    Indeed, it certainly couldn't do sonic, unless we're talking master system sonic.
    This thread needs more EvilEvoIX
    Last edited by Kamahl; 04-26-2011 at 06:35 PM.

  4. #4
    Death Bringer ESWAT Veteran Black_Tiger's Avatar
    Join Date
    Oct 2006
    Location
    Vancouver
    Age
    46
    Posts
    5,148
    Rep Power
    125

    Default

    Quote Originally Posted by Kamahl View Post
    Indeed, it certainly couldn't do sonic, unless we're talking master system sonic.
    This thread needs more EvilEvoIX
    The TG-16 can only do 8-bit fake parallax and even then only with bios and ram upgrades. Further proof that it is really only a 8-bit generation machine. Thats why there are zero card games using parallax. This is a fact. I dare any of you to show me just one game that does it. You cant. I know this because have a emulator and bookmarked all of the websites that have teh romz.

  5. #5
    Hero of Algol Kamahl's Avatar
    Join Date
    Jan 2011
    Location
    Belgium
    Age
    33
    Posts
    8,637
    Rep Power
    145

    Default

    Well there's at least Aero Blasters, Air Zonk and Magical Chase but you see, those games don't count, look at the library, I mean all the other games don't have it. The system needed all those upgrades to do it. The bios had new parallax stuff that made it all possible, those 3 games would never hold up in court. Just stop, you're contradicting yourself, I've played all the games, it could never do alien soldier although the FREAKING GAME GEAR pulled off Gunstar Heroes.

  6. #6
    I remain nonsequitur Shining Hero sheath's Avatar
    Join Date
    Jul 2010
    Location
    Texas
    Age
    46
    Posts
    13,331
    Rep Power
    134

    Default

    While I was in exile I found an interesting thread over at Magic Engine Forums about TG16 parallax.

    Hmm, how to join in, how to ... oh it's too late isn't it?

  7. #7
    Nameless One
    Join Date
    Jul 2006
    Posts
    70
    Rep Power
    18

    Default

    Yeah, Genesis wins this one...look at games like mega turrican, shadow of the beast(under ground section) or grand zort(third level) for the super grafx, levels that have two distinct background levels, where the foreground layer can move in any direction independent from the second layer, there isnt anything like that on the PCE, non super grafx pce of course.

  8. #8
    Hero of Algol Kamahl's Avatar
    Join Date
    Jan 2011
    Location
    Belgium
    Age
    33
    Posts
    8,637
    Rep Power
    145

    Default

    Of course the Genesis wins, it has 2 backgrounds layers.
    The SNES is still the best though, with 3.

  9. #9
    Nameless One
    Join Date
    Jul 2006
    Posts
    70
    Rep Power
    18

    Default

    Wait, does ninja spirit 2nd level do what i say cant be done, hell, i cant remember.

  10. #10
    Hero of Algol Kamahl's Avatar
    Join Date
    Jan 2011
    Location
    Belgium
    Age
    33
    Posts
    8,637
    Rep Power
    145

    Default

    It can fake it pretty well:


  11. #11
    Nameless One
    Join Date
    Jul 2006
    Posts
    70
    Rep Power
    18

    Default

    Yep. Ninja Spirit 2nd level does the dynamic tile thang, branches and all, and and the two layers scroll independent from each other in any direction it seems, there are limitaions, like complexity of the tiles themselves.

  12. #12
    Hero of Algol Kamahl's Avatar
    Join Date
    Jan 2011
    Location
    Belgium
    Age
    33
    Posts
    8,637
    Rep Power
    145

    Default

    Yup, 1. it must be a repeating pattern, and 2. they can only scroll in 1 direction.
    Well, that is if you want a nice looking background like the one in Shubibinman 3 above (notice how the mountains and water repeat horizontally? Same for the buildings further in the back).
    Parallax scrolling in 8 directions is possible IF the 2nd background is a simple repeating pattern (that repeats in 2 dimensions).

  13. #13
    Death Bringer ESWAT Veteran Black_Tiger's Avatar
    Join Date
    Oct 2006
    Location
    Vancouver
    Age
    46
    Posts
    5,148
    Rep Power
    125

    Default

    Quote Originally Posted by awack View Post
    Yeah, Genesis wins this one...look at games like mega turrican, shadow of the beast(under ground section) or grand zort(third level) for the super grafx, levels that have two distinct background levels, where the foreground layer can move in any direction independent from the second layer, there isnt anything like that on the PCE, non super grafx pce of course.
    Well, if we're being serious, there are many PCE games that do that, it's just usually a tiled pattern like earlier Genesis games often use.


    Like 4:40 and 7:40 in this video (OMG it's a HuCard! ):





    At 2:30 in this video, you can see two independent background layers scrolling in multiple directions, with a third independent multi-directionally scrolling transparent layer fading in and out, between the other two background layers. But if you look closely at the background layer furthest back, it actually has a fourth(!) layer scrolling behind it. So 1 layer bg hardware = 4 layers of overlapping bg scrolling.

    Not bad for 8-bit, but it's obvious the bios doing it.





    But if we're comparing the theoretical potential of the 'hardware capabilities of the graphics chips' of the two consoles, when it comes to parallax, the Genesis can do more. Any/most tricks that the Turbo/PCE can do for layered backgrounds, the Genesis could also do and toss on another layer (although there might be too much slowdown in some cases).

    The Turbo/PCE is certainly good enough at parallax for the time.
    Last edited by Black_Tiger; 04-26-2011 at 09:42 PM.

  14. #14
    Nameless One
    Join Date
    Jul 2006
    Posts
    70
    Rep Power
    18

    Default



    http://www.youtube.com/watch?v=JiLU3X3tiYA


    This is a good example as well, start at 2:20, the BG layer is simple, but it scrolls right to left and up and down...ninja spirit is still the only example i can think of that has the completely independent two layers, im sure there are others, i just cant think of them off hand.

    HA, i wasnt sure about taking this thread in a more serious direction, but i like talking about this stuff.
    Last edited by awack; 04-26-2011 at 09:54 PM.

  15. #15
    Hero of Algol Kamahl's Avatar
    Join Date
    Jan 2011
    Location
    Belgium
    Age
    33
    Posts
    8,637
    Rep Power
    145

    Default

    The first legend of xanadu has a ton of parallax in some of the boss areas:

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •