Legend of Xanadu has much better sprite animation and scrolling than I am seeing in that video too.
Legend of Xanadu has much better sprite animation and scrolling than I am seeing in that video too.
Xanadu has beautiful layered scrolling(3)
It's a poor recording. The game is much smoother than that.
Also has some great parallax.
Forgot that one, did any game use it?
Yoshi's Island uses it. Why do you think they went with that art style? 2BPP limitation =P Also Super Mario World.
you mean Megadrive?
Speaking of parallax, there's some crazy effect goin' on in this vid at 1:44.
http://www.youtube.com/watch?v=zpDwobzZW3s
S.o.S for Snes uses 4 background layers.Forgot that one, did any game use it?
Last edited by Curryman123; 04-27-2011 at 01:53 AM.
Glad to see you back evilevoIX.
But yeah, other than being a little tribute to that past thread, I really don't see the point in this.
Genesis wins by far.
True parallax vs dynamic tiles (which the genesis can do anyway, and better in realtime, although less if prerendered).
Not to mention it's the easiest system to do linescrolls. No HDMA or Interrupt bullshit.
Thank you for having me back. I assume I was a casualty of these hackers and I simply joined this forum too late which I regret. This is a very addictive forum, very nice people; some dude just sent me a battery for free for my Sega Saturn! I need to find out who that was because I lost everything in the attack.
To avoid the massive shit storm we once had that the hackers mercifully destroyed by infiltrating our fine message board (almost forgive them for that) I will not participate in a massive point-by-point discussion between the TG16 and the MD. There were some neat tricks on the TG16/PCE that worked around the hardware limitations. That is one of my favorite things about classic gaming, having a system perform tasks and visuals that should not be possible.
Yes 2 months were gone from the forum, If you joined in those months then you lost your account.
Apparently there was a more recent backup but Melf's kid decided it would be a good idea to delete it![]()
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