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Thread: Genesis vs TurboGrafx Parallax. How do they compare?

  1. #31
    Hero of Algol Kamahl's Avatar
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    No I meant it, besides the TG-16 thread most of his posts were good.
    The beginning of the thread was a bit of a laugh at his arguments though

  2. #32
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by Kamahl View Post
    Glad to see you back evilevoIX.
    But yeah, other than being a little tribute to that past thread, I really don't see the point in this.
    Genesis wins by far.
    True parallax vs dynamic tiles (which the genesis can do anyway, and better in realtime, although less if prerendered).
    Not to mention it's the easiest system to do linescrolls. No HDMA or Interrupt bullshit.
    I thought the Genesis did need to use interrupts, but interrupts for the VDP and not the CPU. (in the PCE's case, you've got a fast CPU with extremely fast interrupt handling, so that's not a real issue either -same reason interrupt driven sound is so efficient . . . a shame there weren't high-res interval timers to make that really flexible -without on-card add-ons)





    Also, I think google's archives are still intact, so I could compile the posts from the TG-16 vs thread and post the htmls in a ZIP folder if anyone cares.
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  3. #33
    Hero of Algol Kamahl's Avatar
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    Quote Originally Posted by kool kitty89 View Post
    I thought the Genesis did need to use interrupts, but interrupts for the VDP and not the CPU.
    You just set a bunch of values on a table, no interrupt related shenanigans to do linescrolls.

    Quote Originally Posted by kool kitty89 View Post
    (in the PCE's case, you've got a fast CPU with extremely fast interrupt handling, so that's not a real issue either -same reason interrupt driven sound is so efficient . . . a shame there weren't high-res interval timers to make that really flexible -without on-card add-ons)
    Yes there's barely any performance loss, but it's not as simple as just setting values on a table .

    Quote Originally Posted by kool kitty89 View Post
    Also, I think google's archives are still intact, so I could compile the posts from the TG-16 vs thread and post the htmls in a ZIP folder if anyone cares.
    Nah, no need. Over 60% of that thread was just the same points being repeated over and over again with maybe 1 or 2 new bits of info (like Jorge Nuno's input on mid frame palette swaps).
    If anything that info should be added to the wikipedia page.

  4. #34
    Shining Hero Joe Redifer's Avatar
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    Fixed the incorrect spelling of TurboGrafx in the thread title.... AGAIN!

  5. #35
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by Kamahl View Post
    You just set a bunch of values on a table, no interrupt related shenanigans to do linescrolls.
    That's something good about the 32x's super VDP too then. (use of line tables for per line scrolling, no tile/character support at all though, and only full-screen vertical scrolling in hardware)

    Nah, no need. Over 60% of that thread was just the same points being repeated over and over again with maybe 1 or 2 new bits of info (like Jorge Nuno's input on mid frame palette swaps).
    If anything that info should be added to the wikipedia page.
    It ended up getting cut off just before the crazy troll-ish stuff anyway. (except blast processor was doing pretty close to the same thing since the first page of the thread -albeit with lower intensity)

    There were some interesting off-topic comments towards the end there though, maybe I should look for a few things to pick out. (amiga, planar graphics stuff, etc)
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  6. #36
    ESWAT Veteran Chilly Willy's Avatar
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    You guys are all nuts! The TurboGrafx-16 has 16 in the name, while everyone knows Genesis is the first book of the Bible, so it's a 1. That means the TG16 is sixteen times better!

  7. #37
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    So you're saying the 32X is two times better than the Turbo-Grafx-16? Ouch.

  8. #38
    Hero of Algol Kamahl's Avatar
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    Meh, such garbage, the atari 7800 is 7800 times better than the genesis!
    or.. wait for it...
    the Sharp X68000 .

    MUHAHAHAHAHA

    I win.

  9. #39

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    Quote Originally Posted by Kamahl View Post
    You just set a bunch of values on a table, no interrupt related shenanigans to do linescrolls.
    Maybe I misread something, but isn't this method limited in terms or granularity (ie it only works for every 8 scanlines or something)?

    EDIT: yeah, I think I misread something. I could've sworn somebody said something to that effect in this thread but I guess I'm mistaken.
    Last edited by RT 55J; 04-27-2011 at 08:59 PM.

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    I'd take the 7800 and definitely the X68000 over a 32x for real. In the past two years of reacquiring nes and genesis stuff, I still haven't been persuaded to put $25 into a 32x.

  11. #41
    Hero of Algol Kamahl's Avatar
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    Quote Originally Posted by RT 55J View Post
    Maybe I misread something, but isn't this method limited in terms or granularity (ie it only works for every 8 scanlines or something)?
    That's cell scrolling, it can do that too.

  12. #42
    Master of Shinobi evilevoix's Avatar
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    Quote Originally Posted by Kamahl View Post
    No I meant it, besides the TG-16 thread most of his posts were good.
    The beginning of the thread was a bit of a laugh at his arguments though
    You could laugh all you want but what is sad is nothing was accomplished. The thread went back and forth and I believe that toward the end both sides we just repeating themselves. I think this is why the forum was hacked.

  13. #43
    Hero of Algol Kamahl's Avatar
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    The forum was hacked because xDragonWarrior left and went to the hackers forum to talk about the wonderswan. They got pissed.

  14. #44
    Master of Shinobi evilevoix's Avatar
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    What will the legal repercussions be?

  15. #45
    Hero of Algol Kamahl's Avatar
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    xDragonWarrior will be forced to play exclusively with an old brick of a gameboy.
    The hackers will go to hell, which is just like heaven except the beer is warm and tastes like piss, and the hookers are cheap, filled with disease, and mostly transvestites.
    Praise Raul.

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