Quantcast

Page 1 of 5 12345 LastLast
Results 1 to 15 of 62

Thread: Which had the most powerful processor, TurboGrafx-16 or SNES?

  1. #1
    Zebbe's Avatar
    Join Date
    Feb 2006
    Location
    Vallentuna, Kingdom of Sweden
    Age
    38
    Posts
    9,172
    Rep Power
    135

    Kiwi Which had the most powerful processor, TurboGrafx-16 or SNES?

    It's a well known fact that the Mega Drive/Genesis ruled above all thanks to the unlimited power of blast processing, but which one is most powerful of the HuC6280A and the 5A22? Higher clock frequence or 16-bit? That, and many other things are considerable when looking at the best processor of these two, according to the ever-reliable Wikipedia.
    New user who wants access to the forum? PM Melf!

  2. #2
    Shining Hero Joe Redifer's Avatar
    Join Date
    Dec 2005
    Location
    Denver, CO - USA
    Posts
    13,184
    Rep Power
    133

    Default

    If you're talking raw CPU, then the TurboGrafx-16, definitely. The SNES had lots of helper hardware to get around it's basically crippled CPU.

  3. #3
    Zebbe's Avatar
    Join Date
    Feb 2006
    Location
    Vallentuna, Kingdom of Sweden
    Age
    38
    Posts
    9,172
    Rep Power
    135

    Default

    What helper hardware do you mean? The enhancement chips in the cartridges were used in less than 5% of the game library.
    New user who wants access to the forum? PM Melf!

  4. #4
    Shining Hero Joe Redifer's Avatar
    Join Date
    Dec 2005
    Location
    Denver, CO - USA
    Posts
    13,184
    Rep Power
    133

    Default

    The sound hardware, the graphics hardware, all that stuff takes much of the load needed off of the CPU whereas the Turbo CPU has to worry about doing a lot of those things itself. For example, Mode 7 was done in the hardware so it was effortless for the SNES to do. But I'm not sure about VRAM and all that and I'm sure someone else will come along to clear all of that up. I do know that the SNES usually ran at a fraction of what the CPU was capable of, and it was only capable of up to 3.58 Mhz.

  5. #5
    Zebbe's Avatar
    Join Date
    Feb 2006
    Location
    Vallentuna, Kingdom of Sweden
    Age
    38
    Posts
    9,172
    Rep Power
    135

    Default

    Hmm, yeah, it's the same with the Mega Drive/Genesis which had a sound processor (although the 68k was also used for sound sometimes). I guess this makes the SNES overall winner, but then again it was released 3 years later and was much more expensive (comparable to N64 and DC, I guess).
    New user who wants access to the forum? PM Melf!

  6. #6
    Mastering your Systems Shining Hero TmEE's Avatar
    Join Date
    Oct 2007
    Location
    Norway, Horten
    Age
    34
    Posts
    10,112
    Rep Power
    114

    Default

    PCE wins as long as you're doing only 8 bit things, MD kicks the ass of all of them when you do 16 and/or 32 bit things. 8bit things on 68K take as much time as 16bit things so you really don't want to do 8 bit things if you care for performance.
    Death To MP3, :3
    Mida sa loed ? Nagunii aru ei saa "Gnirts test is a shit" New and growing website of total jawusumness !
    If any of my images in my posts no longer work you can find them in "FileDen Dump" on my site ^

  7. #7
    Systemwars vs Sega-16 Master of Shinobi gamegenie's Avatar
    Join Date
    Dec 2008
    Location
    IN, USA
    Age
    39
    Posts
    1,311
    Rep Power
    22

    Default

    How fast was the Turbo's main CPU?
    "Fires of purgatory, coalesce and incinerate my enemies."

  8. #8
    Shining Hero Joe Redifer's Avatar
    Join Date
    Dec 2005
    Location
    Denver, CO - USA
    Posts
    13,184
    Rep Power
    133

    Default

    7.14Mhz I think. Not a quad core or anything.

  9. #9
    Outrunner roundwars's Avatar
    Join Date
    Jan 2010
    Location
    California, USA
    Age
    33
    Posts
    574
    Rep Power
    21

    Default

    Doesn't the SNES supposedly have a math coprocessor or something? I wonder how much that added to the system's computational power.

  10. #10
    Mastering your Systems Shining Hero TmEE's Avatar
    Join Date
    Oct 2007
    Location
    Norway, Horten
    Age
    34
    Posts
    10,112
    Rep Power
    114

    Default

    It has a multiplier built into te PPU I think, but that you cannot exactly call as a math coprocessor... some games had DSP chips etc. in their carts for computational purposes
    Death To MP3, :3
    Mida sa loed ? Nagunii aru ei saa "Gnirts test is a shit" New and growing website of total jawusumness !
    If any of my images in my posts no longer work you can find them in "FileDen Dump" on my site ^

  11. #11
    I remain nonsequitur Shining Hero sheath's Avatar
    Join Date
    Jul 2010
    Location
    Texas
    Age
    46
    Posts
    13,331
    Rep Power
    134

    Default

    Nintendo's fake editorial on the SNES/Genesis comparison agrees with Joe's analysis. The SNES cpu needed co-oprocessors to compete.




  12. #12
    Hero of Algol Kamahl's Avatar
    Join Date
    Jan 2011
    Location
    Belgium
    Age
    33
    Posts
    8,637
    Rep Power
    145

    Default

    The SNES CPU is weaker no doubt, the clock speed is just too low. If it was like 5-6MHz it would be on par with the M68000 on the Genesis.
    The PCE CPU is pretty efficient, it might be 8bit but running at 7MHz it's a scary beast. If you use as much 8bit operations as possible it can exceed the M68000 in performance, but this takes quite a bit of planning.

    You're not getting RESQ out of it.

    "Real life" performance will be worse since there's no auxiliary soundchip, and the need for dynamic tiles takes quite a bit of extra processing (either for realtime computation or to send them to the screen).

  13. #13
    Systemwars vs Sega-16 Master of Shinobi gamegenie's Avatar
    Join Date
    Dec 2008
    Location
    IN, USA
    Age
    39
    Posts
    1,311
    Rep Power
    22

    Default

    I can't believe Nintendo wrote that.
    "Fires of purgatory, coalesce and incinerate my enemies."

  14. #14
    Angry Liberal Arts Major Hero of Algol Iron Lizard's Avatar
    Join Date
    Mar 2007
    Location
    Bisbee, AZ
    Age
    44
    Posts
    7,861
    Rep Power
    113

    Default

    Its pretty funny because as much as they bag on Sega its like they are saying " Fine you can play your Sonic on your Genesis but please buy our Snes"

  15. #15
    I remain nonsequitur Shining Hero sheath's Avatar
    Join Date
    Jul 2010
    Location
    Texas
    Age
    46
    Posts
    13,331
    Rep Power
    134

    Default

    I'm pretty sure this "editorial" is the origin of all of the talk online about Sega claiming the Genesis had a "blast processor", or a special hidden chip. Sega only said "Genesis has blast processing," which is at least somewhat based in reality.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •