No, they were changing the context back and forth without proper explanation.
If you read it carefully, they stop talking about playing "like sonic" (fast, etc), when they mention "also" which could mean under different circumstances. (which WOULD apply for boss battles or special cases)
That, and marketing obviously wouldn't properly understand the ins and outs of using the SNES's special capabilities.
Actually, I kind of like that article, amusing and a good mix of real tech info used in a specific context twisted by marketing . . . but nothing excessive in terms of actual false statements (ie like Neo Geo ads . . . or even some of Sega's own statements/editorials like claiming DKC used added hardware on the cart). The list of trade-offs are obviously a pointless comparison (many aren't useful advantages one way or the other -like having more "custom chips" or dual PPUs, etc, etc) and most of the twisting is done through omition of the MD's advantages. (the comments on "true digital audio" or "signal to noise ratio" are also obviously wrong, among other things)
It's a promotional article, obviously, treating it as anything more would be an ignorant mistake. (it is interesting that they actually list the Genesis's aesthetics -ie "black control deck" as being an advantage)
Hmm, maybe I like it a bit more because that's exactly the sort of marketing push that I was thinking of when I said NEC should have cut out the bittness BS with their own marketing showing the "real" source of power/capabilities of an overall system (let alone the CPU itself).
That Nintendo article came particularly close when they started to touch on the CPU's place in a given game console. (expanding on that could mean pointing out how the Atari 2600 has almost the same CPU as the NES at about 2/3 the speed/performance -but the way the rest of the system works is obviously the bigger issue- or how the Colecovision and Master System have the exact same CPUs at the exact same speed; then the actual architectural differences that give different advantages and trade-offs -obviously focusing on the PCE's advantageous cases specifically given the promotional context)
Obviously, NEC wouldn't have named it the TG-16 in that case either. (that name doesn't even have a very good ring to it, but they couldn't really use "PC Engine" either . . . "Turbografx" alone doesn't sound especially good for that matter)
On another note in that article:
The claim about the SNES's memory access is rather loaded. At 3.58 MHz, it does complete a memory access at about 86-88% faster (280 ns vs 522 ns), but that's for an 8-bit read vs a 16-bit read on the MD. (so the MD takes ~1.87x times as long, but can read double the data in that time) And then there's the bigger issue of the SNES actually runs at 2.68 MHz for all games in RAM (and all early games in ROM as well), so that's only 373 ns accesses and the MD only takes 1.39x as long per access then. (but still can do 2 bytes in that time when the SNES is handling 1 byte)
And that's just memory accesses, not actually addressing performance benchmarks for running code. (the SNES executes most instructions much faster, but the simpler instruction set means more instructions needed for some operations the 68k does with fewer, slower/more powerful instructions -to which point it depends on the type of game, but the SNES is so slow that it still will only come close to even in better cases, more so with later 3.58 MHz games)
The PCE's CPU accesses ROM and RAM at 140 ns, so 273% faster than the MD (MD takes 3.73x as long to complete an access), but still 8 vs 16 bit meaning the PCE has a nominal ~87% bandwidth advantage over the MD's 68k. (double that for 8-bit specific operations -the same cases where the SNES would have a moderate advantage over MD bandwidth)
Then there's the actual computational performance again, still cases where the 68k could be preferable, but a much wider margin for the PCE's CPU to match to beat the 68k in other cases. (any case where the SNES would be closer to even with the MD, the PCE should beat both by a fair margin -some of the biggest exceptions where the MD would be better could be for 3D games, though the MD has a bigger advantage there with packed pixels vs planar on the PCE, so it wouldn't be an even comparison in any case)


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