
Originally Posted by
Aarzak
The decision to split the games in two, although "necessary" according to Sonic Team (this is the prime example of SoJ never wanting to invest in anything bigger than 24 MEGA POWER carts) hurt sales for both games, as Sonic 3 came out during a lull period in early 1994, with S&K coming out just 9 months later. With the latter, the gaming media was already giving off the vibe that they were tiring of the Sonic formula, as opposed to the near-universal praise that they gave S3. Then DKC came out a month after S&K and single-handedly spanked both games' total sales.....if that S3&K cart hadn't fallen through, they should've released it that '94 holiday season to compete against DKC. Me thinks that Sega got too cocky off of the success of Sonic 2, and pulled off this stunt. That or the aforementioned "no carts bigger than 24 MEGA POWER" unofficial rule that SoJ had for Mega Drive games.