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Thread: So apparently Donkey Kong Country displays 4096 colors at once...

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    Hero of Algol TrekkiesUnite118's Avatar
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    The guy is now posting specs and a lot of them seem to be rather off.

    SNES Video spec Picture Processor Unit: 16-Bit
    Video RAM: 128 KB
    64 KB of VRAM for screen maps (for 'background' layers) and tile sets (for backgrounds and objects);
    64 KB for sprite layers, 512 + 32 bytes of 'OAM' (Object Attribute Memory) for objects; 512 bytes of 'CGRAM' for palette data.
    Palette: 256 entries; 15-Bit color depth (RGB555) for a total of 32,768 colors.
    Maximum colors per layer per scanline: 256.
    Maximum colors on-screen: 4096 without alpha and 32,768 (using color arithmetic for transparency effects).
    Maximum colors per sprite : 128
    Resolution: between 256x224 and 512x448. Most games used 256x224, 320x224, 512x224 pixels since higher resoulutions caused slowdown, flicker, and/or had increased limitations on layers and colors (due to memory bandwidth constraints);
    the higher resolutions were used for less processor-intensive games, in-game menus, text, and high resolution images.
    Maximum onscreen objects (sprites): 128 (32 per line, up to 34 8x8 tiles per line).
    Maximum number of sprite pixels on one scanline: 256. The renderer was designed such that it would drop the frontmost sprites instead of the rearmost sprites if a scanline exceeded the limit, allowing for creative clipping effects.
    This doesn't seem very correct to me.

  2. #17
    What? Shir is gone? Raging in the Streets StarMist's Avatar
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    How could it possibly display 4,000 colours at once? It's a video game, not an acid trip.

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    Raging in the Streets Thunderblaze16's Avatar
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    Quote Originally Posted by StarMist View Post
    How could it possibly display 4,000 colours at once? It's a video game, not an acid trip.
    fan boys well believe in ANYTHING that well make whatever the fuck there fans off, better.
    ***Visualshock! Speedshock! Soundshock! Now is time to the 68000 heart on fire!***
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    Banned by Administrators 16bitter's Avatar
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    Quote Originally Posted by Thunderblaze16 View Post
    fan boys well believe in ANYTHING that well make whatever the fuck there fans off, better.
    Personal attack on TrekkiesUnite+sheath.

  5. #20
    I quit video games ESWAT Veteran
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    I always thought SNES displayed 256 maximum colors onscreen of a palette of 32,768, I don't know where the 4,096 onscreen colors is coming from. Maybe he's confusing it with NEO GEO, which actually did display 4,096 colors onscreen, out of a palette of 65,536.

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    That's nothing compared to Vectorman displaying 8184 colors at once.

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    Does the SNES support HInt palette cycling? And isn't the SNES 256x224? Because if so you can do that many pixels on screen in a unique color...
    Sega Retro — a wiki I help run that's dedicated to documenting everything Sega from the old electromechanical games to today's video games

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    Hero of Algol TrekkiesUnite118's Avatar
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    Quote Originally Posted by andlabs View Post
    Does the SNES support HInt palette cycling? And isn't the SNES 256x224? Because if so you can do that many pixels on screen in a unique color...
    That may be possible, but is it useful in a game situation?

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    Hero of Algol Kamahl's Avatar
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    Quote Originally Posted by TrekkiesUnite118 View Post
    The guy is now posting specs and a lot of them seem to be rather off.



    This doesn't seem very correct to me.
    That's because it isn't.

    "Maximum colors per sprite : 128" - NOPE

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    Hero of Algol TrekkiesUnite118's Avatar
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    Yeah if I remember correctly from the PCE vs SNES vs MD threads we've had here, the SNES has 16 palettes that can have 16 colors each to use. And 8 of those are available to sprites. Now that is 128 colors available to sprites, but I think 1 sprite can only use one of those 16 color palettes.

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    Hero of Algol Kamahl's Avatar
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    Quote Originally Posted by TrekkiesUnite118 View Post
    Yeah if I remember correctly from the PCE vs SNES vs MD threads we've had here, the SNES has 16 palettes that can have 16 colors each to use. And 8 of those are available to sprites. Now that is 128 colors available to sprites, but I think 1 sprite can only use one of those 16 color palettes.
    Correct

  12. #27
    Angry Liberal Arts Major Hero of Algol Iron Lizard's Avatar
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    Quote Originally Posted by Sega Genesis View Post
    That's nothing compared to Vectorman displaying 8184 colors at once.
    That how I would approach it. Fight stupid with stupid. Also make sure to tell him the Genesis once killed a man in Reno just to watch him die and jumped a shark on water skies.

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    Hero of Algol Kamahl's Avatar
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    I'd go the "Blast Processing" route myself.

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    I should take a heavily filtered Sonic Screenshot that GIMP claims has 25000+ colors.

  15. #30
    Master of Shinobi Curryman123's Avatar
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    DKC can display 500000 colors because it's better than vectorman. *puts up a flame shield*

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