
Originally Posted by
roundwars
Strong disagree. SOR3's fast-depleting weapons are clearly inferior to SOR2's system, where how long you get to keep a weapon depends on your skill in preserving it. The special meter is a step backward too; special moves are supposed to be SPECIAL, not something you need to use every X number of seconds or feel like you're wasting resources. Together these changes destroy much of the sense of pacing and depth that the second game had.
I think one thing SOR2 is really outstanding at is constantly giving the player little challenges to meet that keep them motivated -- see how long you can keep your weapon, see if you can survive till the next turkey, see if you can survive until the next point value that gives you an extra life, etc. And you can improve your records on multiple fronts -- once you've beaten the game in normal mode, see how far you can get in the harder modes, or how far you can get on one continue, or how many levels you can 1LC. And then you do all that again with a different character. Out of all the games I've played, SOR2 is the one that really exemplifies this sort of game design, and SOR3 doesn't achieve this at the same level. Whether that's due to the mechanical changes or just being too damn difficult, who can say.