Anybody know how many regular moves were added to SOR 3? oh none thought so. SOR 3 turns into a special a thon and I absolutely hate it. Give me a 2nd basic combo, give me a running combo, give me a 2nd back grapple attack, give me a grapple mega combo (kind of like a Brutality in MK3 or FF3 to be more accurate). Instead I get 2 variants of the Grand Uppah both of which give me zero satisfaction. Oh wait weapon specific specials once again for the most part don't give me any satisfaction (weapon specific combo's would have been way better) seriously pick up a pipe with Hagger in FF3 and damn it feels good to put together 3 smooth shots in a row with a pipe or Guy with his nunchuks. I think a huge reason for the moves being less satisfying is the damage done is way less then in SOR 2. When you do Axel's offensive special in SOR 2 it is so satisfying in 3 I am always like wtf how do that many punches take out so little health.
SOR2-easy and simple moves
SOR3-hard and complex moves
I guess that is why you like FF3 since it is only as evolved as SOR2.
SOR3 doesn't have as many cheap boss attacks like other beat'em ups.
As far as I'm concerned, both series are part of "the Genesis experience" - It's hard for me to imagine owning a Genny without both series in my collection. However, I've always enjoyed the SoR series much more and think that it has aged much better than the GA games.
SoR works better for me. Only GA I care about is 3, first 2 I don't like too much, especially the number 1, though I don't care too much about SoR1 either, but SoR2 is great.
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WTF!? I have played SoR3 the same way I play SoR2. I never ever felt the need to abuse the special system just because it has that meter. As for SoR 2 anybody can take Axel and grand upper there way to the game on the normal setting. Hell that move is 98% unstoppable. They made it weaker on SoR3 which was a good thing. Somebody also mentioned something about budgets and size. But Sega has kept Golden Axe alive. There was 3 arcade games (SoR had zero and I don't count that mega tech game as one), a remake for the PS2 (SoR never made it out) then they had Beast Rider. Sega for the most part has killed off the SoR series for reasons unknown to me and they have kept the absolute best GA game in the arcade.
I don't like the first SOR, and SOR 3 is messed up(thankfully we have Bare Knuckle III). So, Bare Knuckle VS. Golden Axe? I don't even like GA. And SOR is awesome, for a beat 'em up(a genre I don't really like). I loved Golden Axe, as a kid, but now....blah.
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I always liked the uneven terrain in the golden axe games, it gives variety to the gameplay, something even the SOR saga is missing to some degree.
It's a tough call, but I choose SOR, mainly because GA3 was a missed opportunity on Genesis, a great game ruined by a scarce budget (probably).
I agree, though, that putting in Revenge of Death Adder would change a lot of things..
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SOR3 Hard and complex moves wtf? their not hard at all to pull off (most of the new moves are garbage though)
Final Fight 3 I will tell you why I like it more then SOR 3 Music is better, graphics are way better, the moves are better, the game is better. Hoo-ray for being able to run diagonally and then whoop the crap out of a thug with a satisfying for hit combo.
We are comparing the "Genesis" games simple math here...
GA 1 vs SOR 1 both 4-Meg (although GA 1 came out a yr and change earlier)
GA 2 vs SOR 2 4-Meg vs. 16-Meg (well you tell me what game had more resources (once again GA 2 came out a yr before SOR 2)
GA 3 vs SOR 3 8-Meg vs. 24-Meg (Once again it's hard to compete when the game is 3x's bigger and comes out a yr later)
I agree with the Grand Uppah being overpowered in SOR2 and actually do playthrough's with Axel and bar myself from using the move. I prefer the Garnd Uppah in SOR 3 as well. Watch someone new to SOR 3 play and see how fast they abuse the special in the U.S. version because there is barely any penalty for using it without letting the bar refill (my brother case and point and a bunch of youtuber's).
I realize my comment came off as assholish. I'll give you that. I also realize my opinions are in the minority. The harder moves I was talking about is the 6 button moves. The game being harder as the special/super moves take of less and are less effective. Also more enemies with different strategies needed with more characters that block and get you into holds. Limited use of weapons. Basically making the moves weaker makes you have to play better to win. I guess most just find it annoying. I feel that true beat'em up fans will enjoy the challenge.
I don't think those are bad things for the most part (by more moves I would have liked more regular moves all the moves SOR 3 added were "special" moves that serve little purpose ex. Axel's 2 star special is better then his 3). The biggest reason the game is a disappointment for me is the look and sound of the game (SOR2 was pure ear and eye candy SOR3 looks boring/drab and sounds like crap). Presentation and atmosphere is a huge part of the beat em up genre and for me SOR3 scores below average in this category. it doesn't help that 3 playable characters are a re-hash from the previous game either. Yes the fighting mechanics are great and the game controls perfectly, my only gripe with that is characters should be able to run diagonally (but that would of screwed up their blitz attack, hence running combo's FTW)
I feel that true beat'em up fans will enjoy the challenge. << "I realize my comment(s) came off as assholish"
Challenge is one part of the puzzle and I have no problem with SOR3's difficulty level
I guess visually/music I'm too busy fighting to notice SOR3 lacking compared to SOR2. When I listen the music w/out playing the game on mp3's I see that it sounds more like a circus clown/techno mixture and not too much like vg music. Laziness on their part? Also Shiva and Roo are worthless with their limited moves and since they can't use weapons. In the meantime your enemies get to pick them up and beat the crap out of you. Also, enemies eating your turkys. WTF? lol. They will even kick over the trash cans and barrels and take the turkys. Those fucking assholes. With BK3 at least all of the woman are not nun fighters. I'll give you look and sound is superior in FF3 but look what system its on. SNES rules as far as beat'em ups look in general compared to the Genesis. SNES also got some cool ones the Genesis missed out on. As far as sound/music it's up to the song writers as the Genesis can crank out some good music(SOR2). I actually only find Max really usefull to use in SOR2 and Zan in SOR3 unless I cheat and use Super Skate. Those are the only fighters I will use. Similiar to GA2 the dwarf is the only fighter worth a shit with his reach and extremely useful b+c move(GA3 wtf no dwarf, the cat thing is the coolest but they also had to make him the weakest). Back on topic. I guess it just comes down to in the gameplay factor is you like the direction FF3 took in gameplay advancement where I prefer SOR3's. We can still both agree that Punisher on the Genesis is under-rated.
The Punisher is one of the "ugly" games I love. It's style is so unique as far as beat em ups go. I can't ever get enough of blasting away enemies with my pistol and all the weapons to kill baddies with are sweet.
I can't stand Roo the Kangaroo it infuriates me that Adam isn't playable (Skate should of rode the bench in SOR3 his character serves no purpose) People say the story doesn't matter in beat em ups their wrong. Story should of been Skate got kid-napped (yes exact same story as Adam but now Skate for SOR3) Adam, Axel, Blaze, Max and ? <-- insert a 5th character who doesn't suck to join the fight. Why we got a ridiculous sci-fi story I will never understand. (Zan stinks IMO his move set is boring as hell)
All the characters in SOR2 are fun to play with I can't get over how perfect they made the game (the least amount of negatives I have ever had about a game is SOR2. Make Axel's Grand Uppah less effective is basically my only one, everybody being able to run kind of as well)
Lastly my biggest beef with FF3 wtf is Dean and where the hell is Cody? what a wasted playable character Dean is.
I gotta stop talking I get way to nit picky and obsess about "what could have been"
The original Final Fight and SOR2 are as perfect as games could have been for their time A+ for both of them. Both had great control, both had great atmosphere, Final Fight had the most memorable batch of enemies ever. SOR2 advanced the move-set perfectly from the basic Final Fight formula.
Back in the day this would have been a difficult question, however, after the test of time has been applied: Streets of Rage wins 100 times out of 100. Golden Axe has aged very, very badly. While the first game may remain an enjoyable little romp, the second is ugly and tosh, the third tries too hard and is utter gash. In contrast all the Streets of Rage games remain great (although the first has aged quite so well as the other two).
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