Much like its minimal techno score, I feel that SOR3/BKIII is a strong step forward in-series and genre.
The game is very much what Sega were at their height: genre-bending, if not creating, taking a concept and making it both a great gameplay but also a piece of cultural cool. Bare knuckle III, with its purity of conceit, reminds me a little of Jet Set Radio in that it's a great match of style to function, maybe even as function or depth; it's taking the original game's concept (the sexy, stylish streets) and doing its damnedest to purify and synergise
The game's the most functional of the lot, and one of the best of the genre, particularly for its period.
You ask why the specials are the way they are, but I see the point in the game's scope; it's a rhythm issue. Pacing-wise, particularly in the Western release or on the highest difficulty, the game works very well with this system, finding a better gameplay speed -- more frantic -- matched to a more complex structure and strategy (which is also why the run feature is an important update).
What happens is -- as a blender of gameplay, graphics and sound -- the game becomes the most visceral entry in the series, with the best flow of the three games.
On a more direct or segregated level of gameplay, also keep in mind that Capcom was experimenting with the idea of special moves, whether that be the later-FF3 or the release of Aliens Versus Predators around the same time.
As far as the third element I also believe that the game has the best mashup of animation, design and explication of intent from those issues; if you look at the characters and environments, they have a far grittier, more 'realistic' sense and style innately; going back to SOR2, the difference is rather striking, and the prior game looks cartoiony in the contrast. Stylistically, the matter is subjective (redundant), but I think it's clear that as a design strata BKIII comes closest to the ideas underlying the series through these graphics: a kind of romantic grit, a little more noirish than its predecessor.
And if you look at box art, it's either coincidental or telling that the third game looks the closest to all three games' covers. It's more anatomical, grittier and a bit more sexualized. I think it has a striking look, even as its desaturated on color and minimilzed as far as cartoonish flourishes.
It really matches the form-as-function model throughout, with the music being a hugely important pointer as far as what they were trying to do, in my opinion: get closer to the bone so far as those three elements, and thus the central argument of the series.
The game's insular in that sense, as it explores ideas of genre and series more minutely it loses the prior games' broader appeal, but it's arguably the best game -- relative to style and genre expansion -- because of it. Rather like Street Fighter III.
I believe that FF's third entry is a fine game, but I don't think it can match the sophistication of the denouement to SOR.
Genre and gaming as art? It certainly takes a stab at it.


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