The Wacky Workbench stage is really boring and annoying.. I can play Sonic CD up to that point, then I usually quit.
I do always feel like I am playing a randomly generated level when I play Sonic CD, but at least the levels still allow the staple of perfecting the time while collecting the items. I think Knuckles Chaotix is a bit worse in this respect.
My main gripe would be that in Sonic 1 and Sonic Adventure 1 every segment of every level is instantly recognizable. Getting lost in these games is only a symptom of not playing them enough. The rest of the Sonic games have less of this kind of landmark based level design.
The OP post seemed pretty subjective to me, and honestly, Sonic 1 has not aged well, but most folks are blinded by nostalgia and want to say it's a perfect game, which it's not.
I with the Sonic 1 -> Streets of Rage comparison that Kamahl made. Still a classic, but it's flawed.
Altered Beast was never good. The only cool thing people liked was that you could transform into beasts. The gameplay was always substandard.
Last edited by DarkDragon; 08-02-2011 at 10:31 PM.
wow, I never knew there was so much hate for the sonic cd game. I always hear its the best sonic game.
***Visualshock! Speedshock! Soundshock! Now is time to the 68000 heart on fire!***
I agree pretty much withe the criticisms labeled against Sonic cd in this thread. I never cared for it.
The only thing that’s wrong in the original Sonic the Hedgehog is Labyrinth Zone, a zone that completely contradicts the general philosophy of the game. The lack of spin dash isn’t a bad thing at all. Spin dash was a move that helped the games to become faster and, more importantly, more noob friendly. It was a good inclusion but, in a game that features momentum based platforming, spin dash is supposed to be optional.
Sonic CD is a mediocre platformer if you play it as a standard Mario style platformer (which is not) in the traditional point A to point B sense. And a genius in design if you play it as a Sonic game (physics and momentum based platfomer with emphasis on score and time attack runs).
Hm, I’d say that’s partly true.
It’s true that, gameplay wise, Shadow of the Beast isn’t, and never was, anything special. The game’s essence was always found in the unique audiovisual experience it offered. Much like the Ecco series (Ecco had better gameplay though). Shadow of the Beast is, in a way, the Ico of the 16-bit era. Also, the Amiga version is vastly superior to the Mega Drive port.
Last edited by Loggo; 08-02-2011 at 11:25 PM.
I'm not saying it's a bad game, but in the context of the Genesis Sonic series, it's far from good. It's pretty close between 2, 3, and S&K for best Genesis Sonic game, but 1 is just so much worse than any of those three, that the praise it gets isn't really deserved.
In the overall Genesis lineup, yes it's better than half of what's out there, but it's just an average game at best, while 2, 3, and S&K are all genuinely great platformers and great games.
I really don't see how opinions can be blinded by nostalgia. Is that saying that the opinions SHOULD be different than what they are? Nostalgia just helps factor into some people's opinions, nothing wrong with that at all. The overall gist of this thread seems to be "Games you think are good actually suck" as if it is 100% fact that they suck. Sorry, but that is subjective. Altered Beast doesn't suck. It may suck to you, but that doesn't mean that others aren't allowed to enjoy it for whatever reason. That's just silly.
Games I don't like now I didn't like back when they were new, like Vectorman. Couldn't stand it. Returned it to Electronics Boutique the very next day and got a full refund because it was so awful. However other people like it and whatever reasons they have for liking it even if nostalgia factors in to that are none of my business or concern.
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