Vitalogy was a better album than Ten.
You just can't handle my jawusumness responces.
American RPGs are even more boring.
"Wizardry: Proving Grounds of the Mad Overlord" and "Dungeons & Dragons: Warriors of the Eternal Sun" were the best American RPGs ever.
No problem. Wizardry is a dungeon crawler that originally came out for the Apple II in 1981, and it's pretty much the game that got Japan interested in RPGs.
Dungeons and Dragons: Warriors of the Eternal Sun has both an overhead view, and first person dungeons. Hint: Buy a "Sling" for everybody when you go to the weapon shop, they're awesome for attacking enemies from a distance, because if you get too close to most enemies when you're on a low level, they can kill you in no time. Once you level up and start exploring, it gets quite fun. I beat it a long time ago.
Everybody who likes games I don't care for are fanboys.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
I'm just messing around. "fanboy" is a cop out term 99% of the time it is used.
"... If Sony reduced the price of the Playstation, Sega would have to follow suit in order to stay competitive, .... would then translate into huge losses for the company." p170 Revolutionaries at Sony.
"We ... put Sega out of the hardware business ..." Peter Dille senior vice president of marketing at Sony Computer Entertainment
"Sega tried to have similarly strict licensing agreements as Nintendo...The only reason it didn't take off was because EA..." TrekkiesUnite
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