or the All Knowning Olls,
time to make an alt. eh olls?
or the All Knowning Olls,
time to make an alt. eh olls?
This will likely get me slapped on an ignore list or two, but please don't speak as if you're the voice of the site. If you have an opinion on someone, keep that opinion referenced as yours, not ours. It'll be a lot more true, and a lot more polite/respectful to the rest of us who may not share your opinion
As for the filter discussion, I have to say I'm partial to leaving the games unfiltered and unstretched. Maybe it's because of the pixel work I've done over the years, but I'd just rather have clean-edged and square pixels, than fuzzy ones... or oddly shaped areas of color via those HQ filters.
Last edited by The Coop; 09-06-2011 at 08:46 PM.
Currently Reviewing: Desert Strike (SMS), Galaxy Force (SMS)
Coming Up:TF3 Side by Side
Done: Jim Power: The Lost Dimension
Now you're getting it. That's a much friendlier grasp of what's at stake here. These games were drawn, developed, and generally envisioned for CRT technology. Some looking as good as they do on LCDs with even putrid composite encoders is a testament to amazing art design.
Oh believe me, I know about big pixels. I've been zooming way in with programs like Photoshop and Image Ready to edit or create sprites since 2002. But the idea of softened edges, adding in scan lines, or seeing blown up pixels turned into what's in the first post of this thread, doesn't appeal to me. Pixels being softened on picture tube TVs is the nature of the beast. I accept that and move along. But given the choice, unless turning off the softening filter(s) results in some odd looking stretched pixels (like what's in SNK Arcade Classics Vol. 1), the way the pixels appear unfiltered just looks nicer in my opinion... whether it's on my 22" flat monitor, my 28" regular TV, or a store's 40"-50" flat screen.
Last edited by The Coop; 09-06-2011 at 09:54 PM.
Currently Reviewing: Desert Strike (SMS), Galaxy Force (SMS)
Coming Up:TF3 Side by Side
Done: Jim Power: The Lost Dimension
Any non-handheld game will look amazing on a heldheld.
That just isn't true. I can agree some games might look better on some handhelds, but as long as we're not talking about playing Rome Total War on an OG gameboy, I assume you mean playing handheld versions of home consoles, like the Nomad?
Even if that's the case, I can't think of a single PC Engine game that looks better on the GT. In most cases, the games look best on the hardware they were intended for.
As for filtering... I can see why one would use it on a very high resolution monitor for Emulation, but with a TV, the resolution is much lower and you're usually sat much further away. I turn off filters for any XBLA games that provide it (Final Fight, Street Fighter III etc) and from about 8 feet away it looks fine.
I'd also agree that it's pretty ridiculous to prefer CRT to plasma/LCD unless you only ever use a TV for retro gaming. and there's still the space...
But CRTs are available for next to nothing; I picked up a 21" flat screen trinitron the other day for £3. So pleased with that.
I actually don't like the extreme sharpness a LCD tv gives me. A lot of tv programs are not HD yet, i play a LOT of retrogames which look terrible on HD LCD screens and i think DVD's look perfectly fine, so i don't bother buying one. I have 3 CRT televisions at home, 2 of which are 28 inch and one 14 inch, they suit me perfectly and they give a perfectly sharp image but when they are all dead and buried i think i will have to buy a HD LCD screen or maybe a plasma screen. I do know that i want to know exactly which tv does Composite and analog signals best.
But i will hang on to CRT as long as i can. just a personal preference i guess.
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