The difference is you have to have a phone. You don't have to have a gaming device. Also you get your phones for free with your contracts if you're the average person. So the price of the phone doesnt matter at all. Games on phones range from $1 to $20 normally. All cheaper than the price of a 3ds game. Also phones are vastly more powerful than the 3ds. The iphone which isnt even one of the most powerful phones can muster better graphics than the 3ds. It kinda gets to the point of. What is the point of the 3ds? It doesnt even have worthwhile software either.
Most people would agree that a phone is a necessity. However, can the same be said about a phone that does everything except wipe your rear-end? Some phones are free from the provider while many of the high end devices are not. Don't people have to pay for service as well as a data plan or did they become free? Unless we are talking about those throwaway phones, you pay whether you use it during the month or not. The dollars add up.
Games? Most games can't compete with those on a handheld like the 3DS, PSP, etc.., The clip you posted, while visually looking good, was almost painful watching how it was controlled.
The clip you posted, while visually looking good, was almost painful watching how it was controlled.
Thank god my argument was only about iphone graphics and I used a game vastly better looking than 3ds games.
You guys are fighting a argument that I honestly could care less about. My point was made. 3ds isnt selling well cause it doesnt have much of a point and the graphics are not good.
The 3DS is still rather new too. It will be a while till we see stuff really start to push it. I will say that Street Fighter 4 on the 3DS looks better than it does on the iPhone. And Rage while it looks to be running at a smooth frame rate and a nice resolution, I can't tell much about how detailed the geometry or any of that is from the footage you posted. The Resident Evil Revelations footage Capcom has released so far looks pretty good for the 3DS. It looks far better than Resident Evil 4 on the iPhone.
I'm sure if id Software wanted to they could make a good looking RAGE game on the 3DS as well.
Well, if we want to compare 3DS to the iPhone, we should compare it to the latest iPhone. It will be some time before the games on the iPhone 4S maximize its power as well.
I do a fair amount of iPhone gaming. There are a lot of good games on the iPhone, some good for seriously long play (there are a lot of high quality RPGs of various styles as well). Sure there's a ton of garbage apps, but there are *thousands* of games available. It's not too hard to find games in a genre you like that are good.
The touchscreen interface does not lend itself well to some gaming types (platform for example), but the accelerometer and touch screen are great for others (puzzle, board and RPG). And it's amazing how well some people have implemented virtual controllers. The aforementioned Street Fighter 4 is quite playable on the iPhone.
The argument that the iPhone is expensive to buy for gaming holds water, but fact is, the smart phone market is growing every day. And each person who gets a smart phone might not want to pony up for a handheld gaming device, especially when they already have an expensive phone that plays cheap games. Also, you don't have to get a phone. You can buy an iPod. The initial cost may be more, but the games are cheap, and I've found a lot of decent games for free.
The bottom line is that the smart phone market and tablet market are going to grow for the foreseeable future. In all likelihood, this will cause the handheld gaming market to shrink. It won't disappear. There are still advantages to dedicated handheld hardware. But the days of Nintendo's uncontested dominance of handheld gaming is over. The 3DS is muddling along and many gamers are playing games on their iPhone. Even more, they're handing their phone to their kids to let them play a game.
The main advantage of phone gaming is that, if you do have a smart phone, it's always on you. So I walk around with my library of portable games at all times. I don't have to foresee when I might need my handheld. If I unexpectedly get stuck at the airport, or am stuck in line at the post office, I've got my games with me. It's for that reason that I sold my handhelds, and so far so good. I enjoy having all my needs in one device. It's not the only way to approach gaming on the go, but it's one that's becoming increasingly the mode of choice for many people.
The problem with Street Fighter 4 on the iPhone isn't that it doesn't control well, it's that your thumbs have to cover up 25-50% of the display to play it making it more difficult to see. The 3DS port doesn't have this problem which I think makes it the much better portable version of the two. This is a similar problem you have with lots of iPhone ports. Almost all the Genesis ports suffer from this issue. And I can't even imagine the disaster that results from playing DoDonPachi on the iPhone. Which is probably why this version of DoDonPachi Daifukkatsu wasn't released on the iPhone:
Smartphones are nice when you're bored, but they are far from an ideal gaming platform.
The problem with Street Fighter 4 on the iPhone isn't that it doesn't control well, it's that your thumbs have to cover up 25-50% of the display to play it making it more difficult to see. The 3DS port doesn't have this problem which I think makes it the much better portable version of the two. This is a similar problem you have with lots of iPhone ports. Almost all the Genesis ports suffer from this issue. And I can't even imagine the disaster that results from playing DoDonPachi on the iPhone. Which is probably why this version of DoDonPachi Daifukkatsu wasn't released on the iPhone:
Smartphones are nice when you're bored, but they are far from an ideal gaming platform.
You're gonna hate the future then because Cave and many other shooter devs are going to put a lot of weight behind iOS.
The problem with Street Fighter 4 on the iPhone isn't that it doesn't control well, it's that your thumbs have to cover up 25-50% of the display to play it making it more difficult to see. The 3DS port doesn't have this problem which I think makes it the much better portable version of the two. This is a similar problem you have with lots of iPhone ports. Almost all the Genesis ports suffer from this issue. And I can't even imagine the disaster that results from playing DoDonPachi on the iPhone. Which is probably why this version of DoDonPachi Daifukkatsu wasn't released on the iPhone:
Smartphones are nice when you're bored, but they are far from an ideal gaming platform.
I didn't say SF4 was better on iPhone, but that it's playable. And enjoyable. I'm sure it is better on 3DS, but like I said, I always have SF4 on me. Pretty darn convenient.
Also, you're talking about ports, but I'm talking about iPhone gaming in general. There are a lot of games made for the iPhone specifically that are tailor made to its strengths, and they're lots of fun. Having ports of SF4, and Sonic too, are just icing on the cake.
Phone gaming isn't an ideal gaming platform, but what is? Also, if you stress portability, then it's better than most. I loved my PSP, but it didn't really fit in my pocket. Even the DS is a little bigger than I'd like. Every platform has its strengths and weaknesses, but there's plenty of quality gaming on the iPhone and if you already have one, it can make getting another portable unnecessary. If I want more full featured games, I'll play a console.
You're gonna hate the future then because Cave and many other shooter devs are going to put a lot of weight behind iOS.
And I can't wait to see how much it blows up in their faces. The iPhone is not a good platform for shooters like this. For a bullet hell shooter it's most beneficial to have as large of a screen as possible and to have precise controls. None of which the iPhone or any other Smart Phone has at this point. Let's not forget the fact that some touch screens have input lag which isn't good for shooters either.
The reason cave's home port of DoDonPachi Daifukkatsu didn't do well isn't because people want to play it on their iPhone. It's because they only released it on the Xbox 360 and in Japan only. If they would have put it on the Wii or PS3 it probably would have sold much better. If they would have released the 360 version here in the US, it probably would have sold well too.
As for portability, most smartphones I've seen that are not iPhones aren't any smaller than a Gameboy Pocket or a DS Lite. So I think that shoots the portability defense in the foot. I don't have any problem throwing my DS in my backpack or in my laptop bag for work. And it's the non-port games on the iPhone which are crap. If I had the choice of playing Pokemon on my DS vs Some random exclusive iPhone game, I'd chose Pokemon on my DS. If I had the choice of playing Phantasy Star Portable 2 Infinity on a PSP vs some random RPG on the iPhone, I'd pick PSP2i on a PSP.
Racing games are pretty playable on touchscreen, it's the other genre's that are bad. I tried to play NOVA and the controls were bad. I downloaded the Konami X-Men game and again the controls are bad. Racing games and RPGs seem to be the most playable genere's on touchscreen. But there are spme Pads that allow bluetooth controllers on them.
Thank god my argument was only about iphone graphics and I used a game vastly better looking than 3ds games.
You guys are fighting a argument that I honestly could care less about. My point was made. 3ds isnt selling well cause it doesnt have much of a point and the graphics are not good.
Do you realize there is much more to a game then strictly graphics? Graphics alone won't make a system. Being fair, not much has been released for the 3DS to show its prowess in that dept. Then again, I wouldn't give a hoot in hell for a game that looks good but plays poorly. We've all played our share. Your argument is jumping all over the place. You talk about graphics. Smart phones that do "everything", necessity of a cell phone, etc..,
The 3DS has sold quite well since the price drop in the summer and sales have skyrocketed. Logically speaking, what happens to sales when some of the bigger names are released from now through Christmas? Do you think a Pokemon, SML and a Mario Kart will do anything but help sales? You will see some huge numbers this holiday season.
As I said, I want to play a game on a system that was created with the primary function being gaming as well as one that is comfortable and not overly fatiguing. The appeal of gaming on a smart phone is non-existent to me.
And I can't wait to see how much it blows up in their faces. The iPhone is not a good platform for shooters like this. For a bullet hell shooter it's most beneficial to have as large of a screen as possible and to have precise controls. None of which the iPhone or any other Smart Phone has at this point. Let's not forget the fact that some touch screens have input lag which isn't good for shooters either.
The reason cave's home port of DoDonPachi Daifukkatsu didn't do well isn't because people want to play it on their iPhone. It's because they only released it on the Xbox 360 and in Japan only. If they would have put it on the Wii or PS3 it probably would have sold much better. If they would have released the 360 version here in the US, it probably would have sold well too.
As for portability, most smartphones I've seen that are not iPhones aren't any smaller than a Gameboy Pocket or a DS Lite. So I think that shoots the portability defense in the foot. I don't have any problem throwing my DS in my backpack or in my laptop bag for work. And it's the non-port games on the iPhone which are crap. If I had the choice of playing Pokemon on my DS vs Some random exclusive iPhone game, I'd chose Pokemon on my DS. If I had the choice of playing Phantasy Star Portable 2 Infinity on a PSP vs some random RPG on the iPhone, I'd pick PSP2i on a PSP.
To each his own. My phone fits in my front pocket, which is a pretty good argument for portability. And there are plenty of Android phones the same size as the iPhone.
Again, I'm not saying the games on the iPhone are better, but there are good ones there. Have you actually played the RPGs on the iPhone? Since you give a name for RPGs on platforms but not for one on iPhone or Android, my suspicion is no. It seems like most people give phone gaming the thumbs down without really trying it. I've played iPhone, DS and PSP (and have liked them all), but found the iPhone to have the most utility due to its portability and the digital format of the games (not to mention the cheapness). It's not for everyone, but I don't think you can argue against the advantages that phone gaming has. If the negatives are too much for you, fair enough. But saying that the non-port gaming on iPhone is crap is just ignorant IMHO. There's tons of good, original games for the iPhone. I'm sure that's true of Android as well.