See, this is something I've mused on before . . . Nintendo and Sega both used LCD shutter technology synced to an SDTV's scan rate to manage relatively decent stereo-optical 3D effects on home consoles back in the late 80s.
Both later attempted to push very similar tech with the "virtual reality" craze of the early/mid 90s that ended up far more cumbersome and less practical in general (and Sega abandoned their project outright due to problems in testing -mainly the same complaints/problems that many Virtual Boy users experienced, aside from the red screen).
And now, many years later, we see a resurgence of that old LCD shutter technology (albeit at higher refresh rates) and alternate 3D methods (as well as a resurgence of 3D cinema), but even for the early/mid 90s the LCD shutter mechanism for SDTVs was still pretty decent and probably would have had some merit to push further. (more so since the 3D glasses should have been cheaper to make and likely smaller and lighter weight as well -possibly slightly better functioning too, due to faster LCD response)
It's somewhat like how Nintendo and Sega both screwed up light guns with the SNES and Genesis, except light guns caught on again (in practical form factors) in the following generation.
Sadly, as far as I know you need something to sync with they signal that's coming out of the system to the TV or else the 3D effect wont work right. That's what the little box in the OP picture is.
What might work is (caution ridiculous coming here): Set up your master system and turn it on with a 3D game and the goggles shuttering, but then have your Famicom game on the TV and look at that with the SMS goggles. It might work but I'd guess the sync would be different. Alternatively, there are goggles you can get that sync to the video off a composite line, that's similar to what the LaserActive goggles are.
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