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Thread: Nintendo had 3D glasses for the Famicom!?

  1. #16
    Retrovertigo Wildside Expert hashiriya1's Avatar
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    Quote Originally Posted by Thunderblaze16 View Post
    I like how you took the shot right next to the forum. :P.
    Haha, well, they were just sitting about 10 feet from me when I read the thread.

  2. #17
    Hero of Algol kool kitty89's Avatar
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    Quote Originally Posted by profholt82 View Post
    Well, Nintendo did release these 3D glasses in the US.;p
    See, this is something I've mused on before . . . Nintendo and Sega both used LCD shutter technology synced to an SDTV's scan rate to manage relatively decent stereo-optical 3D effects on home consoles back in the late 80s.
    Both later attempted to push very similar tech with the "virtual reality" craze of the early/mid 90s that ended up far more cumbersome and less practical in general (and Sega abandoned their project outright due to problems in testing -mainly the same complaints/problems that many Virtual Boy users experienced, aside from the red screen).
    And now, many years later, we see a resurgence of that old LCD shutter technology (albeit at higher refresh rates) and alternate 3D methods (as well as a resurgence of 3D cinema), but even for the early/mid 90s the LCD shutter mechanism for SDTVs was still pretty decent and probably would have had some merit to push further. (more so since the 3D glasses should have been cheaper to make and likely smaller and lighter weight as well -possibly slightly better functioning too, due to faster LCD response)

    It's somewhat like how Nintendo and Sega both screwed up light guns with the SNES and Genesis, except light guns caught on again (in practical form factors) in the following generation.
    6 days older than SEGA Genesis
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    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  3. #18
    Raging in the Streets xelement5x's Avatar
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    Quote Originally Posted by A Black Falcon View Post
    On that note, I have 3d glasses for my SMS, and they're pretty cool. I'd kind of like to get an import Famicom 3d game, I could likely play it with my SMS 3d glasses, I'm hoping. Unless it actually only runs in 3d when you have the glasses adapter plugged in, just having both systems on at the same time seems like it should work, if they really do use the same exact technology. Either way it might be interesting to see if it would indeed work.
    Sadly, as far as I know you need something to sync with they signal that's coming out of the system to the TV or else the 3D effect wont work right. That's what the little box in the OP picture is.

    What might work is (caution ridiculous coming here): Set up your master system and turn it on with a 3D game and the goggles shuttering, but then have your Famicom game on the TV and look at that with the SMS goggles. It might work but I'd guess the sync would be different. Alternatively, there are goggles you can get that sync to the video off a composite line, that's similar to what the LaserActive goggles are.
    Quote Originally Posted by StarMist View Post
    A spine card is the hymen of a new game assuring its first owner that he is truly her one and only, and of a used game assuring its new owner that whilst she has been played with in the past that play has never been too careless or thorough.

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