A bit off-topic: does anyone know why SFA2 SNES port is so damn slow? SFII, SFIIT and SSFII all run smooth, while SFA2 is too jerky. Might be because it uses sdd-1 chip, but I thought it decompresses the graphics before the fight (hence the loading) and not during the fight.

Also Gundam Wing Endless Duel puts all the Capcom SNES ports to shame. Just imagine SFA2 on it's engine!