Quantcast

Page 8 of 9 FirstFirst ... 456789 LastLast
Results 106 to 120 of 134

Thread: This is why I love this board

  1. #106
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    34
    Posts
    9,724
    Rep Power
    67

    Default

    Quote Originally Posted by Gogogadget View Post
    I really liked COD2, the WW2 atmosphere and the fact that the entire game is overly frantic made it very enjoyable to play.
    That's the one game in the series I'd probably be interested in buying . . . though there's a list of flight combat sims well ahead of that on my "want list" of modern games (especially WWII real/fantasy themed -and a couple interesting WWI themed ones).
    Space/Sci-fi sims may be almost dead, but realistic/fantasy (and "arcade" style historical/real-ish) flight combat sims are at least still pretty common. (and graphic advenutes have been making a comeback too)

    Not that I don't still have tons of older/retro stuff that I've got even further up my list. (which is probably why I'm more interested in building/rebuilding a decent/good win9x/DOS gaming rig than a modern one . . . and the fact we already had nearly all the parts I'd need for one -since we've kept a ton of our old PC hardware, though I'm still looking for our win98SE install disc, I've found win95 but 98 should be better for some later game/driver support, stability, and DOS compatibility . . . I may eventually just "download" 98SE instead -especially since copies online seem to go for like $30-40 for some reason -no idea why people would want to pay prices for like that for win98SE)
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  2. #107
    Genesis Knight's Avatar
    Join Date
    Jun 2005
    Location
    North Carolina
    Posts
    5,904
    Rep Power
    60

    Default

    Quote Originally Posted by Guntz View Post
    You're missing the entire point. GoldenEye revolutionized FPS games on home consoles. This has nothing to do with PCs. Everyone already knows the FPS was popular on the PC first.

    "Same with Goldeneye IMHO. Other games have raised the bar with better storytelling, more interesting atmosphere or graphics, and added mechanics. But none took the genre forward in such a staggering way as Goldeneye did. And I don't think any fps has equalled the all-around single player and multi player package of Goldeneye. It was just good on all fronts."

    "Goldeneye moved the bar massively upwards, and it's sort've stayed there since."

    "All modern FPS are simply reworkings of the original Goldeneye - they take all the elements that made that game so utterly amazing, do their own graphics, name the weapons differently and it still never turns out as good."

    I didn't miss the point. I don't see any such caveats in those praises, which is what I was responding to.

  3. #108
    Master of Shinobi sketch's Avatar
    Join Date
    May 2007
    Location
    Bay Area, California
    Age
    56
    Posts
    1,592
    Rep Power
    37

    Default

    Quote Originally Posted by Genesis Knight View Post
    "Same with Goldeneye IMHO. Other games have raised the bar with better storytelling, more interesting atmosphere or graphics, and added mechanics. But none took the genre forward in such a staggering way as Goldeneye did. And I don't think any fps has equalled the all-around single player and multi player package of Goldeneye. It was just good on all fronts."

    "Goldeneye moved the bar massively upwards, and it's sort've stayed there since."

    "All modern FPS are simply reworkings of the original Goldeneye - they take all the elements that made that game so utterly amazing, do their own graphics, name the weapons differently and it still never turns out as good."

    I didn't miss the point. I don't see any such caveats in those praises, which is what I was responding to.
    Goldeneye was a big leap forward at the time for the genre in general, and definitely for consoles. The only other fps at that time that stood out from the point-and-shoot of the id formula (that I played) was the Marathon series. It was way ahead of its time in terms of style and gameplay; it was, however, more frustrating to play as it ended up being somewhat of a maze game.

    I stand by my original statement; Goldeneye was the complete package, and the biggest leap forward for fps games I've personally witnessed. Other games have done some great things, but Goldeneye stands tall over them, just like the Babe
    Last edited by sketch; 11-11-2011 at 04:18 AM.

  4. #109
    Wildside Expert
    Join Date
    Nov 2010
    Location
    next door to a C.I.A. Spook
    Posts
    140
    Rep Power
    14

    Default

    Good points gang! To the people who play the FPS games and don't ruin the mood of this site a big THANK YOU!!

    Now I will go somewhere else to talk about World of Tanks.

  5. #110
    Rogue Master of Shinobi Pulstar's Avatar
    Join Date
    Sep 2008
    Posts
    2,388
    Rep Power
    45

    Default

    Quote Originally Posted by SEGACOOL View Post
    Good points gang! To the people who play the FPS games and don't ruin the mood of this site a big THANK YOU!!

    Now I will go somewhere else to talk about World of Tanks.
    I'm a cheapskate. When the beta went 'gold' they gave me the same basic shitty tanks so I stopped playing.

  6. #111
    Master of Shinobi
    Join Date
    May 2011
    Posts
    1,893
    Rep Power
    28

    Default

    Quote Originally Posted by agostinhobaroners View Post
    Landmark != Revolution
    Pretty much this. I remember trying it out for myself back in 1997, and was like "...Whats so special about this? It looks like a TC for Quake."

  7. #112
    Firebomber7 Outrunner Breetai's Avatar
    Join Date
    Mar 2010
    Posts
    532
    Rep Power
    24

    Default

    Quote Originally Posted by Genesis Knight View Post
    I think you guys remember Goldeneye as being this revolution in FPS games simply because you were kids or weren't playing the PC scene back then. No offense. I don't remember Goldeneye as anything special; whatever it did in multiplayer had been done in grander scale with QuakeWorld already.
    This is mainly true. Goldeneye DID bring things to consoles that people hadn't really seen before outside of PC, that is true. The thing is that if it wasn't Goldeneye, it would have been something else to do it. Goldeneye just got there first.

    Pretty much this. I remember trying it out for myself back in 1997, and was like "...Whats so special about this? It looks like a TC for Quake."
    Yup. Yet, none of that stuff had been seen by the masses that were stuck on consoles.

  8. #113
    Hero of Algol
    Join Date
    Aug 2010
    Posts
    8,315
    Rep Power
    202

    Default

    Quote Originally Posted by Breetai View Post
    This is mainly true. Goldeneye DID bring things to consoles that people hadn't really seen before outside of PC, that is true. The thing is that if it wasn't Goldeneye, it would have been something else to do it. Goldeneye just got there first.


    Yup. Yet, none of that stuff had been seen by the masses that were stuck on consoles.
    Exactly. Or Tom Clancy's Rainbow Six wouldn't have had missions if GoldenEye 007 hadn't existed?

  9. #114
    Master of Shinobi sketch's Avatar
    Join Date
    May 2007
    Location
    Bay Area, California
    Age
    56
    Posts
    1,592
    Rep Power
    37

    Default

    Quote Originally Posted by Breetai View Post
    This is mainly true. Goldeneye DID bring things to consoles that people hadn't really seen before outside of PC, that is true. The thing is that if it wasn't Goldeneye, it would have been something else to do it. Goldeneye just got there first.
    One of the big things that Goldeneye brought into the homes of the masses is deathmatch play. Now you could grab some friends and some controller and blow the living hell out of each other with ease. You didn't need access to a networked computer to blow up your friends, and you didn't need to coordinate getting online to play against them. Even better, you could see their faces as you lay the smack down. Sure, you only had 1/4 of the screen, and you could "cheat" by peeking to see where everyone else was, but it was still loads of fun (and the peeking ensured that you didn't have campers).

    It was a cheap and easy way to DM. And yes, I know Hexen predated Goldeneye for split screen DM, but Goldeneye's DM was fun and part of what made it so successful. Hexen, not so much...

  10. #115
    Firebomber7 Outrunner Breetai's Avatar
    Join Date
    Mar 2010
    Posts
    532
    Rep Power
    24

    Default

    Quote Originally Posted by sketch View Post
    One of the big things that Goldeneye brought into the homes of the masses is deathmatch play.
    I was playing that on Doom and ROTT years before. So were other masses. So, everything said above still applies.

    Now you could grab some friends and some controller and blow the living hell out of each other with ease. You didn't need access to a networked computer to blow up your friends, and you didn't need to coordinate getting online to play against them.
    I do agree with that. Goldeneye was the first popular console game to do that. I see that you have address a previous (less popular) console game to do the same thing.

    Even better, you could see their faces as you lay the smack down. Sure, you only had 1/4 of the screen, and you could "cheat" by peeking to see where everyone else was, but it was still loads of fun (and the peeking ensured that you didn't have campers).
    Too bad a lot of those sorts of games don't allow that easily today! It's back to needing separate machines, all connected on a network, a separate TV for everyone, and even a separate copy of the game!

    It was a cheap and easy way to DM. And yes, I know Hexen predated Goldeneye for split screen DM, but Goldeneye's DM was fun and part of what made it so successful. Hexen, not so much...
    Agreed!

  11. #116
    _-_-_-_-_-_-_-_-_-_-_-_-_ Master of Shinobi NeoZeedeater's Avatar
    Join Date
    Jul 2006
    Posts
    1,509
    Rep Power
    46

    Default

    Quote Originally Posted by j_factor View Post
    Maybe I'm way off-base and forgetting something major, but Goldeneye was the first FPS I remember playing where each level had specific objectives. Save this hostage, destroy this target, plant a tracer on this vehicle. I don't remember doing that kind of stuff in first-person shooters before.
    Terminator: Future Shock was totally like that. And earlier, System Shock was also all about objectives although the levels were all connected in that one (man, is that game underrated). I could go back further but pre-Wolf3D games are often a much more grey area about what belongs in the genre.

    Goldeneye was an innovative game, just nowhere near as much as many non-PC gamers tend to think it was. As a huge fan of the genre and gaming history in general, I have to shake my head at the pedestal it often gets put on.

  12. #117
    Sports Talker blobolonia's Avatar
    Join Date
    May 2011
    Location
    Absolute Avenue
    Posts
    46
    Rep Power
    0

    Default

    Goldeneye was appealing because it was accessible. You didn't have to worry about jump puzzles (hi Turok), autoaim was available for casual players, and the levels were bite-sized, could be selected from a menu, and always started off on a clean slate (like Dark Forces).

    The multiplayer was weird. It used the same damage handling as single player (temporary invincibility + loss of control), and you couldn't turn off the respawning body armor.

  13. #118
    Hero of Algol
    Join Date
    Aug 2010
    Posts
    8,315
    Rep Power
    202

    Default

    Quote Originally Posted by NeoZeedeater View Post
    Terminator: Future Shock was totally like that. And earlier, System Shock was also all about objectives although the levels were all connected in that one (man, is that game underrated). I could go back further but pre-Wolf3D games are often a much more grey area about what belongs in the genre.

    Goldeneye was an innovative game, just nowhere near as much as many non-PC gamers tend to think it was. As a huge fan of the genre and gaming history in general, I have to shake my head at the pedestal it often gets put on.
    System Shock (1994) is one of those types of games that we don't have anymore.
    Feels like that today all games must be filled with tons of cinematographic explosions and battle sequences; and sometimes no brains are used in their conception. Just too much Holywoodian action for my taste...
    Last edited by Barone; 11-11-2011 at 01:52 PM.

  14. #119
    Wildside Expert magicalsoundshower's Avatar
    Join Date
    Oct 2011
    Location
    Nuremberg, Germany
    Posts
    230
    Rep Power
    16

    Default

    Hell yes, System Shock 1 is probably my second favorite game of all time. I also prefer it to its sequel by a long shot even though SS2 offers more complex gameplay. The atmosphere was simply unreal for the time (mainly due to the brilliant level and sound design) and SHODAN was pretty much the perfect video game villain. I wish Warren Spector would get together with a bunch of talented people and continue making games like that. I mean, Epic Mickey sure did have that special something but it also showed that making a 3D platformer certainly isn't the easiest thing in the world.

  15. #120
    Master of Shinobi TheSonicRetard's Avatar
    Join Date
    Apr 2010
    Posts
    2,437
    Rep Power
    46

    Default

    I'll say this - as someone who cut my teeth on Wolfenstein 3D back on my 386, who played pretty much every big PC FPS as they arrived, Goldeneye was still a quality game. I think that's a point which gets overshadowed in the hyperbolic praise it gets - sometimes a game doesn't have to be genre defining to be extremely high quality. And thats why I think people elevate it's impression on video games (and similarly popular games, such as Halo) - because it was simply a great game in a format which didn't normally receive titles of that quality.

    To the guy who was saying that the modern FPS is built on goldeneye's foundation - I actually disagree. I'd say the modern FPS is actually closer to Wolfenstein than Goldeneye. The modern FPS is light on puzzles and level complexity (compared to, say, Doom 2), with largely linear levels (interspersed with highly cinematic cutscenes). Goldeneye isn't really anything like that - goldeneye is mission based. I'd actually compare the structure of goldeneye to something more like Grand Theft Auto or Infamous, despite those games being 3rd person. Goldeneye felt, at times, like a sandbox game, without the openness. You could finish a level and still lose because you didn't accomplish all the goals, which is pretty much impossible in today's modern FPS.

    This is, of course, disregarding FPS-RPG hybrids.

    I will say, however, that I'm not very big into FPS games. I pick them all up - mainly because I pick up EVERYTHING - but it is no where near my favorite genre, classic or modern. I much prefer a great platformer or action game, or vertical shmup, to first person titles. In general, I mean.

    EDIT: And just as a fanboyish aside - I'm of the belief that Valve is pretty much the greatest FPS makers of all time. There is no valve game that I haven't immensely enjoyed. I'll take what valve dishes out over any other FPS.
    A retarded Sonic.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •