It comes with some logo's, but the logo's you see there I did all myself via the paint tool.
I do all the logo's for the most part pixel by pixel, which takes time, but is well worth it.
Here is some more arena's ive made
![]()
It comes with some logo's, but the logo's you see there I did all myself via the paint tool.
I do all the logo's for the most part pixel by pixel, which takes time, but is well worth it.
Here is some more arena's ive made
![]()
I happen to write for a wrestling website, and within the last month or so I've written two articles about wrestling video games:
Top 5 Wrestling Video Games EVER
and
WWE '12 Review
Check them out when you get a chance!
Your top five list really should of included a Fire Pro Wrestling game, considering it's one of the best if not the best wrestling simulation ever, but it inspired AKI's work considerably on No Mercy & WCW Revenge, too.
I didn't find them necessary to include (I did own the GBA US release of Fire Pro Wrestling, which I think was its first stateside release). Wrestlemania 2000, No Mercy, and WCW Revenge are basically the same as the Fire Pro Wrestling games, but with better visuals. The depth is there.
The picture of Michael Hickenbottom at the top put me off straight away but then when I saw the list I just clicked close.
The absence of WWF Wrestlefest (especially) and Saturn Fire Pro Wrestling pretty makes this list null and void
To be this good takes AGES, to be this good takes SEGA!
Does a good ECW game exist? What about Anarchy Rulz on DC?
I don't play old stuff for nostalgia, I play old stuff because the games are better.
-Drakon
I heard ECW Anarchy rulez is just a port of WWF attitude just with the ECW wrestlers instead of the WWF ones anyone know if that is true?
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Originally Posted by "Weird Al" Yankovic (on the AL-TV "interview" with Kevin Federline)
I knew that ECW: Hardcore Revolution was a pallette swap of WWF Attitude, but I wasn't sure about Anarchy Rulz. I've read reviews that say it is better, but the videos I've seen don't look too good.
What a shame. ECW would've made an awesome video game if done properly. I'm actually starting to miss the old school 90's ECW stuff. E! C! W! E! C! W! E! C! W!
I don't play old stuff for nostalgia, I play old stuff because the games are better.
-Drakon
What? I'm sorry, but no, no, no. The mechanics of Fire Pro and No Mercy are so different, it's laughable to suggest they're alike. For one, you can't adjust logic in No Mercy, while CPU logic is a staple of FPW. Second, in grapples and attacks are based on correct timing rather than being the first to execute a grapple, and even then all moves can be reversed. Third, FPW's edit mode is infinitely more complex than anything No Mercy has to offer.
I find it troubling that someone acting as an authority on wrestling games thinks that Fire Pro Wrestling and the AKI games are "more or less the same."
In terms of how many moves each superstar has, and match flow, the AKI games and the Fire Pro Wrestling series ARE similar. It's all a matter of how those moves are pulled off. Personally, I disliked the timing mechanic. I found it far easier to control a match once timing was mastered. In the AKI games, it isn't a matter of who grapples first, but of knowing when there's an opening to grapple. Grapples, like strikes, can be easily countered (far easier than in more recent games, including WWE 12), so you had to smartly choose your openings. I also think you're forgetting how extensive the customization options were in post-Revenge games. It matched Fire Pro Wrestling's efforts of the time. Admittedly, I never played the post-GBA entries, so I can't claim otherwise.
I guess what I'm trying to get at is that I think Fire Pro Wrestling is overrated. It was certainly the franchise to beat... Until Wrestlemania 2000 released.
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