Quantcast

Page 3 of 4 FirstFirst 1234 LastLast
Results 31 to 45 of 57

Thread: VIDEO of Lords of Thunder Sega CD vs Lords of Thunder Turbo Duo

  1. #31
    Nameless One
    Join Date
    Jul 2006
    Posts
    70
    Rep Power
    18

    Default

    Oh yeah, even though the sega cd port is missing colors, sound fx, detail and animations its still Fundamentally a very strong game, put the game on one of the more difficult settings, and you still have one of the best shooters ever, with good gameplay, amazing sound and great graphics.

  2. #32
    ding-doaw Raging in the Streets tomaitheous's Avatar
    Join Date
    Sep 2007
    Location
    Sonoran Desert
    Age
    47
    Posts
    3,981
    Rep Power
    80

    Default

    Quote Originally Posted by awack View Post
    Oh yeah, even though the sega cd port is missing colors, sound fx, detail and animations its still Fundamentally a very strong game, put the game on one of the more difficult settings, and you still have one of the best shooters ever, with good gameplay, amazing sound and great graphics.
    Heh, that is weird that it's missing some tiles and animation. I could understand some effects (like the transparent water drain effect), but there should be more than enough memory to handle said missing stuffs. Maybe the sub-ram and main ram thingy was giving the a few problems, so they just cut it. As in, it was a completely quick port. They even use sprites for overlapping scroll areas (cause you can see them flicker/blank out on the SegaCD) instead of doing BG overlapping layers. Hmm... maybe they use the second BG layer to free up some color restrictions. That would make VRAM a little less overall available than the Duo version, and maybe the reason for the animation and tile cuts for some areas.

  3. #33
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    34
    Posts
    9,724
    Rep Power
    67

    Default

    Quote Originally Posted by tomaitheous View Post
    Heh, that is weird that it's missing some tiles and animation. I could understand some effects (like the transparent water drain effect), but there should be more than enough memory to handle said missing stuffs. Maybe the sub-ram and main ram thingy was giving the a few problems, so they just cut it. As in, it was a completely quick port. They even use sprites for overlapping scroll areas (cause you can see them flicker/blank out on the SegaCD) instead of doing BG overlapping layers. Hmm... maybe they use the second BG layer to free up some color restrictions. That would make VRAM a little less overall available than the Duo version, and maybe the reason for the animation and tile cuts for some areas.
    Someone should check this in an emulator.
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  4. #34
    Sports Talker
    Join Date
    Jul 2012
    Location
    Fairfax, VA
    Age
    41
    Posts
    33
    Rep Power
    0

    Default

    Quote Originally Posted by tomaitheous View Post
    Maybe the sub-ram and main ram thingy was giving the a few problems, so they just cut it. As in, it was a completely quick port.
    I was contemplating this the other day, and it's quite possible that's all it was--a quick port. As far as I know the Mega CD wasn't even close to being on the same level of popularity as the PC Engine CD/DUO in Japan, and in America by the time it got its release ('95), things were already winding down for the Sega CD (not that it was really a runaway success to begin with, but that's aside the point).

  5. #35
    Death Bringer ESWAT Veteran Black_Tiger's Avatar
    Join Date
    Oct 2006
    Location
    Vancouver
    Age
    46
    Posts
    5,148
    Rep Power
    125

    Default

    Quote Originally Posted by akm View Post
    I was contemplating this the other day, and it's quite possible that's all it was--a quick port. As far as I know the Mega CD wasn't even close to being on the same level of popularity as the PC Engine CD/DUO in Japan, and in America by the time it got its release ('95), things were already winding down for the Sega CD (not that it was really a runaway success to begin with, but that's aside the point).
    Lords of Thunder and The Space Adventure were ported for western audiences and were not released in Japan (where a large audience had already experienced them).

    Lords of Thunder certainly wasn't just a rushed port, as its few "flaws" are overshadowed by all the strengths, additions and top quality localization. Even spending the time/money to redo the music for whatever reason is another sign of real effort. Many ports just happen to leave select aspects out, just as many original games are missing things that seem like a no-brainer.

  6. #36
    Sports Talker
    Join Date
    Jul 2012
    Location
    Fairfax, VA
    Age
    41
    Posts
    33
    Rep Power
    0

    Default

    Quote Originally Posted by Black_Tiger View Post
    Lords of Thunder and The Space Adventure were ported for western audiences and were not released in Japan (where a large audience had already experienced them).
    Ah, okay.. I see now, you are right, it wasn't released in Japan. Hm, strange! That makes me even more appreciative of the fact that we got it even as-is in North America.

    As far as the rushed thing, yeah, it was just a thought that popped into my mind. I too agree that some of the additions are nice (the voices are great, for instance). And of course, the music. All great stuff. A sign that the team cared? Perhaps.

    On a side note, does anyone know the credits list for the game? Actually, both versions (Sega CD and Turbo DUO)? I'm curious to know if certain team members (or all) worked on both versions. I'm also interested to know if the soundtrack was handled by the same musician (or group of musicians) in both titles.

  7. #37
    Death Bringer ESWAT Veteran Black_Tiger's Avatar
    Join Date
    Oct 2006
    Location
    Vancouver
    Age
    46
    Posts
    5,148
    Rep Power
    125

    Default

    Quote Originally Posted by akm View Post
    Ah, okay.. I see now, you are right, it wasn't released in Japan. Hm, strange! That makes me even more appreciative of the fact that we got it even as-is in North America.

    As far as the rushed thing, yeah, it was just a thought that popped into my mind. I too agree that some of the additions are nice (the voices are great, for instance). And of course, the music. All great stuff. A sign that the team cared? Perhaps.

    On a side note, does anyone know the credits list for the game? Actually, both versions (Sega CD and Turbo DUO)? I'm curious to know if certain team members (or all) worked on both versions. I'm also interested to know if the soundtrack was handled by the same musician (or group of musicians) in both titles.
    Many Genesis fans have been critical of LoT for Sega-CD over the years, because they figure that if the game isn't as good in any way other than color, then it must be a bad port. Yet you don't often hear Genesis fans trashing TFIV as a rushed job, even though it has some heavy slowdown and stops all sound to run samples. LoT is just to the PC Engine what Sonic is to the Genesis and a great port to competing hardware can't be perfect.

    I can't check the credits at the moment, but I believe that the Sega-CD version was developed in Japan. When you stick the game in a PC CD drive, the disc is titled "Winds of Thunder".

  8. #38
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    34
    Posts
    9,724
    Rep Power
    67

    Default

    Quote Originally Posted by Black_Tiger View Post
    Many Genesis fans have been critical of LoT for Sega-CD over the years, because they figure that if the game isn't as good in any way other than color, then it must be a bad port. Yet you don't often hear Genesis fans trashing TFIV as a rushed job, even though it has some heavy slowdown and stops all sound to run samples. LoT is just to the PC Engine what Sonic is to the Genesis and a great port to competing hardware can't be perfect.

    I can't check the credits at the moment, but I believe that the Sega-CD version was developed in Japan. When you stick the game in a PC CD drive, the disc is titled "Winds of Thunder".
    Those aren't indications of TFIV being rushed though. All of Technosoft's games had the same issue with sample playback, and they never fixed it.

    And for a game pushing things as much as TFIV does at times, the Slowdown isn't that unreasonable either.




    Oh, and Tomaithous, I finally checked, and it looks like the BGs are using normal single plane BGs, not paired for better color. Both scroll planes are also used, including slaving one layer for very large enemies in some areas, but there's large stretches where it's just one BG layer plus sprites being used too.
    Last edited by kool kitty89; 08-21-2013 at 05:06 PM.
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  9. #39
    Death Bringer ESWAT Veteran Black_Tiger's Avatar
    Join Date
    Oct 2006
    Location
    Vancouver
    Age
    46
    Posts
    5,148
    Rep Power
    125

    Default

    Quote Originally Posted by kool kitty89 View Post
    Those aren't indications of TFIV being rushed though. All of Technosoft's games had the same issue with sample playback, and they never fixed it.

    And for a game pushing things as much as TFIV does at times, the Slowdown isn't that unreasonable either.




    Oh, and Tomaithous, I finally checked, and it looks like the BGs are using normal single plane BGs, not paired for better color. Both scroll planes are also used, including slaving one layer for very large enemies in some areas, but there's large stretches where it's just one BG layer plus sprites being used too.
    That's my point, Lords of Thunder for Sega-CD doesn't show any real signs of a rushed port either. However, there are many signs that they took advantage of the new hardware and did a great job with the color. The knee jerk reaction of console fans receiving a port from a rival console that isn't as good overall is to dismiss it as a poor port. Too many PCE fans like to rag on it too, to champion their favorite console.

    Cobra II on Sega-CD is also missing a few tiles here and there, but it also adds a few. Their hiring of Westone to do an original Dungeon Explorer tailored to Sega-CD, instead of just porting DEII, is another sign that Hudson was serious about publishing for Sega-CD.

    Mega Bomberman may be a low effort port, aside from the excellent music, but chances are they farmed it out to a lower profile team, since even a poor quality port like it is still stands out as a great game and the visual style works without all the color and detail.

  10. #40
    Hero of Algol Kamahl's Avatar
    Join Date
    Jan 2011
    Location
    Belgium
    Age
    33
    Posts
    8,637
    Rep Power
    145

    Default

    Lords of Thunder SCD is bad due to the broken difficulty (for the easy side, the game is way too easy even on the hardest setting), the slowdown, and the incorrectly placed music (the best song is no longer on the last stage). The horrible sound effects and the unimpressive use of the hardware (besides color, it's actually managed very well) are minor issues.

    EDIT: I can forgive everything but the difficulty and music really get on my nerves (the incorrect placement, not cleaner style)
    Last edited by Kamahl; 08-21-2013 at 06:43 PM.

  11. #41
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    34
    Posts
    9,724
    Rep Power
    67

    Default

    Most people don't like the new arrangements of the music as much as the PCE soundtrack either.
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  12. #42
    Hero of Algol Kamahl's Avatar
    Join Date
    Jan 2011
    Location
    Belgium
    Age
    33
    Posts
    8,637
    Rep Power
    145

    Default

    Quote Originally Posted by kool kitty89 View Post
    Most people don't like the new arrangements of the music as much as the PCE soundtrack either.
    I know, I prefer the originals too but I don't mind the new style.

  13. #43
    Hero of Algol kool kitty89's Avatar
    Join Date
    Mar 2009
    Location
    San Jose, CA
    Age
    34
    Posts
    9,724
    Rep Power
    67

    Default

    Quote Originally Posted by Kamahl View Post
    I know, I prefer the originals too but I don't mind the new style.
    Another one of those "minor" complaint areas.

    Hell, the SFX issue can be worked around if you're using a model 1 Gen/MD and mixing cable.


    Still kind of funky (not good) grating FM sound effects for a lot of things though, but that's not all that uncommon on MD either. (why more devs didn't use PSG SFX I'm not sure, but that works well for a ton of stuff and there's a reason a lot of SNES SFX are sampled PSG sounds . . . even worse are games that use hit and miss quality FM SFX and no PSG in music either -Bloodlines comes to mind . . . decent PSG drums probably would have been better than those weak FM drums too :P )
    6 days older than SEGA Genesis
    -------------
    Quote Originally Posted by evilevoix View Post
    Dude it’s the bios that marries the 16 bit and the 8 bit that makes it 24 bit. If SNK released their double speed bios revision SNK would have had the world’s first 48 bit machine, IDK how you keep ignoring this.
    Quote Originally Posted by evilevoix View Post
    the PCE, that system has no extra silicone for music, how many resources are used to make music and it has less sprites than the MD on screen at once but a larger sprite area?

  14. #44
    Mastering your Systems Shining Hero TmEE's Avatar
    Join Date
    Oct 2007
    Location
    Norway, Horten
    Age
    34
    Posts
    10,112
    Rep Power
    114

    Default

    The PCE version soundtrack is like garbage to me, MCD all the way.
    Death To MP3, :3
    Mida sa loed ? Nagunii aru ei saa "Gnirts test is a shit" New and growing website of total jawusumness !
    If any of my images in my posts no longer work you can find them in "FileDen Dump" on my site ^

  15. #45
    Master of Shinobi evilevoix's Avatar
    Join Date
    Apr 2011
    Location
    Jerzy Shore
    Posts
    1,767
    Rep Power
    50

    Default

    I think people bash the SEGA CD version so much as its such a superior machine in terms of CPU strength and multi scrolling backgrounds. I myself prefer the PCE version but the sound fx (not the cd music) are always iffy to me. Other than that it rules.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •